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CS:S Update 2/5/13


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nadrojcote
Senior Member
Join Date: Oct 2009
Old 02-05-2013 , 17:23   Re: CS:S Update 2/5/13
Reply With Quote #81

Quote:
Originally Posted by Powerlord View Post
Plugins shouldn't require changes unless they use GameData.

It's the extensions you need to worry about.
This is what I meant, the gamedata associated with the plugins
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Bittersweet
Veteran Member
Join Date: May 2012
Old 02-05-2013 , 17:23   Re: CS:S Update 2/5/13
Reply With Quote #82

And it looks like some new builds were submitted in the last few minutes:

http://www.sourcemod.net/builds/waterfall
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
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deadlyruler
Member
Join Date: Dec 2008
Old 02-05-2013 , 17:26   Re: CS:S Update 2/5/13
Reply With Quote #83

Quote:
Originally Posted by memelo View Post
ln -s libvstdlib_srv.so libvstdlib.so
ln -s libtier0_srv.so libtier0.so
Would manually renaming these files work?
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 02-05-2013 , 17:29   Re: CS:S Update 2/5/13
Reply With Quote #84

Quote:
Originally Posted by deadlyruler View Post
Would manually renaming these files work?
No and do not sym link them either, bad things will happen
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ProjectYami Laboratories

I do not browse the forums regularly anymore. If you need me for anything (asking questions or anything else), then PM me (be descriptive in your PM, message containing only a link to a thread will be ignored).
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Martek
Junior Member
Join Date: Aug 2012
Old 02-05-2013 , 17:30   Re: CS:S Update 2/5/13
Reply With Quote #85

Quote:
Originally Posted by YamiKaitou View Post
No and do not sym link them either, bad things will happen
And how to fix not working plugins then?
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St00ne
Veteran Member
Join Date: Jan 2011
Location: Annecy - France
Old 02-05-2013 , 17:31   Re: CS:S Update 2/5/13
Reply With Quote #86

Quote:
Originally Posted by OnkelBazi View Post
Yep I have it working with latest MM:S snapshot (1.10.0-hg817) on a Linux CS:S server.
But I had to change the name of ep2v to css as advised before in metamod.
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Last edited by St00ne; 02-05-2013 at 21:33.
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thatguyyoulove
Member
Join Date: Nov 2010
Location: North Texas
Old 02-05-2013 , 17:32   Re: CS:S Update 2/5/13
Reply With Quote #87

Quote:
Originally Posted by Bittersweet View Post
And it looks like some new builds were submitted in the last few minutes:

http://www.sourcemod.net/builds/waterfall
Absolutely. It is awesome how the devs stay on top of these updates and bust their asses to get things running again so quickly. They rely on our support to keep this project going, so if you appreciate what they do consider tossing them a few bucks here: http://www.sourcemod.net/donate.php
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Bittersweet
Veteran Member
Join Date: May 2012
Old 02-05-2013 , 17:35   Re: CS:S Update 2/5/13
Reply With Quote #88

Folks, that buildbot for Windows has been stuck at ~2 minutes for quite awhile now.
__________________
Thank you in advance for your help

My plugins:
[CS:S] BOT Swat | [ANY] CVAR Randomizer | [CS:S] SM CS:S Tag Beta | [CS:S] Bot2Player
Awesome & Crucial plugins by other people:
[CS:S/CS:GO] GunGame | [UMC3] Ultimate Mapchooser | [ANY] Server Crontab | [ANY] SM ForceCamera
Bittersweet is offline
ocwoody
AlliedModders Donor
Join Date: Nov 2010
Location: huh
Old 02-05-2013 , 17:35   Re: CS:S Update 2/5/13
Reply With Quote #89

Quote:
Originally Posted by Bittersweet View Post
Folks, that buildbot for Windows has been stuck at ~2 minutes for quite awhile now.
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deadlyruler
Member
Join Date: Dec 2008
Old 02-05-2013 , 17:36   Re: CS:S Update 2/5/13
Reply With Quote #90

Well I managed to get SDKHooks working, but is there any fixes for steamtools and stripper source?
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