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[L4D & L4D2] Pipebomb Shove (1.16) [24-Nov-2023]


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noctua
Member
Join Date: Dec 2010
Old 07-30-2012 , 16:03   Re: [L4D & L4D2] Pipebomb Shove (1.4) [03-Jul-2012]
Reply With Quote #11

not working in l4d1?
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maita1206
Junior Member
Join Date: Mar 2012
Old 08-04-2012 , 01:56   Re: [L4D & L4D2] Pipebomb Shove (1.4) [03-Jul-2012]
Reply With Quote #12

nope.is not working for l4d1,bugged
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-01-2012 , 14:00   Re: [L4D & L4D2] Pipebomb Shove (1.4) [03-Jul-2012]
Reply With Quote #13

Quote:
Originally Posted by noctua View Post
not working in l4d1?
Quote:
Originally Posted by maita1206 View Post
nope.is not working for l4d1,bugged


I would have fixed it quicker if you had checked your errors logs and reported the error was simply a gamedata problem. Please download the new l4d_pipebomb_shove.txt and put into your servers sourcemod/gamedata folder.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-07-2012 , 04:00   Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Reply With Quote #14

1.5 (07-Oct-2012)
- Fixed tank attachment and tank related cvars in L4D1 - Thanks to "disawar1" for fixing.
- Changed the Witch attachment point from her mouth to her eye!
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grasscid
Junior Member
Join Date: Jul 2012
Old 04-29-2013 , 00:44   Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Reply With Quote #15

I just have one question: Is the pipe bomb removed after shoving?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-29-2013 , 23:59   Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Reply With Quote #16

Yes
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grasscid
Junior Member
Join Date: Jul 2012
Old 05-02-2013 , 22:14   Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Reply With Quote #17

Quote:
Originally Posted by Silvers View Post
Yes
Good
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SGG
Member
Join Date: Feb 2012
Old 05-03-2013 , 07:44   Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Reply With Quote #18

I made a change to the mod, you can now specify extra damage to the infected unlucky enough to be munching on the pipebomb.

It creates a new CVAR l4d_pipebomb_shove_target_damage to control the damage (defaults to 0). I have it set to 500 on my server, basically a melee hit.

I used sdkhooks to do the damage, so it will not compile on the web compiler.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_pipebomb_shove.sp - 410 views - 14.4 KB)

Last edited by SGG; 05-03-2013 at 07:45.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-06-2013 , 08:34   Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Reply With Quote #19

Updated gamedata signature file to work with L4D2 SteamPipe update, re-download and replace your gamedata file with the new one.
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chatyak
Senior Member
Join Date: Aug 2011
Old 07-06-2013 , 13:12   Re: [L4D & L4D2] Pipebomb Shove (1.5) [07-Oct-2012]
Reply With Quote #20

Thank you for the updated file. Your work is appreciated.
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