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Adds a Bazooka to CS


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Major_victory
Member
Join Date: Nov 2005
Location: Illinois
Old 03-20-2006 , 18:44  
Reply With Quote #131

have you been to the newer thread?
If not:
Go to this link: http://forums.alliedmods.net/showthread.php?t=20745

If so:
Let's me know what version you have and i can help you better.
version 1.3 is the latest one i've released.
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hostage_rescue
Junior Member
Join Date: Oct 2006
Old 10-28-2006 , 23:28   Why can't admin use it?
Reply With Quote #132

I tried it.. and it worked... but admin can only use it once.. i don't understand. HELP!!!
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aim4lex
BANNED
Join Date: Dec 2006
Old 12-13-2006 , 22:59   Re: Adds a Bazooka to CS
Reply With Quote #133

doesnt work for me.
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kimee
New Member
Join Date: Feb 2007
Old 03-19-2007 , 19:18   Re: Adds a Bazooka to CS
Reply With Quote #134

uhh..i know this is a little late..but how do you add it..i dont get it to work heh.. so please help me !! THX
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More
Member
Join Date: Nov 2004
Location: Internet
Old 03-26-2007 , 20:00   Re: Adds a Bazooka to CS
Reply With Quote #135

just type amx_bazooka in the console and a bazooka should be dropped right in front of you
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Fvox
New Member
Join Date: Jul 2007
Old 07-10-2007 , 23:44   Re: Adds a Bazooka to CS
Reply With Quote #136

Hello.

When I click in "Get Plugin", show this message:

Quote:
Plugin failed to compile! Please try contacting the author.Welcome to the AMX Mod X 1.76-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

/home/groups/alliedmodders/forums/files/2/8/9/5/5089.attach(49) : fatal error 100: cannot read from file: "entity_maths"

Compilation aborted.
1 Error.
Can you post the bazooka.amxx uploaded in rapidshare or other web hosting?

Thanks.
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Weed
Senior Member
Join Date: Jul 2007
Old 07-11-2007 , 12:03   Re: Adds a Bazooka to CS
Reply With Quote #137

Quote:
Originally Posted by genesis View Post
btw, the errors i speak about are run-time errors meaning they wont show up with a normal compile, but do show up through real world usage, thats why you dont see them, its not a big deal another plugin i have has the same problem, anytime you work with entities like this it creates some errors, they dont crash the server. they're just annoying.btw i recommend setting the bazooka as the gun 35 << nobody in their right mind uses that gun

nah its better to be placed on knife?
and by press E it switch between the mod of rocket and from rocket to knife?

wud be better in my opinion

correct me if im wrong?
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Sn!ff3r
Veteran Member
Join Date: Aug 2007
Location: Poland
Old 08-20-2007 , 04:27   Re: Adds a Bazooka to CS
Reply With Quote #138

Code:
public plugin_precache() {
  precache_model("models/rpgrocket.mdl")

  precache_model("models/w_rpg.mdl")
  precache_model("models/v_rpg.mdl")
  precache_model("models/p_rpg.mdl")

  precache_sound("weapons/rocketfire1.wav")
  precache_sound("weapons/nuke_fly.wav")
  precache_sound("weapons/mortarhit.wav")
  precache_sound("weapons/dryfire_rifle.wav")

  explosion = precache_model("sprites/fexplo.spr")
  smoke  = precache_model("sprites/steam1.spr")
  white = precache_model("sprites/white.spr")
  rocketsmoke = precache_model("sprites/smoke.spr")
}
Where are this files?
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woodyca28
Junior Member
Join Date: Jun 2007
Old 08-21-2007 , 15:58   Re: Adds a Bazooka to CS
Reply With Quote #139

Ok this works when I am in the server by myself but as soon as some one comes in it will not fire.
Anyone else seen this problem.
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KingCommentor
Senior Member
Join Date: Jan 2008
Location: Floridaaaa
Old 07-26-2008 , 00:13   Re: Adds a Bazooka to CS
Reply With Quote #140

Add a /buybazooka client command and this would be the greatest.

Last edited by KingCommentor; 07-26-2008 at 00:15.
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