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REQUESTS for EVENTPLUGIN


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Rebell
Veteran Member
Join Date: Nov 2004
Location: GERMANY
Old 03-25-2005 , 08:39   REQUESTS for EVENTPLUGIN
Reply With Quote #1

Hi,

my question :

is there any chance to get your messages in the upper left (hud) corner not only in the chat ?
and can there be a variable for color in the future ?

cya - Rebell
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Mattie
Veteran Member
Join Date: Jan 2005
Old 03-25-2005 , 09:30   Re: REQUESTS for EVENTPLUGIN
Reply With Quote #2

Quote:
Originally Posted by Rebell
is there any chance to get your messages in the upper left (hud) corner not only in the chat ?
I'll get this going in a few releases. There might be another plugin supports this easily via a console command.

Quote:
and can there be a variable for color in the future ?
I'll look into it, but haven't found an easy way to handle this since, from what I've seen, color is handled on the client side for the types of messages I'm sending.

Thanks for the good suggestions,
-Mattie
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ichthys
Veteran Member
Join Date: Dec 2004
Location: []*[]
Old 03-25-2005 , 18:48  
Reply With Quote #3

beetlefarts has the admin command to use that msg box in the top-left for admin say but alas you cant run beetlefart admin commands from the console like mani.
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ajax
Veteran Member
Join Date: Jan 2005
Old 03-26-2005 , 03:22  
Reply With Quote #4

Quote:
Originally Posted by ichthys
beetlefarts has the admin command to use that msg box in the top-left for admin say but alas you cant run beetlefart admin commands from the console like mani.
why not? i do every day [unless he made a recent update].
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ichthys
Veteran Member
Join Date: Dec 2004
Location: []*[]
Old 03-26-2005 , 08:18  
Reply With Quote #5

i mean server console
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Road Kill
Junior Member
Join Date: Jan 2005
Old 04-03-2005 , 11:26  
Reply With Quote #6

Mattie, Great stuff!
Huge possibilities.

Can the events be logged to a log file of your choice?
And if not, could you add this on a near future release?

Keep 'em coming.
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Mattie
Veteran Member
Join Date: Jan 2005
Old 04-03-2005 , 11:34  
Reply With Quote #7

Quote:
Originally Posted by Road Kill
Mattie, Great stuff!
Huge possibilities.

Can the events be logged to a log file of your choice?
And if not, could you add this on a near future release?

Keep 'em coming.
Well, events aren't automatically logged, but they can be if you place an "es_log" command in every event's .cfg file.

I imagine that's a pain, so I'll consider adding a command that automatically logs events and their information to a log file. Such a file would be gigantic in no time, though.

Thanks for the suggestions,
-Mattie
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Cr3V3TT3
Senior Member
Join Date: Jul 2004
Location: V'dauban
Old 04-03-2005 , 11:39  
Reply With Quote #8

Quote:
* es_log <text/variable message>
Logs a message to the server log. EventScripts will expand any variables it finds. (Equivalent to running "es es_xmsg MyMessage".)
* es_xlog <text-only message>
Logs a message to the server log. No variables are expanded as it is assumed everything is already perfect.
player_death.cfg
Code:
ES 0.5.5
if (event_var(headshot) equalto 0) then es_log <event_var(username)><event_var(userid)> killed <event_var(es_attackername)><event_var(attacker)> with the event_var(weapon)
if (event_var(headshot) equalto 1) then es_log <event_var(username)><event_var(userid)> killed <event_var(es_attackername)><event_var(attacker)> with an headshot from the event_var(weapon)
I' m not sure if <> will works if not just use this :

Code:
ES 0.5.5
if (event_var(headshot) equalto 0) then es_log event_var(username) event_var(userid) killed event_var(es_attackername) event_var(attacker) with the event_var(weapon)
if (event_var(headshot) equalto 1) then es_log event_var(username) event_var(userid) killed event_var(es_attackername) event_var(attacker) with an headshot from the event_var(weapon)
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