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matrixmark
Senior Member
Join Date: Jun 2010
Old 03-26-2012 , 05:03   Error
Reply With Quote #1

Hey,

I keep getting this "error" in my logs, I dont think its anything to worry about but yeah....

Code:
L 03/26/2012 - 07:34:34: SourceMod error session started
L 03/26/2012 - 07:34:34: Info (map "l4d_river02_barge") (file "errors_20120326.log")
L 03/26/2012 - 07:34:34: [SM] Native "GetEntPropEnt" reported: Property "m_pummelAttacker" not found (entity 5/player)
L 03/26/2012 - 07:34:34: [SM] Displaying call stack trace for plugin "smac_aimbot.smx":
L 03/26/2012 - 07:34:34: [SM]   [0]  Line 91, D:\srcds\css\cstrike\addons\sourcemod\scripting\include\smac_stocks.inc::L4D_IsSurvivorBusy()
L 03/26/2012 - 07:34:34: [SM]   [1]  Line 313, D:\srcds\css\cstrike\addons\sourcemod\scripting\smac_aimbot.sp::Aimbot_Detected()
L 03/26/2012 - 07:34:34: [SM]   [2]  Line 294, D:\srcds\css\cstrike\addons\sourcemod\scripting\smac_aimbot.sp::Aimbot_AnalyzeAngles()
L 03/26/2012 - 07:34:34: [SM]   [3]  Line 194, D:\srcds\css\cstrike\addons\sourcemod\scripting\smac_aimbot.sp::Event_EntityKilled()
L 03/26/2012 - 07:44:05: Error log file session closed.
Just wondered if it can be ignored or whatever.

Thanks
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 03-26-2012 , 05:10   Re: Error
Reply With Quote #2

Is this on L4D1?
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matrixmark
Senior Member
Join Date: Jun 2010
Old 03-26-2012 , 05:23   Re: Error
Reply With Quote #3

ahh oops, I'm pretty sure it was lfd1... was going thru 2x servers logs at the time.

my facepalm moment of the day
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GoD-Tony
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Join Date: Jul 2005
Old 03-26-2012 , 05:27   Re: Error
Reply With Quote #4

Quote:
Originally Posted by matrixmark View Post
ahh oops, I'm pretty sure it was lfd1... was going thru 2x servers logs at the time.

my facepalm moment of the day
It's still a valid issue because I think I'm running L4D2 code that doesn't work in L4D1.
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matrixmark
Senior Member
Join Date: Jun 2010
Old 03-26-2012 , 05:50   Re: Error
Reply With Quote #5

Quote:
Originally Posted by GoD-Tony View Post
It's still a valid issue because I think I'm running L4D2 code that doesn't work in L4D1.

Ahh ok

Will check logs again shortly and confirm 100% if it was lfd1 (which i am 98% sure it was)

EDIT: Ok after checking the logs again I can confirm it was indeed on LFD 1, here was the 2 errors:

Code:
L 03/26/2012 - 10:36:37: SourceMod error session started
L 03/26/2012 - 10:36:37: Info (map "l4d_smalltown04_mainstreet") (file "errors_20120326.log")
L 03/26/2012 - 10:36:37: [SM] Native "GetEntPropEnt" reported: Property "m_pummelAttacker" not found (entity 4/player)
L 03/26/2012 - 10:36:37: [SM] Displaying call stack trace for plugin "smac_aimbot.smx":
L 03/26/2012 - 10:36:37: [SM]   [0]  Line 91, D:\srcds\css\cstrike\addons\sourcemod\scripting\include\smac_stocks.inc::L4D_IsSurvivorBusy()
L 03/26/2012 - 10:36:37: [SM]   [1]  Line 313, D:\srcds\css\cstrike\addons\sourcemod\scripting\smac_aimbot.sp::Aimbot_Detected()
L 03/26/2012 - 10:36:37: [SM]   [2]  Line 294, D:\srcds\css\cstrike\addons\sourcemod\scripting\smac_aimbot.sp::Aimbot_AnalyzeAngles()
L 03/26/2012 - 10:36:37: [SM]   [3]  Line 194, D:\srcds\css\cstrike\addons\sourcemod\scripting\smac_aimbot.sp::Event_EntityKilled()
L 03/26/2012 - 10:46:15: Error log file session closed.
L 03/26/2012 - 15:02:36: SourceMod error session started
L 03/26/2012 - 15:02:36: Info (map "l4d_smalltown04_mainstreet") (file "errors_20120326.log")
L 03/26/2012 - 15:02:36: [SM] Native "GetEntPropEnt" reported: Property "m_pummelAttacker" not found (entity 1/player)
L 03/26/2012 - 15:02:36: [SM] Displaying call stack trace for plugin "smac_aimbot.smx":
L 03/26/2012 - 15:02:36: [SM]   [0]  Line 91, D:\srcds\css\cstrike\addons\sourcemod\scripting\include\smac_stocks.inc::L4D_IsSurvivorBusy()
L 03/26/2012 - 15:02:36: [SM]   [1]  Line 313, D:\srcds\css\cstrike\addons\sourcemod\scripting\smac_aimbot.sp::Aimbot_Detected()
L 03/26/2012 - 15:02:36: [SM]   [2]  Line 294, D:\srcds\css\cstrike\addons\sourcemod\scripting\smac_aimbot.sp::Aimbot_AnalyzeAngles()
L 03/26/2012 - 15:02:36: [SM]   [3]  Line 194, D:\srcds\css\cstrike\addons\sourcemod\scripting\smac_aimbot.sp::Event_EntityKilled()
L 03/26/2012 - 15:12:25: Error log file session closed.

Last edited by matrixmark; 03-26-2012 at 12:26. Reason: Added info
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 03-27-2012 , 06:10   Re: Error
Reply With Quote #6

The errors should be fixed with the next update, but I can't guarantee the accuracy of those modules as I don't own L4D1.
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matrixmark
Senior Member
Join Date: Jun 2010
Old 03-27-2012 , 09:15   Re: Error
Reply With Quote #7

Quote:
Originally Posted by GoD-Tony View Post
The errors should be fixed with the next update, but I can't guarantee the accuracy of those modules as I don't own L4D1.
Thats ok I apreciate the effort ;) If in the unlikely event it doesnt solve it the errors themself wont cause any problems and could just be ignored?
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 03-27-2012 , 09:23   Re: Error
Reply With Quote #8

Quote:
Originally Posted by matrixmark View Post
If in the unlikely event it doesnt solve it the errors themself wont cause any problems and could just be ignored?
Correct.
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