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Module: Orpheu (v2.6.3)


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Voi
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Join Date: Sep 2006
Location: Gdansk, Poland
Old 04-04-2011 , 14:21   Re: Module: Orpheu2.3a
Reply With Quote #711

Oh sorry. I was mistaken. I borrowed your code from prone plugin. The one responsible for accuracy. Damn, this hlbeta mess everything about.

It gives me this now:
Code:
L 04/05/2011 - 19:20:33: [ORPHEU] Invalid function structure "CP228::P228Fire"
L 04/05/2011 - 19:20:33: [AMXX] Displaying debug trace (plugin "voi_realizm_zombie178.amxx")
L 04/05/2011 - 19:20:33: [AMXX] Run time error 10: native error (native "OrpheuCreateFunction")
L 04/05/2011 - 19:20:33: [AMXX]    [0] voi_realizm_zombie178.sma::setqrwabronie (line 916)
L 04/05/2011 - 19:20:33: [AMXX]    [1] voi_realizm_zombie178.sma::plugin_precache (line 7984)
L 04/05/2011 - 19:20:33: [ORPHEU] Signature not found in memory
L 04/05/2011 - 19:20:33: [AMXX] Displaying debug trace (plugin "infinite_round.amxx")
L 04/05/2011 - 19:20:33: [AMXX] Run time error 10: native error (native "OrpheuMemoryGet")
L 04/05/2011 - 19:20:33: [AMXX]    [0] infinite_round.sma::BytesToReplace (line 225)
L 04/05/2011 - 19:20:33: [AMXX]    [1] infinite_round.sma::CheckConditions (line 168)
L 04/05/2011 - 19:20:33: [AMXX]    [2] infinite_round.sma::CheckConditions (line 111)
L 04/05/2011 - 19:20:41: [ORPHEU] Signature not found in memory
L 04/05/2011 - 19:20:41: [AMXX] Displaying debug trace (plugin "infinite_round.amxx")
L 04/05/2011 - 19:20:41: [AMXX] Run time error 10: native error (native "OrpheuMemoryGet")
L 04/05/2011 - 19:20:41: [AMXX]    [0] infinite_round.sma::BytesToReplace (line 225)
L 04/05/2011 - 19:20:41: [AMXX]    [1] infinite_round.sma::CheckConditions (line 168)
L 04/05/2011 - 19:20:41: [AMXX]    [2] infinite_round.sma::CheckConditions (line 131)

Last edited by Voi; 04-05-2011 at 13:28.
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zippel
Member
Join Date: Mar 2011
Location: RF
Old 04-22-2011 , 17:55   Re: Module: Orpheu2.3a
Reply With Quote #712

After connecting this fashion, plugin: atac_amxbans.amxx was stopped in the status.
how to solve the problem?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-22-2011 , 18:02   Re: Module: Orpheu2.3a
Reply With Quote #713

Quote:
It gives me this now:
Make sure you have uploaded all the provided files.

Quote:
After connecting this fashion, plugin: atac_amxbans.amxx was stopped in the status.
Not related to orpheu.
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zippel
Member
Join Date: Mar 2011
Location: RF
Old 04-22-2011 , 18:40   Re: Module: Orpheu2.3a
Reply With Quote #714

everything worked well until installed this plugin. this and wall blocker 8.
http://forums.alliedmods.net/showpos...98&postcount=7
get error after installed engine_ammxx which was included with wall vlocker 8.

з.ы: I don't know how to write (in two posts?), since the problem appeared just after the installation of these plugins and mods.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-22-2011 , 18:53   Re: Module: Orpheu2.3a
Reply With Quote #715

This plugin stops itself because amxbans is not installed. Not related at all with with orpheu or the other plugin.
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zippel
Member
Join Date: Mar 2011
Location: RF
Old 04-25-2011 , 08:17   Re: Module: Orpheu2.3a
Reply With Quote #716

Quote:
Originally Posted by Arkshine View Post
This plugin stops itself because amxbans is not installed. Not related at all with with orpheu or the other plugin.
but installed gm bans. and early it plugin worked...
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bibu
Veteran Member
Join Date: Sep 2010
Old 04-25-2011 , 08:35   Re: Module: Orpheu2.3a
Reply With Quote #717

Get Steam.
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Voltron
Senior Member
Join Date: Jun 2007
Location: Above the battlefield.
Old 04-26-2011 , 02:25   Re: Module: Orpheu2.3a
Reply With Quote #718

Using Orpheu, would it be possible to make it so that ALL guns can shoot through walls?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-26-2011 , 02:27   Re: Module: Orpheu2.3a
Reply With Quote #719

You don't need orpheu for that.
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DarkGod
SourceMod DarkCrab
Join Date: Jul 2007
Location: Sweden
Old 04-26-2011 , 06:53   Re: Module: Orpheu2.3a
Reply With Quote #720

Quote:
Originally Posted by Voltron View Post
Using Orpheu, would it be possible to make it so that ALL guns can shoot through walls?
Pretty sure GHW_Chronic made a plugin like that already.

Found it: http://forums.alliedmods.net/showthread.php?t=19238
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