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New server.dll / srcds CVAR's for Pyro & Medic Update


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teddyruxpin
Overseer of lost packets
Join Date: Feb 2008
Old 06-23-2008 , 02:09   New server.dll / srcds CVAR's for Pyro & Medic Update
Reply With Quote #1

New Entries I spotted in the last 2 updates (Medic and Pyro):

Code:
tf_weapon_taunt_pyro
tf_weapon_flaregun
tf_projectile_flare
tf_flamethrower_burst_zvelocity
tf_flamethrower_burstammo
tf_damageforcescale_self_soldier_rj
tf_damageforcescale_self_soldier_badrj
tf_damagescale_self_soldier
tf_obj_build_rotation_speed
tf_damageforcescale_self_pyro_rj
tf_grenade_forcefrom_bullet
tf_grenade_forcefrom_buckshot
tf_grenade_forcefrom_blast
tf_grenade_force_sleeptime
tf_pipebomb_force_to_move
Complete List of all sv_* and tf_* mp_* from the server.dll

http://stats.blacktusklabs.com/maps/tfout.txt

Try setting the 'tf_flamethrower_burst_zvelocity" to '5000' watch chaos ensue .

Enjoy

-Teddy
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Cooltad
Veteran Member
Join Date: Apr 2008
Old 06-25-2008 , 15:43   Re: New server.dll / srcds CVAR's for Pyro & Medic Update
Reply With Quote #2

what does 'tf_flamethrower_burst_zvelocity" do?
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L. Duke
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Join Date: Apr 2005
Location: Walla Walla
Old 06-25-2008 , 16:06   Re: New server.dll / srcds CVAR's for Pyro & Medic Update
Reply With Quote #3

I'm assuming it adjusts the z-velocity.

z usually is the up/down direction so my guess would be that it changes how fast the flame rises.
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Cooltad
Veteran Member
Join Date: Apr 2008
Old 06-25-2008 , 17:15   Re: New server.dll / srcds CVAR's for Pyro & Medic Update
Reply With Quote #4

I changed it by rcon and it didn't seem to do anything.
yes I used sm_cvar.
Does it need a mapchange / server restart?
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teddyruxpin
Overseer of lost packets
Join Date: Feb 2008
Old 06-25-2008 , 18:29   Re: New server.dll / srcds CVAR's for Pyro & Medic Update
Reply With Quote #5

Quote:
Originally Posted by Cooltad View Post
what does 'tf_flamethrower_burst_zvelocity" do?

Modifies the strength of the Pyro 'Air Burst' weapon. By default IIRC its set to 350 so a setting to say 2000 will send a player across the map when they are hit with the burst.

You can also use the second setting to adjust the amount of Pyro's ammo is used per burst.

-Teddy
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sirmoe
Senior Member
Join Date: Mar 2008
Old 06-25-2008 , 18:54   Re: New server.dll / srcds CVAR's for Pyro & Medic Update
Reply With Quote #6

How do you find out the default values for each of the above?
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teddyruxpin
Overseer of lost packets
Join Date: Feb 2008
Old 06-25-2008 , 19:52   Re: New server.dll / srcds CVAR's for Pyro & Medic Update
Reply With Quote #7

via rcon / hlsw

sm_cvar tf_flamethrower_burst_zvelocity

With no appending number added to it will show the current setting. Then to adjust the setting you would append a number to the end to change it to whichever value you defined.

Thanks,

-Teddy
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ThatGuy
Senior Member
Join Date: Nov 2007
Old 08-20-2008 , 04:06   Re: New server.dll / srcds CVAR's for Pyro & Medic Update
Reply With Quote #8

Anything found for heavies update?
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death_hawk
Member
Join Date: Jun 2008
Old 08-21-2008 , 06:05   Re: New server.dll / srcds CVAR's for Pyro & Medic Update
Reply With Quote #9

Since the original is MIA, I found a copy of it:

EDIT: I can't seem to get the formatting right. Even the code tags break all the linebreaks.

Here's a link:
http://www.shorttext.com/xbg0vr

Last edited by death_hawk; 08-21-2008 at 06:08.
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