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Some help with mapchooser


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Chrahb
Senior Member
Join Date: Jan 2017
Location: Somewhere in Denmark!
Old 09-13-2017 , 09:52   Some help with mapchooser
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So i use mapchooser for my server, but it doesn't show up.
Its a competitive server, with the round limit on 30, and time limit on 0,
and it makes so it rarely pops up due to there's no time it can trigger on.
It's set to use the amount of round left, but if a team wins like 5 - 16 it doesn't pop up.

Looks like it uses total rounds left, which can be a big problem.
Anything that uses something like round left of a team?

Regards.
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 09-15-2017 , 18:58   Re: Some help with mapchooser
Reply With Quote #2

In CSGO, because of the mp_match_can_clinch cvar this has always been a problem going by rounds.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 09-16-2017 , 05:37   Re: Some help with mapchooser
Reply With Quote #3

free to try, no guarantee
[CSGO][Mapchooser] Start map vote at match point
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 09-16-2017 , 16:16   Re: Some help with mapchooser
Reply With Quote #4

Quote:
Originally Posted by hamilton5 View Post
In CSGO, because of the mp_match_can_clinch cvar this has always been a problem going by rounds.
Yeah, I modified Mapchooser Extended for that a while back. I probably should have made that change in the normal SourceMod Mapchooser too. Oops?
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Last edited by Powerlord; 09-16-2017 at 16:16.
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dinhojack
Junior Member
Join Date: Sep 2017
Old 09-18-2017 , 03:57   Re: Some help with mapchooser
Reply With Quote #5

The link by Bacardi is quite helpful, was also having similiar issues, thanks for sharing
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 09-18-2017 , 07:27   Re: Some help with mapchooser
Reply With Quote #6

no prop. I'm just lunatic troll helping randomly
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Chrahb
Senior Member
Join Date: Jan 2017
Location: Somewhere in Denmark!
Old 09-18-2017 , 15:25   Re: Some help with mapchooser
Reply With Quote #7

Got it solved by making it trigger when 14 rounds was left... ez i guess?
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