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Sm_Skinchooser


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Hardowek
New Member
Join Date: Jun 2017
Old 06-17-2017 , 04:29   Re: Sm_Skinchooser
Reply With Quote #2581

How can I getting admin skin from forceskinadmin?
how to use there flag?

furthermore plugin very good
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Kamizun
AlliedModders Donor
Join Date: May 2015
Location: Portugal
Old 06-19-2017 , 15:15   Re: Sm_Skinchooser
Reply With Quote #2582

Could you add a command to open only arms menu?

Why?
Because I don't want my players to change models twice a round (sm_skinchooser_commandcountsenabled 1 and sm_skinchooser_commandcounts 1) but i still want them to be able to change arms.
Also it's easier to try every type of arms because you don't have to choose your model every time.

My suggestion:
- add sm_model that only opens model menu
- add sm_arms that only opens arms menu
- sm_models stays the same

Maybe you will have to add something like sm_skinchooser_commandcountsenabled and sm_skinchooser_commandcounts for arms too?

Thank you
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amcsn
New Member
Join Date: Jul 2017
Old 07-05-2017 , 04:02   Re: Sm_Skinchooser
Reply With Quote #2583

I'm having some problems, first the arms models are not changing and I think everything is set up the right way (I have the arms_enabled set as 1, I have the files in the default_arms and in the default_arms_downloads) am I missing something?

And also, sometimes the models work properly and sometimes they don't. Trying to set up my custom server and when I add a bot I either have the arms on the side with the gun on the floor or the normal skin and it ocasionally changes.

Am I forgetting something? Am I doing something wrong? Is there a fix that I missed in this thread's comments?
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condolent
AlliedModders Donor
Join Date: Jan 2016
Location: gc_sLocation;
Old 07-20-2017 , 11:55   Re: Sm_Skinchooser
Reply With Quote #2584

I would just love if it was possible to use admin groups with this, gives the ability to have alot of skins for alot of different groups!

EDIT
Nvm, seems like it's actually possible to use groups!
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Last edited by condolent; 07-20-2017 at 11:59.
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YouKnowEm
New Member
Join Date: Jun 2017
Old 07-20-2017 , 15:44   Re: Sm_Skinchooser
Reply With Quote #2585

Blaming: sm_skinchooser.smx
L 07/20/2017 - 13:42:15: [SM] Call stack trace:
L 07/20/2017 - 13:42:15: [SM] [0] GetClientTeam
L 07/20/2017 - 13:42:15: [SM] [1] Line 1898, E:\csgo\csgo\addons\sourcemod\scripting\sm_sk inchooser.sp::skin_players
L 07/20/2017 - 13:42:15: [SM] Exception reported: Client 6 is not connected
L 07/20/2017 - 13:42:15: [SM] Blaming: sm_skinchooser.smx
L 07/20/2017 - 13:42:15: [SM] Call stack trace:
L 07/20/2017 - 13:42:15: [SM] [0] IsFakeClient
L 07/20/2017 - 13:42:15: [SM] [1] Line 1814, E:\csgo\csgo\addons\sourcemod\scripting\sm_sk inchooser.sp:layerModel
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BReeZ
AlliedModders Donor
Join Date: Feb 2013
Location: Denmark
Old 07-21-2017 , 14:12   Re: Sm_Skinchooser
Reply With Quote #2586

Can someone confirm wether or not this can cause GLST ban if you wish to modify glove/arm skins through this plugin?

Last edited by BReeZ; 07-21-2017 at 14:12.
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BReeZ
AlliedModders Donor
Join Date: Feb 2013
Location: Denmark
Old 07-27-2017 , 08:14   Re: Sm_Skinchooser
Reply With Quote #2587

Running plugin version 4.8, Linux

L 07/27/2017 - 005:57: [SM] Exception reported: Invalid key value handle 76383f83 (error 1)
L 07/27/2017 - 005:57: [SM] Blaming: sm_skinchooser.smx
L 07/27/2017 - 005:57: [SM] Call stack trace:
L 07/27/2017 - 005:57: [SM] [0] KvJumpToKey
L 07/27/2017 - 005:57: [SM] [1] Line 1733, E:\csgo\csgo\addons\sourcemod\scripting\sm_sk inchooser.sp::Event_PlayerSpawn
L 07/27/2017 - 00:40:52: Error log file session closed.
BReeZ is offline
St00ne
Veteran Member
Join Date: Jan 2011
Location: Annecy - France
Old 08-12-2017 , 11:27   Re: Sm_Skinchooser
Reply With Quote #2588

I just downloaded 4.8 for a try on csgo, I noticed vtf / vmt files were also put in default configuration files: forceskinbots, but we don't need these, right?
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Last edited by St00ne; 08-12-2017 at 11:27.
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St00ne
Veteran Member
Join Date: Jan 2011
Location: Annecy - France
Old 08-12-2017 , 13:33   Re: Sm_Skinchooser
Reply With Quote #2589

Ok I managed to have it working on CS:GO but this thing is driving me mad.

I force bots skins but obviously they don't have arms models. So we only see the weapon and no hands, when we spectate them.

If I use models/player/tm_leet_variantb, the terrorists don't hold their weapon properly.
I have to use models/player/custom_player/legacy/tm_leet_variantb.mdl.
Note that it is called variantB (capital B) on the default configuration files, which crashes my Linux server cuz it doesn't see the model.
In my case I have to use small letters (variantb).

//**This has nothing to do with skinchooser
Finally I don't know why weapon models for terrorists have .ani files (example: models/weapons/t_arms_leet.ani) whereas ct_arms don't have any.
Maybe this is why my CT model seems not to wear his weapons properly?
Edit: it's a custom model.
**//
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Last edited by St00ne; 08-21-2017 at 20:53.
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Deniel00
Member
Join Date: Sep 2015
Old 08-30-2017 , 01:50   Re: Sm_Skinchooser
Reply With Quote #2590

Hi!

sm_skinchooser_mapbased cvar work with map prefix? or need full map name?
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