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SpawnHealth


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koffer.ee
Junior Member
Join Date: Sep 2005
Old 01-02-2006 , 08:29  
Reply With Quote #51

Is it me or, spawn health is not working?
i holp its me : D

anyway, in meta, i see plugin "spawnhealth", and i run: rcon sv_spawnhealth 350, but nothing happen : l

and is it working @ Hl2 DM ?


Thanks
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Monkwarrior
Junior Member
Join Date: Oct 2005
Location: Holland
Old 01-02-2006 , 09:13  
Reply With Quote #52

Nice plugin killerbee.
Atm it isn't working for our HL2DM-mod called battelgrounds.
When typing meta list is has the staus of "fault".

If you need more info: let me know.

Monk.
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koffer.ee
Junior Member
Join Date: Sep 2005
Old 01-02-2006 , 10:03  
Reply With Quote #53

Yes, i tryd it out @ my server and it says:


Error reloading plugin: Could not find interface ServerGameDLL003
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 01-02-2006 , 12:38  
Reply With Quote #54

Just installed a dedicated, I'll test this out now.

Edit: Still works for CS:S, but I need to fix it up to work with HL2DM (which is the problem that some of you are having).
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Austin
Senior Member
Join Date: Oct 2005
Old 01-15-2006 , 00:51   New version iwth bot spawn health ?
Reply With Quote #55

Great plugin and thanks for the source code.

Can some one show me how to modify the source code to keep bots from picking up the new spawn health?
I would like to keep bots at the default of 100 and still modify humans.

Or how about a version with two cvars one for bots and one for humans?
Thanks.
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Monkwarrior
Junior Member
Join Date: Oct 2005
Location: Holland
Old 02-06-2006 , 11:08  
Reply With Quote #56

Quote:
Originally Posted by killerbee
Just installed a dedicated, I'll test this out now.

Edit: Still works for CS:S, but I need to fix it up to work with HL2DM (which is the problem that some of you are having).
Any luck fixing it for HL2DM-based mods ?
We would be so very gratefull

Greetingz, Monk.
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OoS-LJ
Senior Member
Join Date: Mar 2006
Location: California
Old 03-07-2006 , 20:20  
Reply With Quote #57

Does this work for DOD:S, Just wondering, I am currently use mattie scripts and like to convert everthing over to sourcemm. If it does let me know, if not how could I make it work.
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neiltoe
Member
Join Date: Dec 2005
Location: New Mexico USA
Old 03-15-2006 , 16:28  
Reply With Quote #58

Could you possibly expand this to cover players cash?
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sslice
Senior Member
Join Date: Feb 2005
Location: Texas, USA
Old 03-15-2006 , 17:15  
Reply With Quote #59

Quote:
Originally Posted by neiltoe
Could you possibly expand this to cover players cash?
You should beable to do that with the CVAR mp_startmoney.

Code:
mp_startmoney        : 800      : , "sv", "rep"    : amount of money each player gets when they reset
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neiltoe
Member
Join Date: Dec 2005
Location: New Mexico USA
Old 03-15-2006 , 17:19  
Reply With Quote #60

OK im a little duh on the reply are those like "sv" to replace mp_startmoney
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