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[TUT][Modelling] How to make p_, w_ models + other stuff


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emerge
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Join Date: May 2014
Old 05-31-2014 , 11:52   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #151

WoW big thanks ANTICHRISTUS works well
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emerge
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Old 06-04-2014 , 11:47   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #152

Sorry but if you have little free time please make this too
Attached Files
File Type: zip v_bloodyknife.zip (797.0 KB, 68 views)
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ANTICHRISTUS
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Join Date: Jun 2010
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Old 06-04-2014 , 12:50   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #153

not tested bis.
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File Type: zip bloodyknife.zip (1.64 MB, 67 views)
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emerge
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Old 06-10-2014 , 12:14   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #154

I appreciate your work those was nicely done and fits model just right, can ya make on your free time 1 knf mdl ?
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File Type: zip v_knife.zip (904.3 KB, 63 views)
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ANTICHRISTUS
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Old 06-11-2014 , 04:16   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #155

here you go (untested).
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File Type: zip knife.zip (1.30 MB, 61 views)
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Krtola
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Join Date: Oct 2013
Location: Serbia
Old 10-21-2014 , 07:29   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #156

@ANTICHRISTUS I need p_ and w_ models ( urgently ) .
Can u please make for me?
I really do not have time to learn how to do this.
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File Type: zip v_dragon_awp.zip (885.6 KB, 65 views)
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xairgeo
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Join Date: Oct 2014
Old 11-30-2014 , 15:59   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #157

Quote:
Originally Posted by ANTICHRISTUS View Post
here you go (untested).
Think you can make the p_model for this, http://cscz.gamebanana.com/skins/36127
The v_ and w_ models are already there i just need the p_model.

Edit: nvm i fingered it out.
Attached Files
File Type: zip interceptor_t1.zip (3.10 MB, 63 views)

Last edited by xairgeo; 12-07-2014 at 21:07.
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matka007
Junior Member
Join Date: Sep 2012
Old 09-03-2015 , 04:46   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #158

i have created p_ submodel of 2 weapon but getting problem
i need proper Qc codding plz help or ant tutorial

error one

qc code
/*
============================================= =================================

QC script generated by Half-Life MDL Decompiler 1.2
2003, Kratisto. Based on code from Valve's HL SDK.

p_m16a4_s.mdl

Original internal name:
"p_m16a4.mdl"

============================================= =================================
*/

$modelname "p_m16a4_s.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0
$cliptotextures


$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000


//reference mesh(es)
$bodygroup "studio"
{
studio "p_ref"
studio "m249EX_p_reference"
}


// 1 attachment(s)
$attachment 0 "flash" 0.000000 0.000000 0.000000

// 2 hit box(es)
$hbox 0 "Bip01 R Hand" 0.000000 -2.982567 -1.591763 32.685356 0.000000 0.000000
$hbox 0 "M16A4" -1.630000 -20.510000 -5.740000 1.630000 20.510000 5.740000
$hbox 0 "Bip01 R Hand" 0.000000 0.000000 0.000000 30.309954 1.803674 9.458401
$hbox 0 "flash" -17.283436 -17.065786 0.000000 0.000000 0.000000 7.782461

// 1 animation sequence(s)
$sequence "idle" "idle" fps 30
$sequence "idle1" "idle1" fps 30

// End of QC script.

Last edited by matka007; 09-03-2015 at 04:50.
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Depresie
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Join Date: Nov 2013
Old 09-03-2015 , 20:23   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #159

for what you need QC? p? w? v?

you dont need to create a QC

for example let's say you want to make a P weapon for a V weapon
You just use the QC of the original P weapon, and change the refference model line
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Murz
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Location: Lithuania Vilnius
Old 12-08-2015 , 03:29   Re: [TUT][Modelling] How to make p_, w_ models + other stuff
Reply With Quote #160

maybe someone could do such knife model ?

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