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[TF2] Jump Menu (v1.09, 26-10-2013) Now with database support!


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Drixevel
AlliedModders Donor
Join Date: Sep 2009
Location: Somewhere headbangin'
Old 02-18-2013 , 10:16   Re: [TF2] Jump Menu (v1.02, 07-02-2013)
Reply With Quote #11

Quote:
Originally Posted by MrAwesomePhantom View Post
I get this error when some one join which eventually crashes the server. I like the plugin but unless their is a fix for this its unusable

I get this error just spamming the console/logs
HTML Code:
L 02/15/2013 - 21:00:35: Info (map "jump_annex") (file "errors_20130215.log")
L 02/15/2013 - 21:00:35: [SM] Native "SetEntData" reported: Entity -1 (-1) is invalid
L 02/15/2013 - 21:00:35: [SM] Displaying call stack trace for plugin "jumpmode.smx":
L 02/15/2013 - 21:00:35: [SM]   [0]  Line 566, jumpmode.sp::GiveAmmo()
L 02/15/2013 - 21:00:35: [SM]   [1]  Line 275, jumpmode.sp::eventPlayerHurt()
L 02/15/2013 - 21:00:39: [SM] Native "SetEntData" reported: Entity -1 (-1) is invalid
L 02/15/2013 - 21:00:39: [SM] Displaying call stack trace for plugin "jumpmode.smx":
L 02/15/2013 - 21:00:39: [SM]   [0]  Line 566, jumpmode.sp::GiveAmmo()
L 02/15/2013 - 21:00:39: [SM]   [1]  Line 275, jumpmode.sp::eventPlayerHurt()
L 02/15/2013 - 21:00:46: [SM] Native "SetEntData" reported: Entity -1 (-1) is invalid
This.
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floube
SourceMod Donor
Join Date: Jan 2013
Location: Austria
Old 02-22-2013 , 07:06   Re: [TF2] Jump Menu (v1.02, 07-02-2013)
Reply With Quote #12

Probably it's fixed in this version, so try it: -link removed-

Tell me if it's working, then I'll edit the first post.

Last edited by Dr. McKay; 02-23-2013 at 20:56. Reason: Removed link
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Drixevel
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Old 02-23-2013 , 19:44   Re: [TF2] Jump Menu (v1.02, 07-02-2013)
Reply With Quote #13

Quote:
Originally Posted by floube View Post
Probably it's fixed in this version, so try it: -link removed-

Tell me if it's working, then I'll edit the first post.
I think that's against the rules because you offered the SMX without the plugin source?

Last edited by Dr. McKay; 02-23-2013 at 20:56. Reason: Removed link
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 02-23-2013 , 20:56   Re: [TF2] Jump Menu (v1.02, 07-02-2013)
Reply With Quote #14

Quote:
Originally Posted by r3dw3r3w0lf View Post
I think that's against the rules because you offered the SMX without the plugin source?
It is. Source code must be provided with compiled binaries.
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MrAwesomePhantom
Member
Join Date: Feb 2013
Old 03-21-2013 , 08:34   Re: [TF2] Jump Menu (v1.02, 07-02-2013)
Reply With Quote #15

Could you please re-upload the fixed version your plugin is the best jump plugin out their when it's working.

Last edited by MrAwesomePhantom; 03-21-2013 at 08:35.
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floube
SourceMod Donor
Join Date: Jan 2013
Location: Austria
Old 03-23-2013 , 07:31   Re: [TF2] Jump Menu (v1.02a, 23-03-2013)
Reply With Quote #16

Hopefully I fixed the error (entity -1 is invalid)

If it isn't fixed just give me some feedback.
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MaxOldPanda
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Join Date: Sep 2012
Location: Shambhala
Old 03-23-2013 , 18:43   Re: [TF2] Jump Menu (v1.02a, 23-03-2013)
Reply With Quote #17

It's awesome plugin btw, menu is really handy

Would it be possible to add some kind of advertisement, something like "Type !jmenu to open jump menu"

Edit: Added "Type !jmenu to open jump menu" via advertisements plugin. Because i noticed everyone is typing jm_saveloc
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Last edited by MaxOldPanda; 03-30-2013 at 12:00. Reason: not plugin related
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floube
SourceMod Donor
Join Date: Jan 2013
Location: Austria
Old 03-30-2013 , 13:45   Re: [TF2] Jump Menu (v1.03, 30-03-2013)
Reply With Quote #18

Update - 1.03
  • Added advertisement: "Type !jmenu or /jmenu to open the Jump Menu."
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coyotee
Junior Member
Join Date: Apr 2013
Old 04-15-2013 , 00:03   Re: [TF2] Jump Menu (v1.03, 30-03-2013)
Reply With Quote #19

Hey sorry to be a headach but I have a few issues that may be my fault but some help would be nice. For starters the config does not seem to function properly. What ever i set in the config does nothing in the game until the menu is opened and something selected.

Another issue im having is still with configuration but I try to disable the information yet it still plays constantly on the default settings.

Ive attached what i have my config set up as but it really doesnt seem to be working correctly. If you had originally intended for people to use the menu to enable and disable things their self then i would say its almost working properly other then the menu still not being hidden and not advertising as it should.

Other then this thanks for a good mod the save and tele features are wonderful.

// This file was auto-generated by SourceMod (v1.5.0-dev+378

// ConVars for plugin "jumpmenu.smx"




// Enables the Ammo-Regen

// -


// Default: "1"

// Minimum: "0.000000"

// Maximum: "1.000000"


sm_jumpmenu_ammo_enabled "0"



// Time between each ammo regeneration tick (in seconds)

// -


// Default: "0.1"

// Minimum: "0.100000"


sm_jumpmenu_ammo_interval "0.1"



// HP to heal up to

// -


+// Default: "999"

// Minimum: "1.000000"


sm_jumpmenu_health_amount "500"



// Enables the HP-Boost

// -


// Default: "1"

// Minimum: "0.000000"

// Maximum: "1.000000"


sm_jumpmenu_health_enabled "1"



// Time between each health regeneration tick (in seconds)

// -

// Default: "0.1"

// Minimum: "0.100000"


sm_jumpmenu_health_interval "0.5"



// 0 - Heal to maximum HP (class-specific), 1 - Heal up to amout which is set by sm_jumpmenu_health_amount


// -


// Default: "1"

// Minimum: "0.000000"

// Maximum: "1.000000"


sm_jumpmenu_health_mode "1"



// Enables the advertisement/info

// -


// Default: "1"

// Minimum: "0.000000"

// Maximum: "1.000000"


sm_jumpmenu_info_enabled "0"



// Time between each advertisement (in seconds)

// -


// Default: "60"

// Minimum: "30.000000"


sm_jumpmenu_info_interval "960"



// Enables the Save-Feature

// -


// Default: "1"

// Minimum: "0.000000"

// Maximum: "1.000000"


sm_jumpmenu_save_enabled "1"



// Enables the Teleport-Feature

// -


// Default: "1"

// Minimum: "0.000000"

// Maximum: "1.000000"


sm_jumpmenu_teleport_enabled "1"



// Enables the Ammo-Regen for the Ullapool Caber

// -


// Default: "1"

// Minimum: "0.000000"

// Maximum: "1.000000"


sm_jumpmenu_ulla_enabled "0"
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 04-17-2013 , 05:26   Re: [TF2] Jump Menu (v1.03, 30-03-2013)
Reply With Quote #20

Still dont know why people have not found https://forums.alliedmods.net/showthread.php?t=185446
It support checkpoints, but also saves them in a database so you can continue later too.
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