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[DoDS] Realism Mod - v1.0.202 Updated July 2010


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Kill Em All
Junior Member
Join Date: Jul 2008
Old 07-22-2008 , 19:04   Re: [DoDS] Realism Mod - UPDATED July 19, 2008
Reply With Quote #91

I have installed this plugin to my server, but when people try to join the server, they can't get in, it just stops at the Sending Client Info section. Please help!
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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 07-22-2008 , 19:48   Re: [DoDS] Realism Mod - UPDATED July 19, 2008
Reply With Quote #92

As said on the last page, you need to download the 1.1 snapshots

http://sourcemod.com/snapshots.php?branch=1.1
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NEXSO
Junior Member
Join Date: May 2007
Old 07-25-2008 , 22:01   Re: [DoDS] Realism Mod
Reply With Quote #93

???
MetaMod:Source v1.6.1.671, SourceMod v1.1.0.2356

Realismus is run = ok

This is in my error log.cfg



L 07/25/2008 - 18:55:53: SourceMod error session started
L 07/25/2008 - 18:55:53: Info (map "dod_argentan") (file "errors_20080725.log")
L 07/25/2008 - 18:55:53: [SM] Plugin "sm_dod_realism.smx" encountered error 23: Native detected error
L 07/25/2008 - 18:55:53: [SM] Invalid data handle b (error 7) passed during timer end
L 07/25/2008 - 19:00:48: [SM] Plugin "sm_dod_realism.smx" encountered error 23: Native detected error
L 07/25/2008 - 19:00:48: [SM] Invalid data handle b (error 7) passed during timer end
L 07/25/2008 - 19:04:20: [SM] Plugin "sm_dod_realism.smx" encountered error 23: Native detected error
L 07/25/2008 - 19:04:20: [SM] Invalid data handle a (error 7) passed during timer end
L 07/25/2008 - 19:08:11: [SM] Plugin "sm_dod_realism.smx" encountered error 23: Native detected error
L 07/25/2008 - 19:08:11: [SM] Invalid data handle a (error 7) passed during timer end
L 07/25/2008 - 19:111: [SM] Plugin "sm_dod_realism.smx" encountered error 23: Native detected error
L 07/25/2008 - 19:111: [SM] Invalid data handle a (error 7) passed during timer end
L 07/25/2008 - 19:14:40: [SM] Plugin "sm_dod_realism.smx" encountered error 23: Native detected error
L 07/25/2008 - 19:14:40: [SM] Invalid data handle a (error 7) passed during timer end
L 07/25/2008 - 19:15:13: [SM] Plugin "sm_dod_realism.smx" encountered error 23: Native detected error
L 07/25/2008 - 19:15:13: [SM] Invalid data handle b (error 7) passed during timer end
L 07/25/2008 - 19:18:19: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 07/25/2008 - 19:18:19: [SM] Native "FormatEx" reported: Language phrase "Timeleft" not found
L 07/25/2008 - 19:18:19: [SM] Debug mode is not enabled for "basetriggers.smx"
L 07/25/2008 - 19:18:19: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 6 on
L 07/25/2008 - 19:274: [SM] Plugin "sm_dod_realism.smx" encountered error 23: Native detected error
L 07/25/2008 - 19:274: [SM] Invalid data handle 4 (error 7) passed during timer end
L 07/25/2008 - 19:277: [SM] Plugin "sm_dod_realism.smx" encountered error 23: Native detected error
L 07/25/2008 - 19:277: [SM] Invalid data handle 3 (error 1) passed during timer end
L 07/25/2008 - 19:28:57: [SM] Plugin "sm_dod_realism.smx" encountered error 23: Native detected error
L 07/25/2008 - 19:28:57: [SM] Invalid data handle b (error 7) passed during timer end
L 07/25/2008 - 190:13: Error log file session closed.
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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 07-26-2008 , 00:26   Re: [DoDS] Realism Mod - UPDATED July 19, 2008
Reply With Quote #94

Type

sm plugins list

and find the number of the realism plugin.

Then type

sm plugins debug THENUMBER on

and give me the feedback where the timer is causing issues...
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NEXSO
Junior Member
Join Date: May 2007
Old 07-27-2008 , 10:06   Re: [DoDS] Realism Mod - UPDATED July 19, 2008
Reply With Quote #95

15:59:57 [SM] Listing 5 plugins:
01 "FakeClients" (1.0) by LouLoubizou
02 "DoD Equipment" (0.0.2) by Lis
03 "DoD Pistols" (1.0.101) by <eVa>Dog
04 "sm_dod_realism" (1.0.102) by <eVa>Dog
05 "Required Cappers Changer" (1.0.1) by Knagg0

16:00:42 sm plugins debug THENUMBER on
16:00:42 [SM] Plugin THENUMBER.smx is not loaded.
16:00:42 L 07/27/2008 - 16:08:49: rcon from "xxxxxxx": command "sm plugins debug THENUMBER on"
16:01:03 L 07/27/2008 - 16:09:10: World triggered "Game_Over" reason "Reached Time Limit"
16:01:03 L 07/27/2008 - 16:09:10: Team "Allies" triggered "team_scores" (roundswon "0") (tickpoints "0") (numplayers "0")
16:01:15 L 07/27/2008 - 16:09:22: [META] Loaded 0 plugins from file.
16:01:15 L 07/27/2008 - 16:09:22: Log file closed
16:01:15 L 07/27/2008 - 16:09:22: Log file started (file "logs/L0727001.log") (game "/home/cstrike/dod5/orangebox/dod") (version "3531")
16:01:15 L 07/27/2008 - 16:09:22: Loading map "dod_tunisia"
16:01:15 L 07/27/2008 - 16:09:22: server cvars start
16:01:15 L 07/27/2008 - 16:09:22: "rcc_version" = "1.0.1"
16:01:15 L 07/27/2008 - 16:09:22: "sm_dod_realism_version" = "1.0.102"
16:01:15 L 07/27/2008 - 16:09:22: "sm_dod_pistols_version" = "1.0.101"
16:01:15 L 07/27/2008 - 16:09:22: "sm_dod_equipment_version" = "0.0.2"
16:01:15 L 07/27/2008 - 16:09:22: "sm_fakeclients_delay" = "9"
16:01:15 L 07/27/2008 - 16:09:22: "sm_fakeclients_players" = "9"
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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 07-27-2008 , 15:33   Re: [DoDS] Realism Mod - UPDATED July 19, 2008
Reply With Quote #96

By "THENUMBER", he meant the plugin number.

15:59:57 [SM] Listing 5 plugins:
01 "FakeClients" (1.0) by LouLoubizou
02 "DoD Equipment" (0.0.2) by Lis
03 "DoD Pistols" (1.0.101) by <eVa>Dog
04 "sm_dod_realism" (1.0.102) by <eVa>Dog
05 "Required Cappers Changer" (1.0.1) by Knagg0


Here, THENUMBER = 4
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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 07-29-2008 , 11:29   Re: [DoDS] Realism Mod - UPDATED July 19, 2008
Reply With Quote #97

Code:
L 07/28/2008 - 17:45:46: [SM] Native "IsPlayerAlive" reported: Invalid client index 0
L 07/28/2008 - 17:45:46: [SM] Debug mode is not enabled for "sm_dod_realism.smx"
L 07/28/2008 - 17:45:46: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 24 on
I'll be getting debug info ASAP
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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 07-29-2008 , 16:06   Re: [DoDS] Realism Mod - UPDATED July 19, 2008
Reply With Quote #98

KK.
Thanks!
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Lebson506th
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Join Date: Jul 2008
Old 07-29-2008 , 19:32   Re: [DoDS] Realism Mod - UPDATED July 19, 2008
Reply With Quote #99

While debugging i got info for a different error, but not the one that i posted about before...

Code:
L 07/29/2008 - 18:18:01: [SM] Native "GetEntityNetClass" reported: Invalid edict (15)
L 07/29/2008 - 18:18:01: [SM] Displaying call stack trace for plugin "sm_dod_realism.smx":
L 07/29/2008 - 18:18:01: [SM]   [0]  Line 463, /home/groups/sourcemod/compiler/include/entity.inc::GetEntSendPropOffs()
L 07/29/2008 - 18:18:01: [SM]   [1]  Line 199, /home/groups/sourcemod/compiler/include/entity_prop_stocks.inc::SetEntityMoveType()
L 07/29/2008 - 18:18:01: [SM]   [2]  Line 380, /home/groups/sourcemod/upload_tmp/phpea7coh.sp::Release()
Edit:

Bingo!

Code:
L 07/29/2008 - 19:43:21: [SM] Native "IsPlayerAlive" reported: Invalid client index 0
L 07/29/2008 - 19:43:21: [SM] Displaying call stack trace for plugin "sm_dod_realism.smx":
L 07/29/2008 - 19:43:21: [SM]   [0]  Line 298, /home/groups/sourcemod/upload_tmp/phpea7coh.sp::PlayerSayEvent()


as a sidenote, we've noticed that sometimes the server gets a headshot (IE, instead of a player's name it says the name of the server) is there any reason for this?

Last edited by Lebson506th; 07-29-2008 at 20:47.
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strontiumdog
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Join Date: Jan 2007
Location: BC, Canada
Old 07-29-2008 , 22:47   Re: [DoDS] Realism Mod - UPDATED July 19, 2008
Reply With Quote #100

Post your script, because those errors don't correspond with my version


The latter error is in a player_say event, so I'll add a check to make sure the client is greater than zero (ie, not the console)

The headshot error......that is really bizarre, because there is a check there that stops that code from executing when the client is zero. So I will add a check to make sure the player is in-game.
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