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[Any (CSS/GO/DODS+others)] Kill Assist


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Tonka
Junior Member
Join Date: Feb 2010
Old 06-29-2012 , 23:06   Re: [CS:S + DoD:S] Kill Assist
Reply With Quote #31

Thanks RedSword, it is working and it is notifying players that get assists!

I have another question, is there suppose to be a separate column next to kills and deaths when you hit tab? Because I don't see one, if there's not is it possible to add one? Where do you view "points" that one has accumulated for assists?

Thanks again, cheers!
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 06-30-2012 , 00:08   Re: [CS:S + DoD:S] Kill Assist
Reply With Quote #32

Quote:
Originally Posted by Tonka View Post
Thanks RedSword, it is working and it is notifying players that get assists!

I have another question, is there suppose to be a separate column next to kills and deaths when you hit tab? Because I don't see one, if there's not is it possible to add one? Where do you view "points" that one has accumulated for assists?

Thanks again, cheers!
No. Scoreboards are hardcoded client side. I can't add columns or things like that, but I can change values with a certain limits. Points are given according to CVar kassist_killValue and kassist_assistValue. In CS:S, you can use the stars for kill assists (by default). For more info read the first post.
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My plugins :
Red Maze
Afk Bomb
RAWR (per player/rounds Awp Restrict.)
Kill Assist
Be Medic

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musosoft
Senior Member
Join Date: Dec 2008
Location: Thailand
Old 08-19-2012 , 07:40   Re: [CS:S + DoD:S] Kill Assist
Reply With Quote #33

Nice plugin!
Suggestions:
  1. possibility to set kassist_assistValue to 0.5 (will give 1 point after two assists)
  2. killer + assistant in death notice (my idea how to: rename player at the moment of kill + tidy player renamed message in chat)
    e. g. [img]http://img403.**************/img403/1954/40100193.jpg[/img]
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Last edited by musosoft; 08-19-2012 at 07:41.
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 08-19-2012 , 15:02   Re: [CS:S + DoD:S] Kill Assist
Reply With Quote #34

Quote:
Originally Posted by musosoft View Post
Nice plugin!
Suggestions:
  1. possibility to set kassist_assistValue to 0.5 (will give 1 point after two assists)
  2. killer + assistant in death notice (my idea how to: rename player at the moment of kill + tidy player renamed message in chat)
    e. g. [img]http://img403.**************/img403/1954/40100193.jpg[/img]
Quote:
Originally Posted by RedSword
Kill assist from Hunter-Digital for 1.6 (http://forums.alliedmods.net/showthread.php?p=817621). I'm currently trying to change name so we can see assisters with the same concept that he's using (renaming). I'm also trying to port his idea.seems impossible =( (race condition
Renaming the player doesn't work, since there is a need to delay the kill to make it appear with the new player's name (changing name isn't instant). And then come the problem of a nade, or killing 2 people in a row before the first kill is processed.

It could be possible, but I really don't want a grenade killing 6 people to appear over 0.6 seconds. People want to see what they kill at the moment they kill it, not later. That could be bad gameplay-wise (for people relaying to top-right kills notification to stop shooting). I came over the idea of limiting to 32 players a CSS server, and then putting 32 bots just to get name, but that would be a terrific performance price for such a behaviour, I'm pretty sure.

Thrust me I tried.

A C++ way of forcing changing name faster might work.

This really isn't like 1.6.

If you want the plugin I had when I abandoned I can give it to you, but killing 2 people will make someone stay with another name than his initial one = fail.
__________________
My plugins :
Red Maze
Afk Bomb
RAWR (per player/rounds Awp Restrict.)
Kill Assist
Be Medic

You can also Donate if you appreciate my work

Last edited by RedSword; 04-11-2015 at 16:45.
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musosoft
Senior Member
Join Date: Dec 2008
Location: Thailand
Old 08-19-2012 , 15:11   Re: [CS:S + DoD:S] Kill Assist
Reply With Quote #35

Quote:
Originally Posted by RedSword View Post
I came over the idea of limiting to 32 players a CSS server, and then putting 32 bots just to get name, but that would be a terrific performance price for such a behaviour, I'm pretty sure.
crazy idea. no problem, hope that you're ok with suggestion #1

EDIT: Good Luck with _inequity
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Making FiveM servers nowadays. Can help with CS:GO, CS:S, and other Source server stuff too, just PM me. Thanks

Last edited by musosoft; 08-19-2012 at 16:36.
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 08-19-2012 , 16:34   Re: [CS:S + DoD:S] Kill Assist
Reply With Quote #36

Quote:
Originally Posted by musosoft View Post
crazy idea. no problem, hope that you're ok with suggestion #1
I've more important stuff to do. Like your _inequity stuff.
__________________
My plugins :
Red Maze
Afk Bomb
RAWR (per player/rounds Awp Restrict.)
Kill Assist
Be Medic

You can also Donate if you appreciate my work
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micazoid
Veteran Member
Join Date: Oct 2010
Location: Munich - Germany
Old 08-27-2012 , 06:24   Re: [CS:S + DoD:S] Kill Assist
Reply With Quote #37

After testing this with both
GameMe and HLstatsX it turned out that they need this format:

Quote:
LogToGame("\"%s<%d><%s><%s>\" triggered \"noscope\" with \"%s\"", attacker_name, userid, auth, tname, wname);

what will be this in the logfile:
L 05/19/2009 - 20:57:46: "Extra<212><STEAM_0:1234567><Axis>" triggered "noscope" with "weapon_k98_scoped"
I tried just to copy and paste but I think I am missing some strings and I cannot do this by my own

Would be very cool If you can get this straight if you have time and this isn't so much work.
Example were taken from this:
https://forums.alliedmods.net/attach...5&d=1244056002
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 08-27-2012 , 13:19   Re: [CS:S + DoD:S] Kill Assist
Reply With Quote #38

Quote:
Originally Posted by micazoid View Post
After testing this with both
GameMe and HLstatsX it turned out that they need this format:



I tried just to copy and paste but I think I am missing some strings and I cannot do this by my own

Would be very cool If you can get this straight if you have time and this isn't so much work.
Example were taken from this:
https://forums.alliedmods.net/attach...5&d=1244056002
Hi again ! (=3)

So there is a lot of information missing eh :$. I did base myself on the information you told me you wanted (PM) and the plugin to know how to log; but since to get it to work you need team and userid I'll modify it. I'll just need time since I'm reinstalling my CS:S and I live in one of the most retarded country internet-wise (redownloading = zzz).

Red
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My plugins :
Red Maze
Afk Bomb
RAWR (per player/rounds Awp Restrict.)
Kill Assist
Be Medic

You can also Donate if you appreciate my work
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micazoid
Veteran Member
Join Date: Oct 2010
Location: Munich - Germany
Old 08-30-2012 , 06:56   Re: [CS:S + DoD:S] Kill Assist
Reply With Quote #39

Thank you Red.

I thought, that the informations I provided will do the job. It seems, that I was wrong ^^

No hurry with it, but if it works propably, I will describe the feature for your thread, how to set it up in HLstats.

German Translation is also linked now
Attached Files
File Type: txt killassist.phrases.txt (266 Bytes, 102 views)
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 09-04-2012 , 18:52   Re: [CS:S + DoD:S] Kill Assist
Reply With Quote #40

Quote:
Originally Posted by micazoid View Post
Thank you Red.

I thought, that the informations I provided will do the job. It seems, that I was wrong ^^

No hurry with it, but if it works propably, I will describe the feature for your thread, how to set it up in HLstats.

German Translation is also linked now
With what I posted you should be able to get something like :

Quote:
"Dennis<4><BOT><TERRORIST>" triggered "killassist"
Hope it's ok. I doubt I can do better (meaning I didn't put the weapon like you asked), and it'd be a bit dumb to calculate damage with all kinds of different weapons and then take the one with the most damage (over-complicated for what it really bring). I also don't believe it to be necessary, as there is already logging without weapons. i.e. :
Quote:
"Brad<7><BOT><TERRORIST>" triggered "Dropped_The_Bomb"
Test it and tell me if it's ok. Pretty much what I'll release. (Maybe add musosoft suggestion, dunno)

Post scriptum : kassist_log 3 or 4; thought 3 would be ok for you

EDIT : Removed attachment since version is released (with a tiny correction).
__________________
My plugins :
Red Maze
Afk Bomb
RAWR (per player/rounds Awp Restrict.)
Kill Assist
Be Medic

You can also Donate if you appreciate my work

Last edited by RedSword; 09-22-2012 at 12:15.
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