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PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!


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EFFx
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Join Date: Feb 2016
Location: São Paulo, Brasil
Old 05-05-2019 , 01:44   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #371

30 (2 slots are bot's)

Quote:
Originally Posted by google.bsk View Post
Because when the bots hang in the spectra, the new round does not start, they hang as if alive and everything.
Not sure what you are talking about, go to getPlayersNum() stock and check if the flags used in get_players do have ch.
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Last edited by EFFx; 05-05-2019 at 04:54.
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EFFx
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Join Date: Feb 2016
Location: São Paulo, Brasil
Old 05-05-2019 , 16:26   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #372

Updated to v2.4:

- New features

- Now you don't kill yourself with vehicle.
- Now you can change the blood color (pubnite_blood_color cvar).
- Now you can get customized items either from chest or supply box too.
- Now you can add life to your customized item.
- Added a new item: Grappler.
- Added new commands:
Code:
~ pubnite_get_teams - prints all teams + players name.
~ pubnite_make_teams - automatically makes everyone team up with another player(s).
~ pubnite_set_wins - give/take victories for/from a player.
~ pubnite_set_user_team - set an user to another team 
~ pubnite_reset_teams - reset a player/everyone's team.
~ pubnite_spawn_weapon - spawns a determined weapon with determined rarity.
- Added the emergency-parachute to players that used the guspe since some of 'em die by suicide without knowing that you need to control it.
- Added new natives:
PHP Code:
/** Return a customized item life by it's ID
* @iCustomItemID    the customized item ID
*/
native pubnite_get_customitem_life(iCustomItemID)

/** Return a customized item position on the array
* @iCustomItemID    the customized item ID
*/
native pubnite_find_customitem_which(iCustomItemID)

/** Creates a customized item
* @iCustomItemID    the customized item ID
* @iCustomItemLife    the customized item life
* @iId            the id to get the origin
*/
native pubnite_create_customitem(iCustomItemIDiCustomItemLifeiId)

/** Creates a weapon with basic data
* @iWeaponID        the weapon ID
* @iWeaponRarity    the weapon rarity
* @iId            the id to get the origin
* NOTE: If iId is a player and he's dead, the mode will set random velocity automatically
* as example: death.
*/
native pubnite_create_weapon(iWeaponIDiWeaponRarityiId
- Changes

- Made a modificiation on pubnite_teamsLeft() native.
- Made a modification on the pubnite_register_customitem() native (due the life feature).
- Changed pubnite_get_randomitem to pubnite_get_customitem_data(), check pubnite_mod.inc file for more details.
- Changed the way to check if the custom item id passed on the native exists inside the dynamic array.
- Added a new parameter on pubnite_customitem_pickedup() forward (due the life feature).
- Now the damage display will only appear if the weapon used is registered on the mod.
- Instead of setting a task for each chest created for re-emit the sound, turned it universally.
- Changed the format to precache models inside the precacheModel() stock.

- Fixes

- The helmet lv 1 wasn't giving kevlar life to the user.
- When the user uses the medkit after started using the chug jug, it wasn't stopping the chug jug sound (or vice-versa)
- Sometime the skydive sound wasn't getting stopped when the user gets killed in the air.
- Added a code that gives the kill count for the player that did the most damage to the victim that died by suicide or inside the redzone.
- When the knocked player disconnects, the knocker was not getting the kill count.
- When the chug jug/medkit is being used, players were able to open the supply/chest.
- Forgot to add the bag check when picking up a customized item.
- Fixed an issue with the russian language when opening the motd.
- When the player changes the nick, the top15 wasn't being updated.
__________________
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Last edited by EFFx; 05-05-2019 at 16:30.
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google.bsk
Member
Join Date: Apr 2019
Old 05-05-2019 , 21:14   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #373

Quote:
Originally Posted by EFFx View Post
Updated to v2.4:

- New features

- Now you don't kill yourself with vehicle.
- Now you can change the blood color (pubnite_blood_color cvar).
- Now you can get customized items either from chest or supply box too.
- Now you can add life to your customized item.
- Added a new item: Grappler.
- Added new commands:
Code:
~ pubnite_get_teams - prints all teams + players name.
~ pubnite_make_teams - automatically makes everyone team up with another player(s).
~ pubnite_set_wins - give/take victories for/from a player.
~ pubnite_set_user_team - set an user to another team 
~ pubnite_reset_teams - reset a player/everyone's team.
~ pubnite_spawn_weapon - spawns a determined weapon with determined rarity.
- Added the emergency-parachute to players that used the guspe since some of 'em die by suicide without knowing that you need to control it.
- Added new natives:
PHP Code:
/** Return a customized item life by it's ID
* @iCustomItemID    the customized item ID
*/
native pubnite_get_customitem_life(iCustomItemID)

/** Return a customized item position on the array
* @iCustomItemID    the customized item ID
*/
native pubnite_find_customitem_which(iCustomItemID)

/** Creates a customized item
* @iCustomItemID    the customized item ID
* @iCustomItemLife    the customized item life
* @iId            the id to get the origin
*/
native pubnite_create_customitem(iCustomItemIDiCustomItemLifeiId)

/** Creates a weapon with basic data
* @iWeaponID        the weapon ID
* @iWeaponRarity    the weapon rarity
* @iId            the id to get the origin
* NOTE: If iId is a player and he's dead, the mode will set random velocity automatically
* as example: death.
*/
native pubnite_create_weapon(iWeaponIDiWeaponRarityiId
- Changes

- Made a modificiation on pubnite_teamsLeft() native.
- Made a modification on the pubnite_register_customitem() native (due the life feature).
- Changed pubnite_get_randomitem to pubnite_get_customitem_data(), check pubnite_mod.inc file for more details.
- Changed the way to check if the custom item id passed on the native exists inside the dynamic array.
- Added a new parameter on pubnite_customitem_pickedup() forward (due the life feature).
- Now the damage display will only appear if the weapon used is registered on the mod.
- Instead of setting a task for each chest created for re-emit the sound, turned it universally.
- Changed the format to precache models inside the precacheModel() stock.

- Fixes

- The helmet lv 1 wasn't giving kevlar life to the user.
- When the user uses the medkit after started using the chug jug, it wasn't stopping the chug jug sound (or vice-versa)
- Sometime the skydive sound wasn't getting stopped when the user gets killed in the air.
- Added a code that gives the kill count for the player that did the most damage to the victim that died by suicide or inside the redzone.
- When the knocked player disconnects, the knocker was not getting the kill count.
- When the chug jug/medkit is being used, players were able to open the supply/chest.
- Forgot to add the bag check when picking up a customized item.
- Fixed an issue with the russian language when opening the motd.
- When the player changes the nick, the top15 wasn't being updated.
Today, I protest if there are any mistakes, take screenshots and post here
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google.bsk
Member
Join Date: Apr 2019
Old 05-05-2019 , 22:33   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #374

Quote:
Originally Posted by EFFx View Post
Updated to v2.4:

- New features

- Now you don't kill yourself with vehicle.
- Now you can change the blood color (pubnite_blood_color cvar).
- Now you can get customized items either from chest or supply box too.
- Now you can add life to your customized item.
- Added a new item: Grappler.
- Added new commands:
Code:
~ pubnite_get_teams - prints all teams + players name.
~ pubnite_make_teams - automatically makes everyone team up with another player(s).
~ pubnite_set_wins - give/take victories for/from a player.
~ pubnite_set_user_team - set an user to another team 
~ pubnite_reset_teams - reset a player/everyone's team.
~ pubnite_spawn_weapon - spawns a determined weapon with determined rarity.
- Added the emergency-parachute to players that used the guspe since some of 'em die by suicide without knowing that you need to control it.
- Added new natives:
PHP Code:
/** Return a customized item life by it's ID
* @iCustomItemID    the customized item ID
*/
native pubnite_get_customitem_life(iCustomItemID)

/** Return a customized item position on the array
* @iCustomItemID    the customized item ID
*/
native pubnite_find_customitem_which(iCustomItemID)

/** Creates a customized item
* @iCustomItemID    the customized item ID
* @iCustomItemLife    the customized item life
* @iId            the id to get the origin
*/
native pubnite_create_customitem(iCustomItemIDiCustomItemLifeiId)

/** Creates a weapon with basic data
* @iWeaponID        the weapon ID
* @iWeaponRarity    the weapon rarity
* @iId            the id to get the origin
* NOTE: If iId is a player and he's dead, the mode will set random velocity automatically
* as example: death.
*/
native pubnite_create_weapon(iWeaponIDiWeaponRarityiId
- Changes

- Made a modificiation on pubnite_teamsLeft() native.
- Made a modification on the pubnite_register_customitem() native (due the life feature).
- Changed pubnite_get_randomitem to pubnite_get_customitem_data(), check pubnite_mod.inc file for more details.
- Changed the way to check if the custom item id passed on the native exists inside the dynamic array.
- Added a new parameter on pubnite_customitem_pickedup() forward (due the life feature).
- Now the damage display will only appear if the weapon used is registered on the mod.
- Instead of setting a task for each chest created for re-emit the sound, turned it universally.
- Changed the format to precache models inside the precacheModel() stock.

- Fixes

- The helmet lv 1 wasn't giving kevlar life to the user.
- When the user uses the medkit after started using the chug jug, it wasn't stopping the chug jug sound (or vice-versa)
- Sometime the skydive sound wasn't getting stopped when the user gets killed in the air.
- Added a code that gives the kill count for the player that did the most damage to the victim that died by suicide or inside the redzone.
- When the knocked player disconnects, the knocker was not getting the kill count.
- When the chug jug/medkit is being used, players were able to open the supply/chest.
- Forgot to add the bag check when picking up a customized item.
- Fixed an issue with the russian language when opening the motd.
- When the player changes the nick, the top15 wasn't being updated.
On AMX Mod X 1.10.0 version, after updating the mod does not work, plug-in errors in the server console. I'll check later on amxmodx 1.8.3
google.bsk is offline
google.bsk
Member
Join Date: Apr 2019
Old 05-05-2019 , 22:52   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #375

Quote:
Originally Posted by EFFx View Post
Updated to v2.4:

- New features

- Now you don't kill yourself with vehicle.
- Now you can change the blood color (pubnite_blood_color cvar).
- Now you can get customized items either from chest or supply box too.
- Now you can add life to your customized item.
- Added a new item: Grappler.
- Added new commands:
Code:
~ pubnite_get_teams - prints all teams + players name.
~ pubnite_make_teams - automatically makes everyone team up with another player(s).
~ pubnite_set_wins - give/take victories for/from a player.
~ pubnite_set_user_team - set an user to another team 
~ pubnite_reset_teams - reset a player/everyone's team.
~ pubnite_spawn_weapon - spawns a determined weapon with determined rarity.
- Added the emergency-parachute to players that used the guspe since some of 'em die by suicide without knowing that you need to control it.
- Added new natives:
PHP Code:
/** Return a customized item life by it's ID
* @iCustomItemID    the customized item ID
*/
native pubnite_get_customitem_life(iCustomItemID)

/** Return a customized item position on the array
* @iCustomItemID    the customized item ID
*/
native pubnite_find_customitem_which(iCustomItemID)

/** Creates a customized item
* @iCustomItemID    the customized item ID
* @iCustomItemLife    the customized item life
* @iId            the id to get the origin
*/
native pubnite_create_customitem(iCustomItemIDiCustomItemLifeiId)

/** Creates a weapon with basic data
* @iWeaponID        the weapon ID
* @iWeaponRarity    the weapon rarity
* @iId            the id to get the origin
* NOTE: If iId is a player and he's dead, the mode will set random velocity automatically
* as example: death.
*/
native pubnite_create_weapon(iWeaponIDiWeaponRarityiId
- Changes

- Made a modificiation on pubnite_teamsLeft() native.
- Made a modification on the pubnite_register_customitem() native (due the life feature).
- Changed pubnite_get_randomitem to pubnite_get_customitem_data(), check pubnite_mod.inc file for more details.
- Changed the way to check if the custom item id passed on the native exists inside the dynamic array.
- Added a new parameter on pubnite_customitem_pickedup() forward (due the life feature).
- Now the damage display will only appear if the weapon used is registered on the mod.
- Instead of setting a task for each chest created for re-emit the sound, turned it universally.
- Changed the format to precache models inside the precacheModel() stock.

- Fixes

- The helmet lv 1 wasn't giving kevlar life to the user.
- When the user uses the medkit after started using the chug jug, it wasn't stopping the chug jug sound (or vice-versa)
- Sometime the skydive sound wasn't getting stopped when the user gets killed in the air.
- Added a code that gives the kill count for the player that did the most damage to the victim that died by suicide or inside the redzone.
- When the knocked player disconnects, the knocker was not getting the kill count.
- When the chug jug/medkit is being used, players were able to open the supply/chest.
- Forgot to add the bag check when picking up a customized item.
- Fixed an issue with the russian language when opening the motd.
- When the player changes the nick, the top15 wasn't being updated.

Of the 17 sma files, 4 are not compiled. Below are screenshots of errors




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EFFx
Veteran Member
Join Date: Feb 2016
Location: São Paulo, Brasil
Old 05-05-2019 , 23:18   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #376

Dude, you didn't even install all the files...
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google.bsk
Member
Join Date: Apr 2019
Old 05-05-2019 , 23:28   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #377

Quote:
Originally Posted by EFFx View Post
Dude, you didn't even install all the files...
models, sprites, etc.?
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EFFx
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Join Date: Feb 2016
Location: São Paulo, Brasil
Old 05-05-2019 , 23:55   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #378

What models have to do with the compile feature? Install the include file...
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google.bsk
Member
Join Date: Apr 2019
Old 05-06-2019 , 02:35   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #379

The server starts up and closes immediately. There is nothing in the logs, but I manage to see that in the console before closing, there is a fatal error that there is no v_hook2 model

Last edited by google.bsk; 05-06-2019 at 05:25.
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google.bsk
Member
Join Date: Apr 2019
Old 05-06-2019 , 09:08   Re: PUBNITE - BattleRoyale (PUBG + FORTNITE) - [NEW VERSION RELEASED]
Reply With Quote #380

Quote:
Originally Posted by EFFx View Post
What models have to do with the compile feature? Install the include file...
As I wrote above, the server does not start. I somehow managed to take a screenshot where you can see for what reason the server does not start

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