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[L4D] Force Mission Changer 1.4.0


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ViRaGisTe
Member
Join Date: Feb 2011
Old 05-12-2011 , 08:07   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #591

1 - Added Support for both l4d1 and l4d2 (no more setfail error)
2 - One common maps rotation for all modes.
3 - added support for realism and ALL valve's mutations.

(remove all old files before installing this .smx to \plugins and .txt to \data

@DestructDez1 the error means that you didnt write the addon map correctly and/or you didnt move nextmap.smx to disabled folder
Attached Files
File Type: sp Get Plugin or Get Source (sm_l4d2_mapchanger.sp - 1281 views - 16.8 KB)
File Type: txt sm_l4d_mapchanger.txt (958 Bytes, 886 views)
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Lömmels
Junior Member
Join Date: Nov 2009
Old 05-28-2011 , 21:46   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #592

I got the same Problem like DestructDez1!
On custom map/campaign change you see black/purple squares and the server kicks you off with that message:
Quote:
Host_Error: CMapLoadHelper::Init, unable to open maps/custommapexample.bsp
nextmap plugin is disabled, map names are taken from rcon maps * command so all names are 100% right!

Any solution for this problem?

PS: Sorry for my bad english...
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instantn00b
Member
Join Date: Jun 2011
Old 07-02-2011 , 11:52   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #593

Quote:
Originally Posted by Lömmels View Post
I got the same Problem like DestructDez1!
On custom map/campaign change you see black/purple squares and the server kicks you off with that message:


nextmap plugin is disabled, map names are taken from rcon maps * command so all names are 100% right!

Any solution for this problem?

PS: Sorry for my bad english...
I posted a workaround for that issue:

http://forums.alliedmods.net/showpos...4&postcount=35
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 07-22-2011 , 19:21   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #594

Hi mates.

What version are you guys using for Super Versus servers? (10 x 10)

By Visual ?
By Marvel ?
or By Viragiste ?

I use Marvel's version for superversus, but sometimes we get disconnects (kind of 1 or 2 a day sometimes no disconnects in 24 h).

A few months ago, I was using a version from Visual that was working perfectly 10x10 with no disconnects, never. But after an update become a lot of disconnects (more than 2 a day)

Maybe Viragiste's version is now better? Is there a version to not get disconnects? If is impossible protect the server against disconnects, wich one we get less disconnects?

PS: "Disconnects means wen the server kick everyone and back to the c1m1_hotel.

Thanks
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 07-28-2011 , 21:25   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #595

Go to the first page and download the sm_l4d_mapchanger.cfg and place it in your left4dead2/cfg/sourcemod/ folder.

I think that should fix it.. Because My server was running fine until i deleted that config, and then the plugin made a completely different and new config, and now im getting those disconnects where it kicks everyone and puts the map to c1m1_hotel.
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rava
Senior Member
Join Date: Aug 2009
Old 08-11-2011 , 03:44   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #596

Hello,
And there a kind soul to see to plugin, problem c1m1_hotel return on the player enough time to vote, and Crasch on different map.

Thank you to anyone who wants to do well occupied.

>>
Everyone reads, no one responds! <<
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ViRaGisTe
Member
Join Date: Feb 2011
Old 08-12-2011 , 03:30   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #597

@ silentbr .. I can fix this but by removing this feature : " autoloading of a following map of the list if the server has become empty"
If you want it PM me.
I dont have any problem with mine
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rava
Senior Member
Join Date: Aug 2009
Old 08-12-2011 , 14:57   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #598

?
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POLICEMATRIX
BANNED
Join Date: May 2011
Location: Liverpool {UK}
Old 08-14-2011 , 07:15   Re: [L4D] Force Mission Changer 1.4.0 dark blood and l4d1 maps
Reply With Quote #599

hi i just thought id ad these map changer txts, for people like me who struggle with simple things


this is l4d1 maps only (current maps to date)


"ForceMissionChangerSettings"
{
"c13m4_cutthroatcreek"
{
"next mission map" "c7m1_docks"
"next mission name" "The Sacrifice"
}
"c7m3_port"

{
"next mission map" "c8m1_apartment "
"next mission name" "NO Mercy"
}
"c8m5_rooftop"

{
"next mission map" "c11m1_greenhouse"
"next mission name" "Dead Air."
}
"c11m5_runway"

{
"next mission map" "c12m1_hilltop"
"next mission name" "Blood Harvest"
}
"c12m5_cornfield"

{
"next mission map" "c13m1_alpinecreek"
"next mission name" "Cold Stream"
}
}


and this is all current maps (not in any particular order)

"ForceMissionChangerSettings"
{
"c12m5_cornfield"
{
"next mission map" "c6m1_riverbank"
"next mission name" "The Passing"
}
"c6m3_port"
{
"next mission map" "c2m1_highway"
"next mission name" "Dark Carnival"
}
"c2m5_concert"
{
"next mission map" "c3m1_plankcountry"
"next mission name" "Swamp Fever"
}
"c3m4_plantation"
{
"next mission map" "c4m1_milltown_a"
"next mission name" "Hard Rain"
}

"c4m5_milltown_escape"
{
"next mission map" "c5m1_waterfront"
"next mission name" "The Parish"
}
"c5m5_bridge"

{
"next mission map" "c8m1_apartment "
"next mission name" "NO Mercy"
}
"c8m5_rooftop"
{
"next mission map" "c11m1_greenhouse"
"next mission name" "Dead Air."
}
"c11m5_runway"
{
"next mission map" "c7m1_docks"
"next mission name" "The Sacrifice"
}
"c7m3_port"
{
"next mission map" "c1m1_hotel"
"next mission name" "Dead Center"
}
"c1m4_atrium"
{
"next mission map" "c13m1_alpinecreek"
"next mission name" "Cold Stream"
}
"c13m4_cutthroatcreek"

{
"next mission map" "c12m1_hilltop"
"next mission name" "Blood Harvest"
}
}


by the way i realise now that i put cold stream as l4d1 map oops!!
so if you want this taken out of the maps list just cut this section below

{
"next mission map" "c13m1_alpinecreek"
"next mission name" "Cold Stream"
}
"c13m4_cutthroatcreek"

Last edited by POLICEMATRIX; 08-20-2011 at 06:26. Reason: made a mistake
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Ace1564
Member
Join Date: Dec 2008
Old 08-14-2011 , 11:16   Re: [L4D] Force Mission Changer 1.4.0 dark blood and l4d1 maps
Reply With Quote #600

Quote:
Originally Posted by POLICEMATRIX View Post
hi i just thought id ad these map changer txts, for people like me who struggle with simple things


this is l4d1 maps only (current maps to date)


"ForceMissionChangerSettings"
{
"c13m4_cutthroatcreek"
{
"next mission map" "c7m1_docks"
"next mission name" "The Sacrifice"
}
"c7m3_port"

{
"next mission map" "c8m1_apartment "
"next mission name" "NO Mercy"
}
"c8m5_rooftop"

{
"next mission map" "c11m1_greenhouse"
"next mission name" "Dead Air."
}
"c11m5_runway"

{
"next mission map" "c12m1_hilltop"
"next mission name" "Blood Harvest"
}
"c12m5_cornfield"

{
"next mission map" "c13m1_alpinecreek"
"next mission name" "Cold Stream"
}
}


and this is all current maps (not in any particular order)

"ForceMissionChangerSettings"
{
"c12m5_cornfield"
{
"next mission map" "c6m1_riverbank"
"next mission name" "The Passing"
}
"c6m3_port"
{
"next mission map" "c2m1_highway"
"next mission name" "Dark Carnival"
}
"c2m5_concert"
{
"next mission map" "c3m1_plankcountry"
"next mission name" "Swamp Fever"
}
"c3m4_plantation"
{
"next mission map" "c4m1_milltown_a"
"next mission name" "Hard Rain"
}

"c4m5_milltown_escape"
{
"next mission map" "c5m1_waterfront"
"next mission name" "The Parish"
}
"c5m5_bridge"

{
"next mission map" "c8m1_apartment "
"next mission name" "NO Mercy"
}
"c8m5_rooftop"
{
"next mission map" "c11m1_greenhouse"
"next mission name" "Dead Air."
}
"c11m5_runway"
{
"next mission map" "c7m1_docks"
"next mission name" "The Sacrifice"
}
"c7m3_port"
{
"next mission map" "c1m1_hotel"
"next mission name" "Dead Center"
}
"c1m4_atrium"
{
"next mission map" "c13m1_alpinecreek"
"next mission name" "Cold Stream"
}
"c13m4_cutthroatcreek"

{
"next mission map" "c12m1_hilltop"
"next mission name" "Blood Harvest"
}
}

Thanks POLICEMATRIX your post helped me out alot i was pulling my hair out on this one.

Thanks again much appreciated.
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