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[CSO] Emotion v2.3 (NEW Updated: 21/4/2013)


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dias
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Join Date: Jul 2009
Location: South Vietnam
Old 03-04-2014 , 09:02   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #101

^
- may be not
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tfk94
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Join Date: Jan 2011
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Old 03-04-2014 , 12:39   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #102

now i am 100 % sure that it causes overflow
almost every player in my server get it and when i pause the plugin the problem stops ..
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dias
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Old 03-04-2014 , 18:12   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #103

When did it happen in a round?

Last edited by dias; 03-04-2014 at 18:13.
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NiHiLaNTh
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Join Date: May 2009
Location: Latvia
Old 03-05-2014 , 06:10   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #104

1)Is there a specific reason, why you are using FM_Think? You can freely use register_think where you can already specify desired entity, and dont check classnames all the time.

2)Also
Code:
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id)
    write_byte(Anim)
    write_byte(pev(id, pev_body))
    message_end()
Instead of write_byte(pev(id, pev_body)) just write 0, because it's supposed to play animation on weapon entity, so we don't need players bodygroup.

3)Besides you should try caching is_user_alive, since you are using in Think, AddToFullPack and CmdStart forwards, so it's called so many times.

4) if(pev(ent, pev_effects) == (pev(ent, pev_effects) | EF_NODRAW))
I dont understand this one - why not check
Code:
if(pev(ent, pev_effects) & EF_NODRAW)
5) And why not use give_item instead of fm_give_item?
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Last edited by NiHiLaNTh; 03-05-2014 at 06:10.
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dias
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Location: South Vietnam
Old 03-05-2014 , 07:02   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #105

I gonna fix it, i need someone to test it because i'm busy

Last edited by dias; 03-05-2014 at 07:02.
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tfk94
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Old 03-05-2014 , 15:48   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #106

i can test it just tell me what did u fixed ?
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Firewall_
Senior Member
Join Date: Aug 2012
Old 04-12-2014 , 16:33   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #107

fix pls !!!
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dendodo
Junior Member
Join Date: May 2014
Old 05-06-2014 , 15:56   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #108

it does not work stabil can u fix it ?
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ezio_auditore
Senior Member
Join Date: May 2013
Old 05-08-2014 , 03:13   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #109

Good plugin!

Animation sequences are really nice!
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Xaleer
Member
Join Date: May 2014
Location: Ukraine
Old 05-21-2014 , 14:25   Re: [CSO] Emotion v2.3 (NEW Updated: 21/4/2013)
Reply With Quote #110

why can not display animation cso_emotion2.mdl? player model simply disappears when another player looks at her. I CSDM server CS 1.6, cut off all plugins except this - did not help ...
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