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[NATIVE] Player AirAccelerate


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GXLZPGX
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Old 09-22-2010 , 23:31   Re: [NATIVE] Player AirAccelerate
Reply With Quote #11

Quote:
Originally Posted by Exolent[jNr] View Post
Agreed and updated.



No, it's not. But it is powerful when needed.
It was sarcasm :/ But yes, thats true.
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lazarev
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Old 09-23-2010 , 03:13   Re: [NATIVE] Player AirAccelerate
Reply With Quote #12

nice job, exolent, but you forgot to include orpheu_stocks ^^

I've made simillar thread like a week ago, but then removed because of kz -_- (demochecker shows 10aa)

Last edited by lazarev; 09-23-2010 at 03:21.
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Exolent[jNr]
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Old 09-23-2010 , 03:32   Re: [NATIVE] Player AirAccelerate
Reply With Quote #13

Quote:
Originally Posted by lazarev View Post
nice job, exolent, but you forgot to include orpheu_stocks ^^

I've made simillar thread like a week ago, but then removed because of kz -_- (demochecker shows 10aa)
Yeah, I didn't notice that for OrpheuGetDLLFunction(), so thanks.
This is similar to the SteamID replacer: it's knowledge may break some projects but you cannot hide new knowledge to protect those vulnerable projects.
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Originally Posted by xPaw View Post
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Lt.RAT
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Old 09-23-2010 , 08:13   Re: [NATIVE] Player AirAccelerate
Reply With Quote #14

Quote:
Originally Posted by Arkshine View Post
You better avoid to use the memory file PM, it uses offset and can be easily broken on update
Same thing for all functions in pm_pack from first post. But its easy to change with it.

ps nea era for kreedz cheaters
I want to warn kreedz cheaters. That plugin changes only server physics, but on client side, we have physics prediction. And in demo we have both values (from server and from prediction) if they have difference we can detect personal aa and other similar cheats.

Quote:
Originally Posted by Exolent[jNr] View Post
it's knowledge may break some projects but you cannot hide new knowledge to protect those vulnerable projects.
sometimes better to wait new versions of vulnerable projects with fixes, before posting such knowledge. Isn`t my chocolate knifein reader?

ps first personal aa plugin was done by Juice ~9may2010.

Last edited by Lt.RAT; 09-23-2010 at 12:27.
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Arkshine
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Old 09-23-2010 , 08:30   Re: [NATIVE] Player AirAccelerate
Reply With Quote #15

Yep, you're right, I remember Joaquim was lazy to make the signatures. Exolent[jNr], you better point the link to the Lt.RAT's package. :p
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lazarev
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Old 09-23-2010 , 08:31   Re: [NATIVE] Player AirAccelerate
Reply With Quote #16

Quote:
Originally Posted by Lt.RAT View Post
ps nea era for kreedz cheaters
only airaccelerate is useful.
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ConnorMcLeod
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Old 09-23-2010 , 11:27   Re: [NATIVE] Player AirAccelerate
Reply With Quote #17

Quote:
Originally Posted by Exolent[jNr] View Post
This is similar to the SteamID replacer
This is not.


I would have anjoy tp see a native where airaccelerate is set relatively to server airaccelerate, similar to set_user_gravity native.
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Exolent[jNr]
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Old 09-23-2010 , 14:26   Re: [NATIVE] Player AirAccelerate
Reply With Quote #18

Quote:
Originally Posted by Arkshine View Post
Yep, you're right, I remember Joaquim was lazy to make the signatures. Exolent[jNr], you better point the link to the Lt.RAT's package. :p
Okay, changed the link.

Quote:
Originally Posted by ConnorMcLeod View Post
This is not.
I don't want to start an argument/debate here, so okay.

Quote:
Originally Posted by ConnorMcLeod View Post
I would have anjoy tp see a native where airaccelerate is set relatively to server airaccelerate, similar to set_user_gravity native.
I personally like setting the actual value better than having to do a calculation to make it based off the server's value.
Imo, it would be much easier for people using set_user_gravity() to have the value you want to be the value you would put for sv_gravity.
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Quote:
Originally Posted by xPaw View Post
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grimvh2
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Old 09-23-2010 , 16:35   Re: [NATIVE] Player AirAccelerate
Reply With Quote #19

Nice work exo.

Orpheu is powerfull, but I dont really have an idea how to work with it :p.
And not enough time anymore I guess.
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ehha
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Old 09-23-2010 , 17:09   Re: [NATIVE] Player AirAccelerate
Reply With Quote #20

Great job!
This could evolve in some nice punishments for surf servers.
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