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[RESOLVED] gungame_mapcycle.txt


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R@tch3t
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Join Date: Sep 2005
Location: Fort Myers Fl.
Old 02-24-2007 , 06:47   [RESOLVED] gungame_mapcycle.txt
Reply With Quote #1

This been bugging me ever since i last posted in public on it.I reinstalled 1.15 this morning 50am EST and carefully went through everything.My objective was to figure out how i can get gungame_mapcycle.txt work as it did in 1.14.Avalanche,was it not during this version (1.14 and b) that you were rewritting it to make it combatable with DMM?I'm not sure but when 1.15 was released was that a stable version to work alongside of DMM?I do not use DMM and 1.15 will not use the gungame_mapcycle.txt for me?What i did was disable nextmap and mapchooser.amxx in plugin.ini and then gungame_mapcycle.txt worked as it did in 1.14?I dont know if anyone else has had this problem and theres a chance it could be me but maybe this might help ya in searching the link between the 2 version as to why i'm having this problem?I hope this helps or at best makes sence i've been up all night and it's time for bed.R@tch3t
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Last edited by XxAvalanchexX; 03-04-2007 at 02:39.
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XxAvalanchexX
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Old 02-24-2007 , 13:07   Re: gungame_mapcycle.txt
Reply With Quote #2

Post your plugins.ini, your gungame_mapcycle.txt, and where exactly your gungame_mapcycle.txt is located.
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R@tch3t
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Join Date: Sep 2005
Location: Fort Myers Fl.
Old 02-24-2007 , 14:04   Re: gungame_mapcycle.txt
Reply With Quote #3

I hope i did this right "attachments"?
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Last edited by R@tch3t; 07-18-2008 at 22:29.
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XxAvalanchexX
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Old 02-24-2007 , 14:13   Re: gungame_mapcycle.txt
Reply With Quote #4

I guess I should've asked in the first reply: what exactly is the problem? Does it keep changing maps to the current map? Does it follow another mapcycle? Does a vote come up? Ecetera.
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
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Old 02-24-2007 , 14:48   Re: gungame_mapcycle.txt
Reply With Quote #5

where should i put the gungame_mapcycle?! O.o BTW This is a super....little mod! GJ! ;) Everyone love this plugin! :X

EDIT:: Soryy now i read the instalation things...![Problem solved]
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Last edited by Alka; 02-24-2007 at 14:58.
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R@tch3t
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Join Date: Sep 2005
Location: Fort Myers Fl.
Old 02-24-2007 , 19:48   Re: gungame_mapcycle.txt
Reply With Quote #6

What transpired this moring is a vote came up using mapchooser.amxx.And in my prior post maybe 2 weeks ago,GunGame used both mapchooser and or nextmap.amxx.The gungame_mapcycle.txt is not being used in 1.15 but in 1.14 it worked as written?Avalanche this is the current gungame.cfg that i config this morning.I have tried different variations of the config and ran GG using the default config,even having gg_vote_setting 1 did not help.I hope maybe me posting the config helps?R@tch3t

> // basic cvars
gg_enabled 1
gg_vote_setting ""
gg_vote_custom ""
gg_changelevel_custom ""
gg_map_setup "mp_timelimit 2; mp_winlimit 0; sv_alltalk 1; mp_chattime 6; mp_c4timer 25"
gg_join_msg 1
gg_colored_messages 1
gg_save_temp 90
gg_status_display 1
gg_map_iterations 1

// stats cvars
gg_stats_file "gungame.stats"
gg_stats_ip 0
gg_stats_prune 15000
gg_stats_mode 1
gg_stats_winbonus 1.5

// deathmatch cvars
gg_dm 0
gg_dm_sp_time 1.0
gg_dm_sp_mode 1
gg_dm_spawn_random 0
gg_dm_start_random 1
gg_dm_spawn_delay 1.5
gg_dm_spawn_afterplant 1
gg_dm_corpses 0
gg_dm_countdown 0

// objective cvars
gg_block_objectives 1
gg_bomb_defuse_lvl 0
gg_host_touch_reward 0
gg_host_rescue_reward 0
gg_host_kill_reward 0
gg_host_kill_penalty 0

// gameplay cvars
gg_ff_auto 1
gg_weapon_order "glock18,usp,p228,deagle,fiveseven,elite,m3,x m1014,tmp,mac10,mp5navy,ump45,p90,galil,famas ,ak47,scout,m4a1,sg552,aug,m249,hegrenade,kni fe"
gg_max_lvl 3
gg_triple_on 0
gg_turbo 1
gg_knife_pro 1
gg_worldspawn_suicide 0
gg_pickup_others 0
gg_handicap_on 2
gg_top10_handicap 1
gg_warmup_timer_setting 35
gg_knife_warmup 1
gg_warmup_multi 0
gg_nade_glock 1
gg_nade_smoke 1
gg_nade_flash 0
gg_kills_per_lvl 1
gg_give_armor 100
gg_give_helmet 1
gg_ammo_amount -1
gg_refill_on_kill 1
gg_tk_penalty 1
gg_awp_oneshot 1

// sound cvars
gg_sound_levelup "gungame/smb3_powerup.wav"
gg_sound_leveldown "gungame/smb3_powerdown.wav"
gg_sound_nade "gungame/nade_level.wav"
gg_sound_knife "gungame/knife_level.wav"
gg_sound_welcome "gungame/gungame2.wav"
//gg_sound_triple "gungame/smb_star.wav"
gg_sound_winner "media/Half-Life08.mp3"

// random weapon order cvars (leave blank to disable)
gg_weapon_order1 ""
gg_weapon_order2 ""
gg_weapon_order3 ""
gg_weapon_order4 ""
gg_weapon_order5 ""
gg_weapon_order6 ""
gg_weapon_order7 ""
gg_weapon_order8 ""
gg_weapon_order9 ""
gg_weapon_order10 ""
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nodice
Member
Join Date: Feb 2007
Old 02-24-2007 , 23:20   Re: gungame_mapcycle.txt
Reply With Quote #7

i'm haveing the same problem, the map will no longer rotate, just restart on the current map...
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XxAvalanchexX
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Old 02-24-2007 , 23:30   Re: gungame_mapcycle.txt
Reply With Quote #8

Quote:
Originally Posted by R@tch3t View Post
What transpired this moring is a vote came up using mapchooser.amxx.
Did it come up when someone reached the final level, like it would if you didn't have a config, or was the map timelimit about to run out?
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R@tch3t
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Join Date: Sep 2005
Location: Fort Myers Fl.
Old 02-25-2007 , 05:58   Re: gungame_mapcycle.txt
Reply With Quote #9

Yesterday morning it was at the end of the time limit about 1 minute before time was to exspire.I had map timelimit set for 2 minutes and the reason for that was to test and there was no one on at 50am.For those other times ppl were playing and if i recall correctly it changed maps when the final level was completed and another time was prior to time limit running out?In both cases (2 weeks ago) gungame_mapcycle.txt was not used?R@tch3t
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creeperdank
Senior Member
Join Date: Dec 2004
Location: IL
Old 02-25-2007 , 09:38   Re: gungame_mapcycle.txt
Reply With Quote #10

Why even use the gungame_mapcycle ? I don't never have. I just use the mapcycle in my cstrike folder.

Just a ? why do you have this set to -1
gg_ammo_amount -1
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Last edited by creeperdank; 02-25-2007 at 09:41.
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