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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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Cyphex
Junior Member
Join Date: Nov 2015
Old 12-13-2015 , 14:57   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #201

I have just freshly installed a CS server together with MM:S, SM and your plugin. The only variable I changed is I enabled free-for-all mode.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 12-13-2015 , 21:05   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #202

Quote:
Originally Posted by Cyphex View Post
I have just freshly installed a CS server together with MM:S, SM and your plugin. The only variable I changed is I enabled free-for-all mode.
I just tested it with the settings you mentioned and it works appropriately.
So far no issues can be found.

You should download the latest deathmatch.zip, transfer those files over, and overwrite all the files on the server you currently have. Make sure you are using the latest Sourcemod and Metamod.

SM | http://sourcemod.net/downloads.php
MM | http://www.sourcemm.net/snapshots

If it still doesn't work, give me the following output from your SERVER console with the appropriate [ code ] and [ spoiler ] tags or I'll ignore it because it is a mess to read.
Code:
sm version
meta version
sm plugins list
meta list
Also be sure to include any errors from your error log(s).
Your output should be similar to this:
SM Version:
Spoiler

SM Plugins List:
Spoiler
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shnytzl
Member
Join Date: Jan 2013
Old 01-09-2016 , 07:55   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #203

Hi,
there seems to be a new bug after the recent Update:
You can hear people spawn in both T and CT base even though they are not spawning there. You can hear them at their actuals spawns, too, i.e. two spawnsounds are played per respawn.
Running 2.0.5
Greetings,
Marc
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Kuchar
New Member
Join Date: Jan 2016
Old 01-09-2016 , 14:12   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #204

how to roundtime change?

not working server.cfg

Last edited by Kuchar; 01-09-2016 at 14:13.
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Trans_Am_00
Senior Member
Join Date: Jul 2013
Location: 127.0.0.1
Old 01-10-2016 , 01:35   Re: [CS:GO] Deathmatch (v2.0.4d, 2015-09-23)
Reply With Quote #205

Quote:
Originally Posted by Kuchar View Post
how to roundtime change?

not working server.cfg
Quote:
Quote:
Originally Posted by Trans_Am_00 View Post
How do i increase the round time?
Quote:
Originally Posted by Maxximou5 View Post
Code:
mp_roundtime 10
mp_roundtime_defuse 10
mp_roundtime_hostage 10
_defuse is needed for any de_ maps.
_hostage is needed for any cs_ maps.
Change it at gamemode_X_server.cfg
__________________
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Quote:
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Last edited by Trans_Am_00; 01-10-2016 at 01:37.
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Bartal_69
New Member
Join Date: Jan 2016
Location: Ukraina
Old 01-10-2016 , 14:32   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #206

Hello! Could you have done to deathmatch.ini file is configured separately for every map. For example, if I want to do dd2 map only awp, nuke map only assault rifles and chache map only shotguns - that I could be configured separately for every map. Or please explain how to do it with this version of the mod?
Еhanks in advance
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Kuchar
New Member
Join Date: Jan 2016
Old 01-13-2016 , 03:07   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #207

How to off teamkill?

re : sorry i found :>

Last edited by Kuchar; 01-13-2016 at 03:10.
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Krazeehhh
New Member
Join Date: Feb 2016
Old 02-02-2016 , 20:27   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #208

Hey, Can anyone assist me with my server with this please?
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plock
Senior Member
Join Date: Feb 2016
Location: noitacoL
Old 02-17-2016 , 09:09   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #209

I'm having some issues, since I have a map based mode, I mean, normal games in some maps and deathmatch in others, everytime I leave a deathmatch map (which you don't have a pistol by deault) you won't have a pistol on the next map (normal game). Any idea how to solve it?
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 02-17-2016 , 15:31   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #210

Sounds like you need to unload the plugin before map change, not after.
This solved the issue for another person.
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