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Admin Sounds 1.2.2


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Weasel
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Join Date: Apr 2004
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Old 04-28-2013 , 02:37   Re: Admin Sounds 1.2.2
Reply With Quote #291

Quote:
Originally Posted by Avo View Post
Here's a CSGO fix for this plugin, using Sourcemod CSGO Quirks. You doesn't need anymore sounds to be in "music" folder to be played.
Does this work under the "Steam-Piped" TF2?
I had an older version, but it choked after SteamPipe conversion.
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Weasel
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Old 05-01-2013 , 02:22   Re: Admin Sounds 1.2.2
Reply With Quote #292

Quote:
Originally Posted by Weasel View Post
Does this work under the "Steam-Piped" TF2?
I had an older version, but it choked after SteamPipe conversion.
Nevermind, since SteamPiped stuff made it out of "beta", this version of the plug-in is working fine for me now.
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Last edited by Weasel; 05-01-2013 at 02:22.
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StockyCoder
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Join Date: Jul 2012
Old 05-09-2013 , 04:35   Re: Admin Sounds 1.2.2
Reply With Quote #293

So how exactly should I go about using this plugin with steampipe now? ie Adding new music?

Last edited by StockyCoder; 05-09-2013 at 04:35.
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Weasel
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Old 05-09-2013 , 18:24   Re: Admin Sounds 1.2.2
Reply With Quote #294

Quote:
Originally Posted by StockyCoder View Post
So how exactly should I go about using this plugin with steampipe now? ie Adding new music?
The same as you would before SteamPipe.
I changed nothing to get mine working, other than making sure I was running the updated builds of MetaMod:Source and SourceMod (after TF2 SteamPipe came out of "beta").
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StockyCoder
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Old 05-11-2013 , 05:06   Re: Admin Sounds 1.2.2
Reply With Quote #295

Okay this is really sad I don't know what to do with my old music and the new stuff I want to add, could anyone help?
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dstoler
Member
Join Date: Nov 2012
Old 05-20-2013 , 13:57   Re: Admin Sounds 1.2.2
Reply With Quote #296

Do NOT use the custom folder or the download folder for serverside files such as sounds and skins etc. You need to create a folder named sound in the tf folder (tf/sound) and place your custom sounds in there. put it on your fast download server also and the clients will download the custom sounds to their downloads folder.
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Combo
New Member
Join Date: May 2013
Old 05-21-2013 , 05:58   Re: Admin Sounds 1.2.2
Reply With Quote #297

Hi
I used this plugin in counter strike global offensive
I have problem. when you click to play sounds, sounds do not play. No errors in console. only writes to chat:
[SM] Admin Sounds: Type !stopall to reenabled sounds

My soundslist.cfg:
Code:
//Make sure "soundslist.cfg" is in your addons/sourcemod/configs/ directory.
//Sounds go in your mods "sound" directory (such as sound/misc/filename.wav).
//
//File Format:
//"Admin Sounds"
//{
//	"Category 1" // Name of the category (use default server language here)
//	{
//		"fr" 	"Categorie 1" // Name of the category in the specified language (refers to configs/language.cfg) [optional]
//		"es" 	"..." // [optional]
//		"delay" 	"20" // delay for all sounds of the category (if not specified, use default delay => cvar) [optional]
//		"volume" 	"1.0" // volume for all sounds of the category (if not specified, use default volume => cvar) [optional]
//		"display" 	"1" // display the name of the played sound (if not specified, use default display => cvar) [optional]
//		"stop"		"0" // disable stop option for this category (if not specified, use default stop => cvar) [optional]
//
//		"wazza"  // Name of sound
//		{
//			"file"	"misc/wazza.wav" // "file" is always there, next is the filepath (without "sound/")
//			"download" 	"1"	// 1 to download the sounds, 0 to not download (default is 1) [optional]
//			"delay" 	"30" // delay for the next sound in seconds (if not specified, use category delay) [optional]
//			"volume" 	"0.8" // volume for this sound (if not specified, use category volume) [optional]
//			"display" 	"1" // display the name of the played sound (if not specified, use category display) [optional]
//			"stop"		"0" // disable stop option for this sound (if not specified, use category stop option) [optional]
//		}
//	}
//
//	"Category 2"
//	{
//		"Sound 1"
//		{
//			"file"	"misc/sound1.mp3" // "file" is always there, next is the filepath (without "sound/")
//		}
//	}
//}
//
// To know if your list is good, type sm_admin_sounds_list in your console
//
"Admin Sounds"
{
	"Welcome"
	{	
		"delay" 	"20"
		"Another"
		{
			"file" "/music/welcome/Another.mp3"
		}
	}
	"Pierdoly"
	{
		"delay" 	"10"
		"Kurwa no nie"
		{
			"file" "/muza/No_nie.mp3"
		}
		"delay" 	"10"
		"no chodz tu swinko"
		{	
			"file" "/muza/swinko.mp3"
		}
	}
}
sorry for my english, I'm really bad at English

Last edited by Combo; 05-21-2013 at 06:09.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 05-25-2013 , 14:20   Re: Admin Sounds 1.2.2
Reply With Quote #298

Heres a fix for TF2 and includes that CSGO fix as well. I think its almost the same.
Attached Files
File Type: sp Get Plugin or Get Source (adminsounds.sp - 127 views - 27.6 KB)
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Combo
New Member
Join Date: May 2013
Old 05-27-2013 , 08:53   Re: Admin Sounds 1.2.2
Reply With Quote #299

Quote:
Originally Posted by DontWannaName View Post
Heres a fix for TF2 and includes that CSGO fix as well. I think its almost the same.
Plugin failed to compile! Please try contacting the author.
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island55
Senior Member
Join Date: Aug 2010
Location: charleston
Old 06-15-2013 , 20:18   Re: Admin Sounds 1.2.2
Reply With Quote #300

Combo, try this;

Code:
"Admin Sounds"
{
    "Welcome"
    {    
        "delay"     "20"
            "Another"
            {
                "file"        "music/welcome/Another.mp3"
                "download"    "1"
            }
    }

    "Pierdoly"
    {
        "delay"     "10"
            "Kurwa no nie"
            {
                "file"        "muza/No_nie.mp3"
                "download"    "1"
            }
            "no chodz tu swinko"
            {    
                "file"        "muza/swinko.mp3"
                "download"    "1"
            }
    }
}
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