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[L4D] Score/Team Manager 1.1.1


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gward
Member
Join Date: May 2009
Old 09-07-2009 , 00:32   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #201

That's what I've used for a long time and haven't had a problem. Found it to difficult to keep those pubs in the game with l4d_team_order 3.

The plugin has 3 main problems I've seen so far.

If someone votes for a campaign change and it passes then one whole team will be in spectate (and unable to switch).

Rarely on the first round one team (usually the winning team) will have a 0 score. I can't figure out why or when this happens, seems to happen randomly (at least with l4d_team_order 0 for sure) .

The one I've experienced numerous times: if someone loads in during a map change or at the very end of a round and they are put on the wrong team one person will get stuck in spectate until that person gets kicked or switches.
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Last edited by gward; 09-07-2009 at 00:35.
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OtterNas3
Senior Member
Join Date: Apr 2009
Old 09-07-2009 , 07:50   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #202

Quote:
Originally Posted by gward View Post
Rarely on the first round one team (usually the winning team) will have a 0 score. I can't figure out why or when this happens, seems to happen randomly (at least with l4d_team_order 0 for sure) .

Having this problem too, sometimes, on l4d_team_order 3

Sometimes on the first Level of a Campaign the score of both Teams reset to 0 when Team 2 reaches the Safehouse.
You can see the scores reset befor the next map loads.

This happens also on CEVO config.

Moo,
OtterNas3
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 09-08-2009 , 09:57   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #203

Quote:
Originally Posted by gward View Post
That's what I've used for a long time and haven't had a problem. Found it to difficult to keep those pubs in the game with l4d_team_order 3.
so its working on the 5th map? both teams will play their side? and are you using FMC? I am using it and i would need those both plugins to work together

Quote:
Rarely on the first round one team (usually the winning team) will have a 0 score. I can't figure out why or when this happens, seems to happen randomly (at least with l4d_team_order 0 for sure) .
Yeah noticed that too sometimes, definitelly a glitch of this plugin only.

Quote:
The one I've experienced numerous times: if someone loads in during a map change or at the very end of a round and they are put on the wrong team one person will get stuck in spectate until that person gets kicked or switches.
i havent noticed this one yet, but when its reported now, downtown should make some fixes about those, its being used on too much servers nowadays
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gward
Member
Join Date: May 2009
Old 09-09-2009 , 02:33   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #204

All I want is for the damn teams to not be swapped and for no one to be stuck in spectate! Everything works like the standard on all maps with l4d_team_order 0.
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grozours
New Member
Join Date: Sep 2009
Old 09-17-2009 , 18:36   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #205

Nice work !

I would like to use your excellent plugin but from the server side.

Could it be possible the same command as "sm_scores" for players in the server console - and get the output into the server console ?

Could it be possible to filter server console messages, , like the mp_logdetail command for counter-strike 1.6, to only have the score output, or just decrease the log details ( delete the x,y,z spawns flood )

This way, i could analyse the score and chat messages ( ready status, cancel, etc... ) from a remote console software for some l4d tournaments ?
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 10-05-2009 , 00:36   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #206

I noticed an odd occurance with this plugin.

Today, after changing NOTHING on my l4d server, all of a sudden, after the first team completed a round, the second team didn't get to play. Their score was added up with full health bonus bot no distance.

I disabled the plugin, and it stopped. What could be causing this?
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lexantis
Senior Member
Join Date: Jun 2009
Location: CZ
Old 10-06-2009 , 19:06   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #207

its causing this sucky plugin, it was occuring by me too, so i removed this once and for all....
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Edhmelus
Senior Member
Join Date: Aug 2009
Old 10-07-2009 , 17:01   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #208

Could someone bring up a solution for this plugin? aka no scorechange. But that the team with the highest Score always gets to be infected first (So ragequitters are less likely..). Plus the usual swap functions. Don't neet the custom vote tbh, never ever used it.
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Server is using Perkmod and we are in love with the Grasshopper, Toungetwister and other things.

We are also currently recruiting (EU) people only. Going to merge with another clan soon and change from Eternal Silence.
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Edhmelus
Senior Member
Join Date: Aug 2009
Old 10-07-2009 , 17:13   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #209

Plugin failed to compile.. Please try to contact the author D:
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Server is using Perkmod and we are in love with the Grasshopper, Toungetwister and other things.

We are also currently recruiting (EU) people only. Going to merge with another clan soon and change from Eternal Silence.
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Action2
Junior Member
Join Date: Aug 2009
Old 10-12-2009 , 18:15   Re: [L4D] Score/Team Manager 1.1.1
Reply With Quote #210

Are there any updates coming to this at all?
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