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9/15/2015 CSGO Update broke SM?


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psychonic

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Join Date: May 2008
Old 09-18-2015 , 11:05   Re: 9/15/2015 CSGO Update broke SM?
Reply With Quote #81

Quote:
Originally Posted by schwarz View Post
after the update , hats , skins model custom don t work with weapon place . hats changed place (under player) how to fix? thanks
Get new models that support the new bones/animations/attachment points.
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yash1441
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Join Date: Feb 2015
Location: Illuminati HQ
Old 09-18-2015 , 11:15   Re: 9/15/2015 CSGO Update broke SM?
Reply With Quote #82

Is 1.8 - build 5659 of SourceMod bugs free? Updating to it.
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psychonic

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Old 09-18-2015 , 11:27   Re: 9/15/2015 CSGO Update broke SM?
Reply With Quote #83

Quote:
Originally Posted by yash1441 View Post
Is 1.8 - build 5659 of SourceMod bugs free? Updating to it.
I have no idea. The 1.8 branch has had a huge amount of churn recently. You might want to consider the stable branch.
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yash1441
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Join Date: Feb 2015
Location: Illuminati HQ
Old 09-18-2015 , 12:12   Re: 9/15/2015 CSGO Update broke SM?
Reply With Quote #84

Quote:
Originally Posted by psychonic View Post
I have no idea. The 1.8 branch has had a huge amount of churn recently. You might want to consider the stable branch.
But I need this... Merge pull request #411 from alliedmodders/terminate-fix
Does the 1.7.3 branch have that fix included?

EDIT: It is actually from build 5253 onwards. Thanks!
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 09-18-2015 , 12:15   Re: 9/15/2015 CSGO Update broke SM?
Reply With Quote #85

git5253 includes that yes..
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schwarz
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Join Date: Nov 2011
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Old 09-19-2015 , 04:00   Re: 9/15/2015 CSGO Update broke SM?
Reply With Quote #86

Quote:
Originally Posted by psychonic View Post
Get new models that support the new bones/animations/attachment points.
i see . how to fix that? or need to make new models ? cant edit the vmt ?

thanks again
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pcmaster
AlliedModders Donor
Join Date: Sep 2009
Old 09-19-2015 , 09:13   Re: 9/15/2015 CSGO Update broke SM?
Reply With Quote #87

Somehow, mapchanges are still buggy, even though the rounds are getting terminated properly.
One time it does change properly, other time it doesn't..

Working Log Output:
Code:
L 09/19/2015 - 14:25:48: Team "CT" triggered "SFUI_Notice_CTs_Win" (CT "0") (T "0")
L 09/19/2015 - 14:25:48: Team "CT" scored "0" with "18" players
L 09/19/2015 - 14:25:48: Team "TERRORIST" scored "0" with "18" players
L 09/19/2015 - 14:25:48: World triggered "Round_End"
L 09/19/2015 - 14:25:48: World triggered "Intermission_Time_Limit"
Not working (just some minutes later)
Code:
L 09/19/2015 - 14:56:04: Team "CT" triggered "SFUI_Notice_CTs_Win" (CT "0") (T "0")
L 09/19/2015 - 14:56:04: Team "CT" scored "0" with "22" players
L 09/19/2015 - 14:56:04: Team "TERRORIST" scored "0" with "21" players
L 09/19/2015 - 14:56:04: World triggered "Round_End"
L 09/19/2015 - 14:56:05: World triggered "Round_Start"
SM:
Code:
 SourceMod Version Information:
    SourceMod Version: 1.7.3-dev+5255
    SourcePawn Engine: SourcePawn 1.7, jit-x86 (build 1.7.3-dev+5255)
    SourcePawn API: v1 = 4, v2 = 6
    Compiled on: Sep 18 2015 12:36:59
    Built from: https://github.com/alliedmodders/sourcemod/commit/f98a537
    Build ID: 5255:f98a537
    http://www.sourcemod.net/
MM:S
Code:
Built from: https://github.com/alliedmodders/metamod-source/commit/0ef257d
Build ID: 944:0ef257d
Loaded As: Valve Server Plugin
Compiled on: Sep 10 2015
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
Code forcing round end:
Code:
CS_TerminateRound(1.0, CSRoundEnd_CTWin, true);

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samsah
AlliedModders Donor
Join Date: Mar 2008
Location: Finland
Old 09-19-2015 , 09:49   Re: 9/15/2015 CSGO Update broke SM?
Reply With Quote #88

Quote:
Originally Posted by schwarz View Post
i see . how to fix that? or need to make new models ? cant edit the vmt ?

thanks again
Models need to be remade.
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Porgand
Member
Join Date: Aug 2012
Old 09-20-2015 , 04:42   Re: 9/15/2015 CSGO Update broke SM?
Reply With Quote #89

Quote:
Originally Posted by pcmaster View Post
Somehow, mapchanges are still buggy, even though the rounds are getting terminated properly.
One time it does change properly, other time it doesn't..

Working Log Output:
Code:
L 09/19/2015 - 14:25:48: Team "CT" triggered "SFUI_Notice_CTs_Win" (CT "0") (T "0")
L 09/19/2015 - 14:25:48: Team "CT" scored "0" with "18" players
L 09/19/2015 - 14:25:48: Team "TERRORIST" scored "0" with "18" players
L 09/19/2015 - 14:25:48: World triggered "Round_End"
L 09/19/2015 - 14:25:48: World triggered "Intermission_Time_Limit"
Not working (just some minutes later)
Code:
L 09/19/2015 - 14:56:04: Team "CT" triggered "SFUI_Notice_CTs_Win" (CT "0") (T "0")
L 09/19/2015 - 14:56:04: Team "CT" scored "0" with "22" players
L 09/19/2015 - 14:56:04: Team "TERRORIST" scored "0" with "21" players
L 09/19/2015 - 14:56:04: World triggered "Round_End"
L 09/19/2015 - 14:56:05: World triggered "Round_Start"
SM:
Code:
 SourceMod Version Information:
    SourceMod Version: 1.7.3-dev+5255
    SourcePawn Engine: SourcePawn 1.7, jit-x86 (build 1.7.3-dev+5255)
    SourcePawn API: v1 = 4, v2 = 6
    Compiled on: Sep 18 2015 12:36:59
    Built from: https://github.com/alliedmodders/sourcemod/commit/f98a537
    Build ID: 5255:f98a537
    http://www.sourcemod.net/
MM:S
Code:
Built from: https://github.com/alliedmodders/metamod-source/commit/0ef257d
Build ID: 944:0ef257d
Loaded As: Valve Server Plugin
Compiled on: Sep 10 2015
Plugin interface version: 15:14
SourceHook version: 5:5
http://www.metamodsource.net/
Code forcing round end:
Code:
CS_TerminateRound(1.0, CSRoundEnd_CTWin, true);

Same problem but how i get the CS_TerminateRound working? Right now using under player_death, if CTs 0 == T win, if Ts 0 == CT win, if CT & T 0 == Draw
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343N
Member
Join Date: Jul 2015
Old 10-05-2015 , 01:42   Re: 9/15/2015 CSGO Update broke SM?
Reply With Quote #90

same issue here
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