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Temp Entity Codes // Copiar & Pegar.


  
 
 
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matrix123
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Join Date: Feb 2011
Old 02-15-2012 , 16:47   Re: Temp Entity Codes // Copiar & Pegar.
#21

cuak xD es que nunca use message_begin() por fiaka a probar y demas entonces noc cuando llamarlo, necesitaria un ejemplo.. gracias
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xLeoNNN
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Old 02-15-2012 , 16:50   Re: Temp Entity Codes // Copiar & Pegar.
#22

que no te de fiaka y hazlo.
y se supone que todos los mensajes se empiezan con message_begin y terminan con message_end ...
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matrix123
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Old 02-15-2012 , 17:30   Re: Temp Entity Codes // Copiar & Pegar.
#23

asi iria por ejemplo

Code:
#include <amxmodx> #include <amxmisc> new g_ExpSpr, g_smokeSpr, g_lightingSpr, sprite_flare, sprite_beam, ic_particles, model_gibs, g_bubbles new line new const EXPLO_SPRITE[] = "sprites/zerogxplode.spr" new const SMOKE_SPRITE[] = "sprites/steam1.spr" new const LIGHTING_SPRITE[] = "sprites/lgtning.spr" public plugin_precache() {     line = precache_model("sprites/white.spr")     g_ExpSpr = precache_model(EXPLO_SPRITE)     g_smokeSpr = precache_model(SMOKE_SPRITE)     g_lightingSpr = precache_model(LIGHTING_SPRITE)     sprite_flare = precache_model("sprites/flare6.spr")     sprite_beam = precache_model("sprites/laserbeam.spr")     ic_particles    = precache_model("sprites/glow01.spr")     model_gibs = precache_model("models/hgibs.mdl")     g_bubbles = precache_model("sprites/bubble.spr") } public plugin_init() {     register_plugin("Prueba","v1.0","Autor")     register_clcmd("say /prueba","cmdprueba") } public cmdprueba(id) {     new Players[32], Num;     get_players(Players, Num, "ch")     for(new i; i <= get_maxplayers(); i++)     {         new conos = Players[i]         Probar(conos)     } } public Probar(id) {     new origin[3]     get_user_origin(id, origin, 3)         message_begin( MSG_BROADCAST, SVC_TEMPENTITY );     write_byte( TE_BEAMTORUS );     write_coord( origin[0]); // Start X     write_coord( origin[1] ); // Start Y     write_coord( origin[2]); // Start Z     write_coord( origin[0] ); // End X     write_coord( origin[1] ); // End Y     write_coord( origin[2] + 850); // End Z     write_short( sprite_beam ); // sprite     write_byte( 0 ); // Starting frame     write_byte( 0  ); // framerate * 0.1     write_byte( 8 ); // life * 0.1     write_byte( 50 ); // width     write_byte( 0 ); // noise     write_byte( 0 ); // color r,g,b     write_byte( 255 ); // color r,g,b     write_byte( 0 ); // color r,g,b     write_byte( 255 ); // brightness     write_byte( 0 ); // scroll speed     message_end()}

obvio que ahi algunas pcvar que no uso xD y tambien algunos sprites/models que precacheo pero eso esta de mas ahora :F

Last edited by matrix123; 02-15-2012 at 17:30.
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xLeoNNN
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Old 02-15-2012 , 17:32   Re: Temp Entity Codes // Copiar & Pegar.
#24

eso es lo que puse en cada post, solo que ustedes ven en que eventos los usan.

PD: pusiste resources que no ocupas.
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StickP0le
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Old 02-15-2012 , 17:40   Re: Temp Entity Codes // Copiar & Pegar.
#25

leon que efectos se usaron en el tercer video?
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StickP0le
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Old 02-15-2012 , 17:41   Re: Temp Entity Codes // Copiar & Pegar.
#26

y en el segundo?
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rak
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Old 02-15-2012 , 17:41   Re: Temp Entity Codes // Copiar & Pegar.
#27

Quote:
Originally Posted by matrix123 View Post
Code:
public cmdprueba(id) {     new Players[32], Num;
    get_players(Players, Num, "ch")
    for(new i; i <= get_maxplayers(); i++)     {
        new conos = Players[i]
        Probar(conos)     } }
perdon por desvirtuar pero no entiendo por que usan eso si "i" ya es el index del player :S
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Last edited by rak; 02-15-2012 at 17:42.
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matrix123
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Old 02-15-2012 , 17:44   Re: Temp Entity Codes // Copiar & Pegar.
#28

ya te aclare xLeonn que use resources de mas xD despues me fijare cuales van y cuales no :B jajaj bueno ahora cuando esten ON mis server (fucking dattatec) pruebo y te aviso (:
thanks you (PD: cuales eran los efectos de los otros 2 videos? :B)
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xLeoNNN
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Old 02-15-2012 , 17:45   Re: Temp Entity Codes // Copiar & Pegar.
#29

2º Video:

TE_LARGEFUNNEL (flag 0)
TE_LARGEFUNNEL (flag 1)
TE_SPRITE
TE_BEAMPOINT



3º Video:

TE_BEAMFOLLOW
TE_BEAMDISK
TE_SPRITETRAIL
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rak
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Old 02-15-2012 , 17:48   Re: Temp Entity Codes // Copiar & Pegar.
#30

ahh.. otra cosa.. el loop esta mal.. tendría q ser new i = 1
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