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HUD API


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ann0yanc3
Junior Member
Join Date: Mar 2004
Old 10-11-2004 , 01:33   HUD API
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It would be nice to be able to manipulate every aspect of the HUD with one object.
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Dygear
SourceMod Donor
Join Date: Apr 2004
Location: Levittown, NY
Old 10-11-2004 , 21:37  
Reply With Quote #2

Its own module? For the HUD?
Eh, I do believe that HUD functions should go into the engine/core include.
Due to that evey mod will allow you to use the HUD, and there for its universal.
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DS
SourceMod Developer
Join Date: Sep 2004
Location: WI, USA
Old 10-11-2004 , 22:06  
Reply With Quote #3

I don't think he meant a module. I think he means an object as in an instance of a class. An object with methods, private, public, and protected member variables, etc. Seeing as plugins could be made in C++, I don't see why something like that wouldn't be possible. I love OOP, heh. But all in all, it really comes down to what the SDK will allow us to do.
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