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[L4D(2)] SuperVersus [1.5.4]


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uriel18
Senior Member
Join Date: Apr 2009
Old 11-28-2009 , 02:49   Re: [L4D(2)] Super Versus
Reply With Quote #521

Quote:
Originally Posted by ldoh0112 View Post
L4D2 Support??
Yes, works perfect with L4D1 and L4D2.

The only bug still happens since first version, is extra bots dissapears when the next map loads.

Only is capable to spawn more than 4 survivors in the first map, then you will have 4 again.

But the author told me various posts before that he´s working to solve that soon.
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gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 11-28-2009 , 23:10   Re: [L4D(2)] Super Versus
Reply With Quote #522

When i played the first version on l4d1 it worked fine but i can't play it on l4d2 server because i am having trouble installing sourcemod and metamod right now and i will test it after i fix the problem
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Marcus101RR
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Join Date: Aug 2009
Location: Tampa, FL
Old 11-28-2009 , 23:32   Re: [L4D(2)] Super Versus
Reply With Quote #523

how do you use this for l4d2?
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gamemann
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Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 11-29-2009 , 00:32   Re: [L4D(2)] Super Versus
Reply With Quote #524

I got it to work but no cfg will compile when trying to use this for l4d2? please fix this. I think you should delete the saying "copy the l4d_superversus.cfg to blablabla" please help
EDIT: Actually it doesn't work for all in l4d2 i loaded up ingame with my server and typed in the console "sm plugins" and l4d_superversus didn't show up.

Last edited by gamemann; 11-29-2009 at 01:10.
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 11-29-2009 , 02:50   Re: [L4D(2)] Super Versus
Reply With Quote #525

not work for l4d2 ....
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uriel18
Senior Member
Join Date: Apr 2009
Old 11-29-2009 , 04:00   Re: [L4D(2)] Super Versus
Reply With Quote #526

I have L4d2 and for me works fine, except the dissapears of survivors at map change.
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 11-29-2009 , 08:09   Re: [L4D(2)] Super Versus
Reply With Quote #527

v1.5 uploaded (see first post for attachment)
-Official Left4Dead2 support
-Added client check on bot kicker (No more "Free Slot." disconnections)
-Bot Kicker message changed to "Kicking fake client" to help distinquish.
-XtraHP medpack spawning moved (Possibly fixes crashing on windows servers?)
-Survivor spawning moved to round_start, instant spawns survivors now
-Tank's Health is now using the server CVAR, could cause conflictions with other plugins.
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Marcus101RR
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Join Date: Aug 2009
Location: Tampa, FL
Old 11-29-2009 , 09:36   Re: [L4D(2)] Super Versus
Reply With Quote #528

Quote:
Originally Posted by DDR Khat View Post
v1.5 uploaded (see first post for attachment)
-Official Left4Dead2 support
-Added client check on bot kicker (No more "Free Slot." disconnections)
-Bot Kicker message changed to "Kicking fake client" to help distinquish.
-XtraHP medpack spawning moved (Possibly fixes crashing on windows servers?)
-Survivor spawning moved to round_start, instant spawns survivors now
-Tank's Health is now using the server CVAR, could cause conflictions with other plugins.
Do I just copy my addons folder from l4d1 to l4d2?
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DiRgE
Member
Join Date: Jul 2009
Old 11-29-2009 , 10:26   Re: [L4D(2)] Super Versus
Reply With Quote #529

Just tested in my 8 vs 8..

L 11/29/2009 - 13:08:47: [SM] Native "IsFakeClient" reported: Client 18 is not connected
L 11/29/2009 - 13:08:47: [SM] Displaying call stack trace for plugin "l4d_superversus.smx":
L 11/29/2009 - 13:08:47: [SM] [0] Line 278, /home/groups/alliedmodders/forums/files/9/7/0/1/54297.attach::KickFakeClient()
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gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 11-29-2009 , 11:04   Re: [L4D(2)] Super Versus
Reply With Quote #530

Quote:
Originally Posted by DDR Khat View Post
v1.5 uploaded (see first post for attachment)
-Official Left4Dead2 support
-Added client check on bot kicker (No more "Free Slot." disconnections)
-Bot Kicker message changed to "Kicking fake client" to help distinquish.
-XtraHP medpack spawning moved (Possibly fixes crashing on windows servers?)
-Survivor spawning moved to round_start, instant spawns survivors now
-Tank's Health is now using the server CVAR, could cause conflictions with other plugins.
Just woundering, did you fix it so a cfg loads and the plugin loads?
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