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Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve


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GanGsTa
Junior Member
Join Date: Aug 2007
Location: San Antonio
Old 08-18-2007 , 20:20   Re: Ultimate Gore v1.5 - Supports: CS/CZ/DoD/TFC/TS/ESF/valve
Reply With Quote #301

I'm having a problem w/ this plugin, im Runnin the newest version of AMX mod x, and its a cs 1.6 server, the word BREAKS is poping out, it didnt use to but it is now...


Can u help me....
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SmokingJoePot
Member
Join Date: Aug 2007
Location: Dallas Texas
Old 08-19-2007 , 01:37   Re: Ultimate Gore v1.5 - Supports: CS/CZ/DoD/TFC/TS/ESF/valve
Reply With Quote #302

Does this support online, will everybody get more gore?
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lIl_sAiNt
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Join Date: Nov 2007
Location: krypton
Old 11-25-2007 , 20:44   Re: Ultimate Gore v1.5 - Supports: CS/CZ/DoD/TFC/TS/ESF/valve
Reply With Quote #303

Hi,i'm new to this forum but not to new to cs 1.6 game,
-anyways i love the gore blood v1.5
-but,can somebody please mix amx_gore_ultimate v1.3.1 with amx_gore_ultimate v1.5
-what i want is that explosion to be biger when the gib explode like in amx_gore2
-i really appreciate thanx
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bbthoms
Member
Join Date: Dec 2007
Old 12-21-2007 , 09:40   Re: Ultimate Gore v1.5 - Supports: CS/CZ/DoD/TFC/TS/ESF/valve
Reply With Quote #304

hello 2 gether

i've a problem with the gore plugin:

principle it works fine.... but i have some yellow signs on the buttom:

here you can see it:

http://pics.foruni.de/save/p_1198247891.JPG

perhaps anybody has a solution for this problem because i haven't found anyone...

thx & greetz bbthoms
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`666
AlliedModders Donor
Join Date: Jan 2006
Old 12-21-2007 , 10:34   Re: Ultimate Gore v1.5 - Supports: CS/CZ/DoD/TFC/TS/ESF/valve
Reply With Quote #305

Quote:
Originally Posted by jtp10181 View Post
*NOTE*: the decal indexes are pulled form the servers decals.wad If you
do not have the orginal decals.wad (for your mod) on the server the
decals may not appear as blood, but arrows, numbers, text, etc.
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Shadow Of Death
Senior Member
Join Date: Jun 2005
Old 01-07-2008 , 03:17   Re: Ultimate Gore v1.5 - Supports: CS/CZ/DoD/TFC/TS/ESF/valve
Reply With Quote #306

my players are inviseble o.0

what i can do?
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Brad
AMX Mod X Team Member
Join Date: Jun 2004
Old 01-10-2008 , 08:36   Re: Ultimate Gore v1.5 - Supports: CS/CZ/DoD/TFC/TS/ESF/valve
Reply With Quote #307

Quote:
Originally Posted by Shadow Of Death View Post
my players are inviseble o.0

what i can do?
Throw a can of paint on them?
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 01-10-2008 , 09:16   Re: Ultimate Gore v1.5 - Supports: CS/CZ/DoD/TFC/TS/ESF/valve
Reply With Quote #308

Quote:
Originally Posted by Shadow Of Death View Post
my players are inviseble o.0

what i can do?
Does this happen if your turn off the gibs feature ?
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Ctcwired
Member
Join Date: Aug 2007
Old 01-10-2008 , 17:45   Re: Ultimate Gore v1.5 - Supports: CS/CZ/DoD/TFC/TS/ESF/valve
Reply With Quote #309

I am getting a message which says that sprites have gone out of the 512 limit when ever I go to de_inferno_cz or any map with a lot of sprites.... How can I stop this without disabling the plugin???

I don't want to disable any other plugins I have to get rid of sprites...

Running Condition-zero

Can I increase that "512" limit somehow??
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Ctcwired
Member
Join Date: Aug 2007
Old 01-12-2008 , 13:41   Re: Ultimate Gore v1.5 - Supports: CS/CZ/DoD/TFC/TS/ESF/valve
Reply With Quote #310

Anyone?? All I am saying is that CZero only allows 512 sprites and so does CStrike... I am sure somebody here has gotten the error that there are too many sprites....

It is usually because the map has a lot of sprites (de_inferno_cz) and because there are too many plugins that have sprites... I don't have any other plugins that use sprites....

The server loads everything and Gore Mod makes the server load even more... it must be past the 512 limit!

This Gore Mod does not work with CONDITION-ZERO AT ALL THEN!!

De_inferno comes with czero and if the server is past the limit with just this plugin than it mens that this mod was not made at all for CZero!
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