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FF2 [BOSS] Reimu Hakurei


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93SHADoW
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Old 08-06-2014 , 17:19   Re: [BOSS] Reimu Hakurei
Reply With Quote #21

I'm ditching the player stuns, the uber and clone attack is more than sufficient.
Sentry guns will continue to be affected by the stun though.

Funny enough, forgot to add that Reimu's rage now works as it should - a single body double is created which starts at 200HP, but regenerates 50HP per second for a total of 1500HP. This body double carries a very lethal half-zatoichi, but can be instantly killed by an enemy soldier or demoman wielding the half-zatoichi. Basically acts as a mini-boss. Took me a while to get that right lol. Best to destroy this body double while its HP is low.

Also forgot to mention each hit takes away 10% cloak/uber. I'll post this fix once i make a few edits that are long overdue.

(on second thought, is there a way to create an animated rage overlay WITHOUT having to create each frame one-by-one?)

Last edited by 93SHADoW; 08-16-2014 at 18:10.
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Old 08-16-2014 , 18:29   Re: [BOSS] Reimu Hakurei
Reply With Quote #22

Although i've said i was gonna push out another small update days back, here's what to expect:

-Player stun returns, only stuns for 2 seconds where the clone spawns.
-Rage only produces a single clone with the following:
  • Sports a maximum of 1500HP (can be increased/decreased to your liking)
  • Carries half-zatoichi
  • Instantly kill players
  • Can be instantly killed by an enemy soldier/demoman wielding the same weapon
  • Cannot be healed
  • Damage increases as HP lowers
  • Speed increases as HP lowers
-Added more sounds
-Added more bgms
-Combo Superjump/Teleport. If you release the charge before 100%, it's a superjump. If you release the charge at 100%, it's a teleport.
-You can multi-jump as long as your charge is under 100%.
-Chance of simultaneous superjump/teleport at 100% charge.
-Death: When you are killed, you leave a posthumous donation (a recurring gag in Touhou fanculture is that it is implied that she never gets any donations at the Hakurei Shrine's donation box.),



Update released.
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Last edited by 93SHADoW; 08-16-2014 at 22:49.
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Old 08-28-2014 , 17:09   Re: [BOSS] Reimu Hakurei
Reply With Quote #23

If the multi-life version is giving Reimu TOO much health, it's a glitch in the health formula. It's supposed to split the HP that reimu has in the 1x version.


Here's a small update, just copy and paste the respective code into reimu.cfg:
The base health formula for Reimu 1 x is ((600+n)*n)^1.04, and it has been fixed for the multiple-life versions.

For Reimu x 1:
Spoiler


For Reimu x 4:
Spoiler


I've had a specialized CFG for some servers where Reimu has 3 lives instead of 4, here it is.
Spoiler


I'll later update the links for the full and upgrade packages. For now, here are the fixed CFG files addressing the health formula issue. Just rename to reimu.cfg unless you use more than 1 version.
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WildCard65
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Old 08-28-2014 , 17:42   Re: [BOSS] Reimu Hakurei
Reply With Quote #24

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
If the multi-life version is giving Reimu TOO much health, it's a glitch in the health formula. It's supposed to split the HP that reimu has in the 1x version.
It's not a glitch, original system(b4 I got a crack at it and improved it) assumes health formula takes lives into account by boss creator adding the divide in, I may see if lives max is set when hp is calculated.
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Old 08-28-2014 , 18:07   Re: [BOSS] Reimu Hakurei
Reply With Quote #25

Quote:
Originally Posted by WildCard65 View Post
It's not a glitch, original system(b4 I got a crack at it and improved it) assumes health formula takes lives into account by boss creator adding the divide in, I may see if lives max is set when hp is calculated.
Hold on. Are you saying you destroyed backwards compatibility there? -.-
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WildCard65
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Old 08-28-2014 , 19:20   Re: [BOSS] Reimu Hakurei
Reply With Quote #26

Quote:
Originally Posted by Wliu View Post
Hold on. Are you saying you destroyed backwards compatibility there? -.-
Original system actually didn't have life check. https://github.com/50DKP/FF2-Officia...42a474024a6702 and https://github.com/50DKP/FF2-Officia...b6d624743effce
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Old 08-29-2014 , 15:52   Re: [BOSS] Reimu Hakurei
Reply With Quote #27

Anyways, with Reimu's health formula fixed, here's the calculated total HP, assuming it's a 24-slot server with all slots full:

Reimu's total HP (24-slot): 22,172 - ((600+n)*n)^1.04
Single Life: 22,172 x 1 - ((600+n)*n)^1.04
3 lives: 7391 x 3 - ((200+n)*n)^1.04
4 lives: 5543 x 4 - ((150+n)*n)^1.04
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Last edited by 93SHADoW; 08-31-2014 at 15:24.
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Old 09-05-2014 , 00:59   Re: [BOSS] Reimu Hakurei
Reply With Quote #28

So what's new:
  • Full and upgrade packages now updated with the fixed health formula.
  • Added full and upgrade packages for the 3-life version of Reimu
  • Killstreaks enabled
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Last edited by 93SHADoW; 09-05-2014 at 01:00.
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Old 09-30-2014 , 19:34   Re: [BOSS] Reimu Hakurei
Reply With Quote #29

What's new:
  • Upgrade packages removed from listing.
  • Split full download packages merged into single download (now all 3 life configs will be in the same DL)
  • Added variant without FastDL for those not needing the fastDL files
  • Reimu's Rage tele + uber integrated into a single rage in subplugin (now uses vaccinator effect)

FURTHER UPDATES TO BE POSTED ON MY BOSSES THREAD AND FIRST POST UPDATED TO REFLECT CHANGES:
https://forums.alliedmods.net/showthread.php?t=246980
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Last edited by 93SHADoW; 10-31-2014 at 15:14. Reason: FURTHER CHANGES WILL BE POSTED ON MY BOSSES THREAD.
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