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TF2 Fast Respawn 1.2 (Updated 08/19/09)


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Cooltad
Veteran Member
Join Date: Apr 2008
Old 03-04-2009 , 18:15   Re: TF2 Fast Respawn
Reply With Quote #81

Works fine for me on latest stable sm.
Also, it works perfectly for a 1second instant respawn if you set the spectator to 0 and the red and blu values to 0.
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-{BAM}-DeadBodyMan
SourceMod Donor
Join Date: Aug 2008
Old 03-10-2009 , 18:52   Re: TF2 Fast Respawn
Reply With Quote #82

Still Getting This Error.


- 23:02:42: [SM] Native "AcceptEntityInput" reported: Entity 873 is a not an IServerUnknown
L 03/09/2009 - 23:02:42: [SM] Displaying call stack trace for plugin "fastrespawn.smx":
L 03/09/2009 - 23:02:42: [SM] [0] Line 57, D:\Games\Steam\steamapps\erikminekus\source 2007 dedicated server\tf\addons\sourcemod\scripting\fastresp awn.sp::SetRespawnTime()
L 03/09/2009 - 23:02:42: [SM] [1] Line 51, D:\Games\Steam\steamapps\erikminekus\source 2007 dedicated server\tf\addons\sourcemod\scripting\fastresp awn.sp::EntityOutput_SetRespawnTime()
L 03/10/2009 - 15:11:22: Error log file session closed.
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Taipan
Junior Member
Join Date: Jan 2009
Old 03-11-2009 , 16:26   Re: TF2 Fast Respawn
Reply With Quote #83

Tried using this plug-in, set sm_fastrespawn_blu/red to 5, however, I can't seem to get consistency. It would display respawning in 5 secs half the time, and others it would say respawning in 10 secs. Map used for testing was dustbowl. I would love to use this plugin because it uses the respawn timer built into the game. Any help would be appreciated.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 03-11-2009 , 17:31   Re: TF2 Fast Respawn
Reply With Quote #84

It uses the valve time algorithms I believe but just shortens them. So if your value is 5 and valve wants to add 5 seconds to a team it will still do this. Usually my max was 15 instead of 20.
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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 03-11-2009 , 17:51   Re: TF2 Fast Respawn
Reply With Quote #85

Quote:
Originally Posted by Taipan View Post
Tried using this plug-in, set sm_fastrespawn_blu/red to 5, however, I can't seem to get consistency. It would display respawning in 5 secs half the time, and others it would say respawning in 10 secs. Map used for testing was dustbowl. I would love to use this plugin because it uses the respawn timer built into the game. Any help would be appreciated.
Your post doesn't really make sense If you want to use this plugin because it uses Valve's timer, then you would know how Valve's timer works. As I noted in the first post, the value has to be half of what you want the maximum respawn time to be (the same is true for mp_respawnwavetime, if you were using that). So if you want it to be around 5 seconds, set it to 2 or 3. Then, depending on when the next respawn wave is, you'll respawn between say 3 to 5 or 5 to 7 seconds after the death cam.
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WoZeR
Donor
Join Date: Nov 2007
Old 03-13-2009 , 17:54   Re: TF2 Fast Respawn
Reply With Quote #86

Quote:
Originally Posted by Taipan View Post
Tried using this plug-in, set sm_fastrespawn_blu/red to 5, however, I can't seem to get consistency. It would display respawning in 5 secs half the time, and others it would say respawning in 10 secs. Map used for testing was dustbowl. I would love to use this plugin because it uses the respawn timer built into the game. Any help would be appreciated.
This respawn plugin doesn't have this issue.
http://forums.alliedmods.net/showthread.php?t=69997
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DJ Tsunami
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Old 03-13-2009 , 18:45   Re: TF2 Fast Respawn
Reply With Quote #87

Then again that doesn't use Valve's respawn timers
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WoZeR
Donor
Join Date: Nov 2007
Old 03-14-2009 , 01:30   Re: TF2 Fast Respawn
Reply With Quote #88

Quote:
Originally Posted by DJ Tsunami View Post
Then again that doesn't use Valve's respawn timers
I do believe it does

Code:
SetVariantFloat(RespawnTimeRedValue)
        }
        AcceptEntityInput(TF2GameRulesEntity, "SetRedTeamRespawnWaveTime", -1, -1, 0)
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DJ Tsunami
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Old 03-14-2009 , 06:39   Re: TF2 Fast Respawn
Reply With Quote #89

You know what I mean... You still manually respawn players, so it doesn't use respawn waves. Just because the timers are semi-accurate doesn't mean it uses them
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WoZeR
Donor
Join Date: Nov 2007
Old 03-15-2009 , 01:45   Re: TF2 Fast Respawn
Reply With Quote #90

Quote:
Originally Posted by DJ Tsunami View Post
You know what I mean... You still manually respawn players, so it doesn't use respawn waves. Just because the timers are semi-accurate doesn't mean it uses them
True, you are right but the guy did request the following.
Quote:
Tried using this plug-in, set sm_fastrespawn_blu/red to 5, however, I can't seem to get consistency
The other plugin does do what he is requesting. Just letting him know. Thanks
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