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Module: Orpheu (v2.6.3)


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Voi
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Join Date: Sep 2006
Location: Gdansk, Poland
Old 01-14-2011 , 19:19   Re: Module: Orpheu2.3a
Reply With Quote #651

So the only solution would be to completely block footsteps and create a new footstep generating system ?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-14-2011 , 19:58   Re: Module: Orpheu2.3a
Reply With Quote #652

First you should try to patch the memory and see. I don't know much, it needs testing.
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Voi
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Join Date: Sep 2006
Location: Gdansk, Poland
Old 01-14-2011 , 20:24   Re: Module: Orpheu2.3a
Reply With Quote #653

Quote:
Originally Posted by Arkshine View Post
First you should try to patch the memory and see. I don't know much, it needs testing.
I have totally no idea how to do it. Thats why i asked for help.
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BeasT
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Join Date: Apr 2007
Location: Lithuania
Old 01-18-2011 , 13:39   Re: Module: Orpheu2.3a
Reply With Quote #654

Is there a way to call an event, like game commencing?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 01-18-2011 , 14:15   Re: Module: Orpheu2.3a
Reply With Quote #655

I think you can trigger this event by setting to 0, the m_bFirstConnected gamerules offset (windows 692, linux 684) and making sure you there are at least one terrorist and one ct in-game.
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Last edited by Arkshine; 01-18-2011 at 14:19.
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Oddeye
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Join Date: Mar 2010
Old 01-23-2011 , 06:09   [win32] CS 1.6 Weapon & Item Cost Changer Plugin using Orpheus
Reply With Quote #656

I have been painstalking searching the forums for a amx plugin that would allow me to hardcode change the Weapon & Item cost in the CS 1.6....

So far I found a similiar plugin for a new buy menu system to govern the weapon & item cost , but I would rather prefer using the old vgui menu thats hard coded in cs 1.6... to keep plugin command taxing on my server to a minimum.

If it aint to much to ask.... since the original author pointed out it was possible to use Orpheus to change the awp weapon cost for CS... for an experienced plugin creator to make a simple amx mod plugin for win32 platform to provide sv_cvar command variables to easily modify weapon and item cost for cs 1.6 server. It would be a very much appreciated plugin and a good example for future amd mod plugins using the Orpheus module.
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Arkshine
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Join Date: Oct 2005
Old 01-23-2011 , 06:13   Re: Module: Orpheu2.3a
Reply With Quote #657

You can try http://forums.alliedmods.net/showthr...71#post1072471 but grenades and items are not included.
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Oddeye
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Join Date: Mar 2010
Old 01-23-2011 , 06:22   TO: Arkshine 01-23-2011
Reply With Quote #658

Quote:
Originally Posted by Arkshine View Post
You can try http://forums.alliedmods.net/showthr...71#post1072471 but grenades and items are not included.
ty so much for pointing this post out, and thanks for not flamming me for not reading the enitre thread first ^^ hehe it seem this thread was so vast I just got tired reading like after the 11th page on the thread.

anyways on the subject i notice that you had posted the plugin, may I ask why you weren't able to include item cost as well to it?
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Arkshine
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Join Date: Oct 2005
Old 01-23-2011 , 06:28   Re: Module: Orpheu2.3a
Reply With Quote #659

It's possible but I won't do it now. The grenades and items prices are hardcoded into functions, it will require some time to find and make signatures from that. Right now I'm busy with others things.
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Oddeye
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Join Date: Mar 2010
Old 01-23-2011 , 06:31   TO: Arkshine 01-23-2011
Reply With Quote #660

Quote:
Originally Posted by Arkshine View Post
It's possible but I won't do it now. The grenades and items prices are hardcoded into functions, it will require some time to find and make signatures from that. Right now I'm busy with others things.

ah kk thanks for the info, anyways on the subject I tried downloading the plugin but the link is broken, can you reupload the plugin link again ?
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