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[TF2] gScramble (Redux)


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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 10-08-2013 , 01:20   Re: [TF2] gScramble (Redux)
Reply With Quote #51

It appears that stock BalanceTeams(bool:respawn=true) in the auto team balance code fails to check if the player is alive. I would prefer to move players only when they are dead or the next dead player.
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PMAvers
Member
Join Date: Sep 2009
Old 10-11-2013 , 23:04   Re: [TF2] gScramble (Redux)
Reply With Quote #52

This is kind of a crazy question, but does anyone know of a cvar/plugin that could hold people in a queue if they try to join a team and it'd be imbalanced?

Like, say, a game is currently 9 players per side, and a tenth goes to join one. It would hold them in reserve until there's a tenth player to join the opposing team as well.

Last edited by PMAvers; 10-11-2013 at 23:05.
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igotfits
Senior Member
Join Date: May 2009
Old 11-01-2013 , 22:19   Re: [TF2] gScramble (Redux)
Reply With Quote #53

was the problem with "not enough players to vote" solved?
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_david_
SourceMod Donor
Join Date: Apr 2013
Old 11-03-2013 , 10:45   Re: [TF2] gScramble (Redux)
Reply With Quote #54

Quote:
Originally Posted by igotfits View Post
was the problem with "not enough players to vote" solved?
No, i havent been able to find a fix for that.
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luki1412
Veteran Member
Join Date: Oct 2008
Location: OnPluginStart()
Old 11-05-2013 , 18:00   Re: [TF2] gScramble (Redux)
Reply With Quote #55

I really hate that balance right before round end... especially with cart maps... I got switched when the cart was 1m away from the hole... This should be addressed somehow.
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Donski
Senior Member
Join Date: Sep 2012
Old 11-29-2013 , 18:11   Re: [TF2] gScramble (Redux)
Reply With Quote #56

Got this after I tried to do a force balance:

Quote:
L 11/29/2013 - 18:09:58: [SM] Native "GetEntProp" reported: Property "m_iScore" not found (entity 1/player)
L 11/29/2013 - 18:09:58: [SM] Displaying call stack trace for plugin "gscramble.smx":
L 11/29/2013 - 18:09:58: [SM] [0] Line 2172, gscramble.sp::IsNotTopPlayer()
L 11/29/2013 - 18:09:58: [SM] [1] Line 2273, gscramble.sp::IsValidTarget()
L 11/29/2013 - 18:09:58: [SM] [2] Line 269, gscramble/gscramble_autobalance.sp::BalanceTeams()
L 11/29/2013 - 18:09:58: [SM] [3] Line 1582, gscramble.sp:erformBalance()
L 11/29/2013 - 18:09:58: [SM] [4] Line 1563, gscramble.sp::cmd_Balance()
EDIT: Nvm, it happens all the time. Keeps spamming the server, when ppl join, leave, or when an autobalance/scramble happens.

Last edited by Donski; 11-29-2013 at 18:59.
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jpwanabe
Veteran Member
Join Date: Mar 2010
Old 11-30-2013 , 00:29   Re: [TF2] gScramble (Redux)
Reply With Quote #57

So with this version, can I make it so any one with the "a" flag can be immune to balancing during a round, but be balanced at the end of a full round?
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Wertilq
Junior Member
Join Date: Nov 2013
Old 12-01-2013 , 13:46   Re: [TF2] gScramble (Redux)
Reply With Quote #58

I want to change some settings depending on map on the server.

More exactly, I am running the stopwatch plugin which enables mp_tournament, and in that case I want to disallow players to join/choose team, and just be put into a team, since mp_tournament allows you to join a team that already have too many players. Meaning you can have 10vs1 situations etc, and I don't want that to be allowed on a pub server.

Either I want some rules which applies to mp_tournament or be able to set which things to enable/disable map by map, using a map config (IE not only load cvars at plugin start).

Last edited by Wertilq; 12-01-2013 at 13:50.
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Donski
Senior Member
Join Date: Sep 2012
Old 12-13-2013 , 08:24   Re: [TF2] gScramble (Redux)
Reply With Quote #59

Quote:
Originally Posted by _david_ View Post
i am mostly focused on keeping the plugin work/fixing bugs
Nice try.
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reji
Junior Member
Join Date: Aug 2013
Location: Russia
Old 12-14-2013 , 03:28   Re: [TF2] gScramble (Redux)
Reply With Quote #60

Quote:
Originally Posted by Donski View Post
Got this after I tried to do a force balance:
...
EDIT: Nvm, it happens all the time. Keeps spamming the server, when ppl join, leave, or when an autobalance/scramble happens.
Are you using a latest version? Line numbers from the provided error trace does not correspond to a current source code.

Last edited by reji; 12-14-2013 at 04:57.
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