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Bunny Hop Abilities v0.5.2 ( dec 13 2008 )


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kiarfuzzy
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Join Date: Aug 2009
Old 09-08-2009 , 04:33   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #101

this might sound stupid, but is there a plugin for half-life to make the movement and bhop like it is in counter-strike ? i serched the net but didn't find any ...
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$f@|CoN$
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Join Date: Oct 2009
Location: India ,Maharashtra , Pun
Old 10-21-2009 , 22:33   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #102

Guys just help me how to use this !!

this is my 1st attempt
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ujjl
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Join Date: Jul 2009
Location: Hungary
Old 10-27-2009 , 13:31   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #103

Hi! I tried with Half-Life DM, but not works. All modules installed, and running, all cvars on proper values, but no bunny. Can you help me?
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 10-27-2009 , 15:40   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #104

This plugin is cs only.
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Battousai-sama
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Join Date: Jul 2007
Old 10-29-2009 , 15:18   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #105

Hey connor, i have a problem with this plugin when an user press' "E" or "+use"
they cant move it freeze em on spot.
Any idea?
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`666
AlliedModders Donor
Join Date: Jan 2006
Old 10-29-2009 , 15:23   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #106

read this ;) http://forums.alliedmods.net/showthr...642#post631642

edit:

plugin was changed a bit after that post, so I would think you need to remove:

Code:
	register_forward(FM_CmdStart, "CmdStart")
&

Code:
public CmdStart(id, uc_handle, seed)
{
	if(	g_bAlive[id]
	&&	get_pcvar_num(g_pcvarBhopStyle)
	&&	get_uc(uc_handle, UC_Buttons) & IN_USE
	&&	pev(id, pev_flags) & FL_ONGROUND	)
	{
		static Float:fVelocity[3]
		pev(id, pev_velocity, fVelocity)
		fVelocity[0] *= 0.3
		fVelocity[1] *= 0.3
		fVelocity[2] *= 0.3
		set_pev(id, pev_velocity, fVelocity)
	}
}

Last edited by `666; 10-29-2009 at 15:26.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 10-29-2009 , 16:23   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #107

Replace

register_forward(FM_CmdStart, "CmdStart")

with

// register_forward(FM_CmdStart, "CmdStart")
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Battousai-sama
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Join Date: Jul 2007
Old 10-29-2009 , 16:52   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #108

Thanks xD ill go test.


Thanks, fixed.
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Last edited by Battousai-sama; 10-29-2009 at 17:13.
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ServO
Senior Member
Join Date: Nov 2009
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Old 11-30-2009 , 09:58   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #109

Configs.zip, what is that for? do i need to add all those fiiles?
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ConnorMcLeod
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Location: France (95)
Old 11-30-2009 , 10:57   Re: Bunny Hop Abilities v0.5.2 ( dec 13 2008 )
Reply With Quote #110

Quote:
Originally Posted by ServO View Post
Configs.zip, what is that for? do i need to add all those fiiles?
It's only if you download the light version to replace axn module for axn bhop maps.
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