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First Release Version 0.1


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xeroblood
BANNED
Join Date: Mar 2004
Location: Toronto, Canada
Old 03-08-2004 , 14:17  
#31

check out the cvs on the downlaods page of amxmodx.org

It is probably the most current online version ;)
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Join Date: Jan 2004
Location: Canalization
Old 03-08-2004 , 14:30  
#32

Quote:
Originally Posted by xeroblood
check out the cvs on the downlaods page of amxmodx.org

It is probably the most current online version ;)
exactly; every change is there
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hondaman
Senior Member
Join Date: Mar 2004
Location: Dallas, Texas
Old 03-08-2004 , 15:00  
#33

I'm having trouble installing. Put the .gz in my cstrike dir, unzipped it, and fired up my server. Metamod is loading, but amx isnt. This is on top of a current .9.8a install.

Using Fedora Core 1 for x86-64

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Apfel_Wodka
Junior Member
Join Date: Mar 2004
Old 03-08-2004 , 16:00  
#34

The sounds like multikill e.g. of the stats plugin are very buggy. If someone get his first frag - no problem - but at the second frag 3 or 4 of the sounds (for example: double-,multi- and monsterkill) were by played at the same time.
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JC_Denton
Member
Join Date: Mar 2004
Old 03-08-2004 , 16:39  
#35

levelchange at endmap doesn t work proberly...
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NO PASARAN
Junior Member
Join Date: Mar 2004
Old 03-08-2004 , 16:39  
#36

Hello Sorry for my english.

*Same bug with sounds. They playing very loud and all together when somebody died. (MultiKill + DoubleKill + etc...) This is not good...

*I have a problem with admin acces flags.
Quote:
"Name" "pass" "j" "a"
When user connects, he get all admin flags "abcdef....."
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BigBaller
Veteran Member
Join Date: Mar 2004
Location: Everett, WA
Old 03-08-2004 , 17:48  
#37

Quote:
Originally Posted by SniperBeamer
- AutoBuy and Re-Buy commands are restricted
there is no other way to restrict it
I think what I ment when I say that is, those functions are restricted when AMX MOD X is installed, but with amx mod it worked fine. Maybe I should have been more clear, they shouldnt be restricted to begin with.

EDIT

I left my server running for a few hours while I was at work, I been told that there is a ping limit or something, I havent seen it.
If i see it I will post what it says with a screenshot.

Also

Quote:
// Show admins activity
// 0 - disabled
// 1 - show without admin name
// 2 - show with name
amx_show_activity 2
It does not show what admin kick/ban a user. It just kicks them without display on game screen.

After #10 on the /top15 shows incorrectly

And changing maps is kinda screwy, next map was suppose to be cs_mice_Final but it switched to fy_iceworld2k, like the server shut down for a quick second. I am using map rotation and have the map chooser plugin disabled. Yea then after fy_iceworld next map was suppose to be de_airstrip but it went to cs_office instead.

Also

The banmenu is kinda screwy, you use it then it kicks you from the server.
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rACEmic
Junior Member
Join Date: Mar 2004
Old 03-08-2004 , 19:41  
#38

Quote:
Originally Posted by Johnny got his gun
Quote:
Originally Posted by DopeFish
hmm #if defined BLARGH doesn't do what I need. it always gives back "true" independent of the value of BLARGH (of course)
#if BLARGH gives back true if BLARGH is 1 and false if BLARGH is 0
According the the small documentation #if constant expression must work. Please don't tell me you killed this in the new sc compiler, it would make the wc3 plugin a lot larger, slower and cause one heck of a lot of work for me.
#define BLARGH

then later

//#define BLARGH

you dont need to set it to a value. either define it, or dont define it at all. should work.

"#if defined" only checks if the define is defined. not what it is defined to.
This workaround doesn't provide the full functionality as the last compiler.

For example:
Code:
#include <amxmod>

#if !defined (BLARGH)
      #define BLARGH 1
#endif

#if defined BLARGH

public plugin_init()
{
        register_plugin("Test Plugin","0.21","dopy + jghg + race in collaboration")
}

#endif

#define ARGH 10

#if ARGH > 5

public thiscompiles()
{
	new checkthisout[10]
}

#endif

#if ARGH > 15

public thisshouldnt()
{
	new thisshouldntcompile[10]
}

#endif
will compile under the AMX compiler, but not the AMXX compiler. Your workaround wouldn't work for this....
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 03-08-2004 , 20:52  
#39

I just love i dont have to run CS spesific code on my NS/DOD servers anymore. Great work !
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BigBaller
Veteran Member
Join Date: Mar 2004
Location: Everett, WA
Old 03-08-2004 , 23:40  
#40

My other server admins are telling me that when they run a client command from console admin they are kicked. I assume that is the same thing when I said the banmenu kicks you.
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