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HpRegeneration


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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 01-24-2008 , 23:24   Re: HpRegeneration
Reply With Quote #11

Oh and bl4nk you forgot to put the ver number in this last one .. you were prolly in a rush to put it up and forgot it , lol ... Glad that was all ya forgot

If you do scripts like this , this good all the time Im gonna make you famous in the HL2DM community.

Let me ask you this if you dont mind ... can you create bullet tracers in DM.. no one seems to know how .. were looking for a matrix type effect and there is one in Mattie that some one wrote but it only works in CSS and he doesnt have time or gives a crap about a game he doenst play.. i still use it even though it gives us problems in prescale of the game physics.. and it cant fire VMT color tracers because it used commands not found or supported in DM , like "event bullet_impact and event weapon_fire" just curous.
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 01-24-2008 , 23:27   Re: HpRegeneration
Reply With Quote #12

rutro its doing it again


L 01/24/2008 - 23:26:06: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 15 on
L 01/24/2008 - 23:26:11: [SM] Native "GetEntData" reported: Entity 11 is invalid
L 01/24/2008 - 23:26:11: [SM] Debug mode is not enabled for "hpregeneration.smx"
L 01/24/2008 - 23:26:11: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 15 on
L 01/24/2008 - 23:26:16: [SM] Native "GetEntData" reported: Entity 11 is invalid
L 01/24/2008 - 23:26:16: [SM] Debug mode is not enabled for "hpregeneration.smx"
L 01/24/2008 - 23:26:16: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 15 on
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 01-24-2008 , 23:35   Re: HpRegeneration
Reply With Quote #13

I think its looking for the players by # am i correct ??? and maybe it doesnt like he fack they are not human entities ... not sure if it makes anysence but


L 01/24/2008 - 235:02: [SM] Native "GetEntData" reported: Entity 9 is invalid
L 01/24/2008 - 235:02: [SM] Debug mode is not enabled for "hpregeneration.smx"
L 01/24/2008 - 235:02: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 15 on
L 01/24/2008 - 235:05: [SM] Native "GetEntData" reported: Entity 8 is invalid
L 01/24/2008 - 235:05: [SM] Debug mode is not enabled for
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 01-25-2008 , 00:11   Re: HpRegeneration
Reply With Quote #14

Updated to Version 1.0.4

Bots can no longer regenerate life. Sorry if you wanted them to be able to, but that seems to be the cause of the error you posted.

Last edited by bl4nk; 01-25-2008 at 00:13.
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 01-25-2008 , 00:14   Re: HpRegeneration
Reply With Quote #15

I narrowed it down to when i do the 1st map change it starts spewing... but i have faith you will figure it out since you made a much better ver all ca use.
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 01-25-2008 , 00:16   Re: HpRegeneration
Reply With Quote #16

No No if that what it takes np , they dont need it we do ........... lol
They have a serous advantage over us anyways with vector based tracking they hardly mis.....
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 01-25-2008 , 00:41   Re: HpRegeneration
Reply With Quote #17

Hi,

Yes this is much better ... it still does report alittle bit but nothing like before and im happy with it because it only did a few lines
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 01-25-2008 , 01:05   Re: HpRegeneration
Reply With Quote #18

Could you paste the errors it outputted? I'm trying to get all of the bugs worked out.
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 01-25-2008 , 01:22   Re: HpRegeneration
Reply With Quote #19

sure......... after the map change:

L 01/25/2008 - 0007: [SM] Native "GetEntData" reported: Entity 7 is invalid
L 01/25/2008 - 0007: [SM] Debug mode is not enabled for "hpregeneration.smx"

L 01/25/2008 - 0007: [SM] Native "GetEntData" reported: Entity 7 is invalid
L 01/25/2008 - 0007: [SM] Debug mode is not enabled for "hpregeneration.smx"
L 01/25/2008 - 0007: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 15 on


all ive seen so far in 4 map cicles running 6 HRCbots and 4 fake clients and me... had a few players come and go .. so its not bad at all...
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 01-25-2008 , 01:36   Re: HpRegeneration
Reply With Quote #20

bl4nk your alot like me when it come to perfection and it seems your a verry determind scriptor and I admire that and I dont mind testing it for you ... I enjoy testing and debugging things ... I have 2 very busy servers and i dont mean attendance wize as of yet were still growing but running many effects and making a FUN server insted of serous to me is more enjoyable.. infact we havent even had to ban anyone in the 3 months were open ... and I really want bullet tracers .. lol , one day ill find someone who can do this since it doesnt exsist in the DM world but ive seen simular effects on maps with items you can through and leave a trail in colors ... not askin you to etemp this just hoping someone will pick up on it ...
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