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Run time error 10: native error (native "callfunc_begin_i")


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xbatista
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Join Date: Mar 2008
Location: Lithuania
Old 04-20-2009 , 13:23   Run time error 10: native error (native "callfunc_begin_i")
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SOLVED.

Last edited by xbatista; 04-20-2009 at 14:14.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-20-2009 , 13:40   Re: Run time error 10: native error (native "callfunc_begin_i")
Reply With Quote #2

Not the plugin but the function.

new func = get_func_id("Enable_Item", plugin_id)

Tell me where you see 'Enable_Item' in unlock_glasses.sma ?
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xbatista
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Old 04-20-2009 , 13:42   Re: Run time error 10: native error (native "callfunc_begin_i")
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Thanks
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Murz
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Join Date: Jan 2015
Location: Lithuania Vilnius
Old 12-27-2016 , 17:30   Re: Run time error 10: native error (native "callfunc_begin_i")
Reply With Quote #4

Hello, same problem. how to fix ?

01:21:42 L 12/23/2016 - 01:20:20: [AMXX] Displaying debug trace (plugin "unlock_m3.amxx", version "1.0")
01:21:42 L 12/23/2016 - 01:20:20: [AMXX] Run time error 10: native error (native "callfunc_begin_i")
01:21:42 L 12/23/2016 - 01:20:20: [AMXX] [0] gunxpmod.inc::register_gxm_item (line 115)
01:21:42 L 12/23/2016 - 01:20:20: [AMXX] [1] unlock_m3.sma::plugin_init (line 35)
01:21:42 L 12/23/2016 - 01:20:20: Public function -1 is invalid

Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <xs>
#include <gunxpmod>
#include <engine>
#include <cstrike>
 
new PLUGIN_NAME[]     = "Gun M3"
new PLUGIN_AUTHOR[]   = "xbatista"
new PLUGIN_VERSION[]  = "1.0"
 
new const WEAPON_V_MDL[] = "models/GunXP/Rifle/v_m3.mdl";
#define WEAPON_CSW CSW_M3
new const weapon_n[] = "weapon_m3";
 
const m_pPlayer = 41;
const m_flPrimaryAttack = 46;
const m_iClip = 51;
 
#define IsPlayer(%1)  ( 1 <= %1 <= g_maxplayers )
 
new g_hasZoom[33];
 
new damage_weapon, pCvarRof, weapon_recoil;
new g_maxplayers;   
new bool:g_Weapon[33];
new Float:cl_pushangle[33][3];
new szClip, szAmmo;
 
public plugin_init()
{
    register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
 
    register_gxm_item("M3 -Clip -Aim -Rate +Powers +Scope +Recoil", "-Clip -Aim -Rate +Powers +Scope +Recoil", 2220, 14, GUN_SECTION_RIFLE, 0, CSW_M3)
 
    damage_weapon = register_cvar("gxm_damage_m3","2.8");  
    pCvarRof = register_cvar( "m3_rof", "0.12" );          
    weapon_recoil = register_cvar( "m3_recoil", "1.0" );  
 
    register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");
   
    RegisterHam( Ham_Weapon_PrimaryAttack, weapon_n, "Fwd_AttackSpeedPost" , 1 );
    RegisterHam(Ham_Weapon_PrimaryAttack, weapon_n, "Fwd_AttackSpeedPre");
 
    RegisterHam(Ham_TakeDamage, "player", "Ham_DamageWeapon");
 
    register_forward( FM_CmdStart, "Fwd_CmdStart" );
 
    g_maxplayers = get_maxplayers();
}
 
public gxm_item_enabled(id)
{
    g_Weapon[id] = true;
}
 
public client_connect(id)
{
    g_Weapon[id] = false;
}
 
public plugin_precache()  
{
    engfunc(EngFunc_PrecacheModel, WEAPON_V_MDL);
}
 
public Fwd_AttackSpeedPre(Ent)
{
    new id = pev(Ent,pev_owner);
    entity_get_vector( id, EV_VEC_punchangle, cl_pushangle[id]);
}
 
public Fwd_AttackSpeedPost( const Entity )
{
    static id ; id = get_pdata_cbase(Entity, m_pPlayer, 4)
    if (g_Weapon[id] && IsPlayer(id) )
    {
        if ( pev_valid(Entity) )
        {
            static iClip ; iClip = get_pdata_int(Entity, m_iClip, 4)
 
            if ( iClip > 4 )
            {
                set_pdata_int(Entity, m_iClip, iClip - 3, 4)
            }
            else if ( iClip <= 4 )
            {
                set_pdata_int(Entity, m_iClip, 0, 4)
            }
        }
 
        set_pdata_float( Entity, m_flPrimaryAttack, get_pcvar_float( pCvarRof ), 4 );
 
        new Float:push[3];
        entity_get_vector( id, EV_VEC_punchangle, cl_pushangle[id]);
        xs_vec_sub( push, cl_pushangle[id], push);
        xs_vec_mul_scalar( push, get_pcvar_float( weapon_recoil ), push);
        xs_vec_add( push, cl_pushangle[id], push);
        entity_set_vector( id, EV_VEC_punchangle, push);
    }
}
 
public Ham_DamageWeapon(id, inflictor, attacker, Float:damage, damagebits)
{
    if ( !IsPlayer(attacker) || !g_Weapon[attacker] )
            return HAM_IGNORED;
 
    new weapon2 = get_user_weapon(attacker, _, _);
    if( weapon2 == WEAPON_CSW)
    {
        SetHamParamFloat(4, damage * get_pcvar_float(damage_weapon));
        return HAM_HANDLED;
    }
 
    return HAM_IGNORED;
}
 
public Event_CurWeapon(id)
{
    if ( !g_Weapon[id] || !is_user_alive(id) )
    return PLUGIN_CONTINUE;
 
    new Gun = read_data(2)
 
    if( Gun == WEAPON_CSW)
    {
        entity_set_string(id, EV_SZ_viewmodel, WEAPON_V_MDL)
    }
 
    return PLUGIN_CONTINUE;
}
 
public Fwd_CmdStart( id, uc_handle, seed )
{
    if( !is_user_alive( id ) || !g_Weapon[id] )
        return FMRES_IGNORED;
 
    if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) )
    {
        new szWeapID = get_user_weapon( id, szClip, szAmmo )
 
        if( szWeapID == WEAPON_CSW && !g_hasZoom[ id ])
        {
            g_hasZoom[ id ] = true
            cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 )
        }
 
        else
        {   if( g_hasZoom[ id ] )
            {
                g_hasZoom[ id ] = false
                cs_set_user_zoom( id,  CS_RESET_ZOOM, 0 )
            }
        }
 
        return FMRES_HANDLED;
    }
 
    return FMRES_IGNORED;
}
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 12-27-2016 , 18:58   Re: Run time error 10: native error (native "callfunc_begin_i")
Reply With Quote #5

You can start by providing the correct code because this one obviously doesn't contain the "callfunc" function. Read the errors.
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