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Zombie Riot V1.9.1b


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ifx
Senior Member
Join Date: Apr 2008
Old 07-04-2008 , 01:55   Re: Zombie Riot V1.0
Reply With Quote #11

great!
and i have one more idea. In my server i disabled !market option. and players asking where to buy bullets for his guns? At first i increase mp_buytime. but this isn't good. And i have an idea - when player kill the zombie, zombie drops some bullets, that player can gain - something like bonus to kill zombie.

And maybe one of request - what maps this mod must be playing? Because in zm_ maps that sucks, standart maps - normal, but my players start to climb up to roofs or something incredible heights, that zombie can't hit him. Any ideas? I try to find some plugin that blocks this
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ifx
Senior Member
Join Date: Apr 2008
Old 07-04-2008 , 06:09   Re: Zombie Riot V1.0
Reply With Quote #12

also, zombie-bots need spawn protection, because my players start to killing him when they spawn i'm using spawnprotection plugin at the moment

and zombie-bots & human players need's random spawns, when round starts, that more effective and more scarry from players.

Last edited by ifx; 07-04-2008 at 07:15.
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ifx
Senior Member
Join Date: Apr 2008
Old 07-04-2008 , 06:53   Re: Zombie Riot V1.0
Reply With Quote #13

corpse removal very needed...my server crash's on day 6, cause to many corpses for preceache...
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franzcis066
Member
Join Date: Nov 2007
Old 07-04-2008 , 08:09   Re: Zombie Riot V1.0
Reply With Quote #14

If only you can spawn real zombie npc's on css. that would be fun ^^
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-04-2008 , 13:21   Re: Zombie Riot V1.0
Reply With Quote #15

ifx, I'm looking for a better way to fix the ammo issue.

I'm not sure how I'm going to do it yet, but I will do it

I will also have the zombies start dropping random T/CT spawnpoints around the map so they start spawning everywhere, this will fix the spawn killing also.

Yeah I would really like if this plugin got enough rep for maybe some mappers to make some more suitable maps for it, because on some maps it defeats the purpose when humans get to a place where bots cant.

And franzcis, I agree completely
Although they would probably just stand around waiting for humans to come to them.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-04-2008 , 15:51   Re: Zombie Riot V1.1
Reply With Quote #16

Update
  • Added a zombie boss (you can add multiple bosses anywhere during the game)
  • Got rid of a signature
  • Fix HUD breaking on mapchange
  • Fixed the zombie count being off sometimes
  • Fixed it going on passed the last day
  • Day is reset back to 1 on map change
  • "Levels" are now known as "Days"
  • Added napalm
  • Added cvar to remove ragdolls
  • Hooked zriot_zombieteam to switch the teams immediately
  • Fixed "zriot_zombieteam ct" mixing up winner&loser
  • Added gravity modification to zombies
  • Added jump modification to zombies
Dont forget to update the translations !


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franzcis066
Member
Join Date: Nov 2007
Old 07-05-2008 , 14:40   Re: Zombie Riot V1.1
Reply With Quote #17

Got some bugs.
-I tried to start on cs_assault it said the edict is not freed. Can be fixed on remove entity function.
-Burning zombie on death is really annoying you can hear the sounds even when the zombie is dead. Can be fixed when you extinguish it on death. Just make sure it catches up.
-To reduce lag, the roundtime removal must be only on map start and the remove objectives must be on round start only.
-When the bots are switching team. It announces it on Chatbox. What happened there?!?! The code is correct

Last edited by franzcis066; 07-05-2008 at 14:45.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-05-2008 , 15:37   Re: Zombie Riot V1.1
Reply With Quote #18

Remove objectives is on round start only.

And unfortunately I believe it is impossible to block bot joining text.
There might be a way, but it's not important enough to worry that much about.

I'll fix what you mentioned, aside from the bot thing, I'll see what I can do.

And I don't know why FindEntityByClassname is erroring, it doesn't make any sense..
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-06-2008 , 17:01   Re: Zombie Riot V1.2
Reply With Quote #19

Update
  • Fixed FindEntityByClassname error on certain maps
  • Updated RemoveObjectives
  • Extinguish fire on player_death to stop burning sound
  • Market has been removed (and ported to a separate plugin)
  • Fixed removing ragdolls carrying over into next round deleting other random entities (such as weapons out of player's hands)
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stylerro
Senior Member
Join Date: Mar 2007
Old 07-06-2008 , 18:36   Re: Zombie Riot V1.2
Reply With Quote #20

"Plugin returned error: Plugin is not runable"

can you check uploaded files?

LE:
addons/sourcemod/translations/zombieriot.phrases.txt is not inclued in ulpoaded files. now working.

Last edited by stylerro; 07-06-2008 at 18:53.
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