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CSDM 2.1.2 Released!


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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 04-19-2013 , 08:23   Re: CSDM 2.1.2 Released!
Reply With Quote #121

did you see the previous posts in this same thread ?
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zakrpa
Junior Member
Join Date: Apr 2013
Old 04-19-2013 , 20:06   Re: CSDM 2.1.2 Released!
Reply With Quote #122

I did, to be honest maybe I missed something
I didnt read older posts becaouse so much updates last month or two. Can you point me to the solution or I will have to read from page one
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 04-20-2013 , 04:54   Re: CSDM 2.1.2 Released!
Reply With Quote #123

Quote:
Originally Posted by zakrpa View Post
I didnt read older posts becaouse so much updates last month or two.
exactly the right word !
Quote:
Originally Posted by zakrpa View Post
Can you point me to the solution or I will have to read from page one
the solution was two posts before my previous one. but yes, to read from the beginning is always a very nice idea, of course if there is no useless posts like the "good job" ones, and those from people who don't read like you .
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zakrpa
Junior Member
Join Date: Apr 2013
Old 04-20-2013 , 09:35   Re: CSDM 2.1.2 Released!
Reply With Quote #124

I saw KWo package with csdm 2.1.3b installed and seems to load without error. I will test it finaly tonight when I configure whole server.

Thank you
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BloodBird
Member
Join Date: Jun 2010
Old 05-03-2013 , 17:16   Re: CSDM 2.1.2 Released!
Reply With Quote #125

I wondering if anyone might be able to help me here. I run a multi-mod server which features mods such as:
KZ/BHOP
Surf
Dodgeball
Snow Wars (Snowball Fight)
Knife Arena
GunGame
Hitbox Manipulation (Headshot Only and No Headshot)
Deathrun
And for Custom or Standard maps, a Roll The Dice Plugin

I list these because I need to make it clear that my server runs all these functionally and when I switch from a deathrun map to a surf map or a dodgeball map to a kz map, each mod turns off/on respectively, as do they all turn off I go to a standard or custom map without a mod.

For some reason every time I have tried to use Bailopan's Deathmatch mod (and there doesn't seem to be any functioning alternative for deathmatch) I find it impossible to turn the mod off when I switch to a different one.

My server works under map config and plugin files
so my Plugins.ini has all the ones the server uses enabled
and then I have a map config folder where every map or map prefix has a specific plugin config that turns off all the ones that don't apply to that mod e.g kz only has kz plugin, and surf has only surf, all are listed in the file though and set as either on or off. I also have map config files that list specif cvars that each map or map prefix should run.

Now with this plugin, I set only my maps with the prefix "dm" (for deathmatch) to have the plugin enabled, and when I start up my server and go to anything else, it works fine, then I switch to a dm map, and the plugin works fine. But once I switch to anything else, the plugin is still on.
If I go to kz, surf, he, standard, anything, even though I specify it to be turned off, the remnants of the plugin become impossible to stop. I am specifically talking about the "RESPAWN".
I have tried everything, even not putting it in the plugins.ini at all so that the plugin is only specified on or available in on a dm map but once it gets turned on, it never gets turned off.

Sorry for the detailed post but I want to defer unneccesarty or unhelpful comments, so by explaining what I've done and what I need it to do I'm hoping if there is a solution I'll get only that as a response.

Basically does anyone know a way to use this plugin and only have it work for certain maps, I plan to only use it for the map prefix "dm" I want it off for everything else, that includes it's respawn feature. Any help is appreciated.
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yokomo
Surprise Ascot!
Join Date: May 2010
Location: Malaysia
Old 02-21-2014 , 11:58   Re: CSDM 2.1.2 Released!
Reply With Quote #126

Why still no official update (Feb 2013) on this version?
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sayami00
New Member
Join Date: Jun 2015
Old 06-12-2015 , 21:05   Re: CSDM 2.1.2 Released!
Reply With Quote #127

thank you
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Indemkl
New Member
Join Date: May 2016
Old 06-04-2016 , 21:51   Re: CSDM 2.1.2 Released!
Reply With Quote #128

Can CSDM be used to make Team Deathmatch on CS 1.6?
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popilas
Senior Member
Join Date: Apr 2017
Location: lituanica
Old 01-28-2018 , 08:55   Re: CSDM 2.1.2 Released!
Reply With Quote #129

Hello works nice, when u 1x1 and kill another player start new round, how do no round starts when playing 1x1 thanks
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CookieCrumbler
Senior Member
Join Date: Feb 2013
Location: Australia
Old 03-27-2018 , 22:08   Re: CSDM 2.1.2 Released!
Reply With Quote #130

@ popilis

Use this version here,

https://forums.alliedmods.net/showthread.php?t=47306

Also try install Infinite Round plugin by arkshine
https://forums.alliedmods.net/showthread.php?t=117782
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Last edited by CookieCrumbler; 03-28-2018 at 00:17.
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