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[CS:GO] Executes 1.0b


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acrylicus
New Member
Join Date: Feb 2017
Old 09-07-2017 , 10:50   Re: [CS:GO] Executes 1.0b
Reply With Quote #11

Is this plugin still alive?
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 10-04-2017 , 14:59   Re: [CS:GO] Executes 1.0b
Reply With Quote #12

Quote:
Originally Posted by acrylicus View Post
Is this plugin still alive?
I wish someone took over the development of this and fixed the problems with it. Players are asking for Execute servers all the time and they like the mod more than Retakes.
Dont know how "good" the code is, maybe someone could just make the mod from scratch.

Last edited by Ejziponken; 10-04-2017 at 15:01.
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nullb
Junior Member
Join Date: Jun 2016
Old 10-04-2017 , 22:41   Re: [CS:GO] Executes 1.0b
Reply With Quote #13

Why would anybody waste their time if splewis has already said he will publish his version.
https://whiffcity.com/faq

Somebody just needs to build the nade API which isn't hard I had it working for an unrelated plugin over a year ago now though.
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Last edited by nullb; 10-04-2017 at 22:44.
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 10-05-2017 , 01:18   Re: [CS:GO] Executes 1.0b
Reply With Quote #14

Quote:
Originally Posted by nullb View Post
Why would anybody waste their time if splewis has already said he will publish his version.
https://whiffcity.com/faq

Somebody just needs to build the nade API which isn't hard I had it working for an unrelated plugin over a year ago now though.
If its not hard, wouldnt splewis have done it already?
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nullb
Junior Member
Join Date: Jun 2016
Old 10-05-2017 , 03:37   Re: [CS:GO] Executes 1.0b
Reply With Quote #15

It's time consuming and annoying is why probably, and he already has a working method using bots hacky though it may be.

https://github.com/VSES/SourceEngine...projectile.cpp
Probably easier to hook Think_Detonate() than Create() as I was doing in the past to achieve the desired result.

Not sure if the offer still stands to him releasing the plugin should somebody solve this problem for him, I asked him in PM the other day as I need the nade api for another project of mine.
Very ironic? timing this post gets bumped.
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 10-05-2017 , 03:53   Re: [CS:GO] Executes 1.0b
Reply With Quote #16

Quote:
Originally Posted by nullb View Post
It's time consuming and annoying is why probably, and he already has a working method using bots hacky though it may be.

https://github.com/VSES/SourceEngine...projectile.cpp
Probably easier to hook Think_Detonate() than Create() as I was doing in the past to achieve the desired result.

Not sure if the offer still stands to him releasing the plugin should somebody solve this problem for him, I asked him in PM the other day as I need the nade api for another project of mine.
Very ironic? timing this post gets bumped.
Only bumped the thread because I see people asking for this mod on reddit and in private. I think this mod could become more popular than Retakes and that says a lot. So its kind sad that there isnt a working one.
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JPerp
Junior Member
Join Date: Mar 2017
Old 01-12-2018 , 10:27   Re: [CS:GO] Executes 1.0b
Reply With Quote #17

Enjoying this plug in so far. Was wondering if there was any way to disable teams from scrambling upon side switching? As in the teams stay the same when they switch sides.
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d0kt0r
Junior Member
Join Date: Jun 2016
Old 12-20-2018 , 01:04   Re: [CS:GO] Executes 1.0b
Reply With Quote #18

Hi guys! Can someone share the respawn?
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alphaearth
Senior Member
Join Date: Feb 2018
Location: Turkey
Old 05-18-2019 , 11:44   Re: [CS:GO] Executes 1.0b
Reply With Quote #19

I'm adding a smoke bomb, but it's not throwing the bomb. Gives warning when I compile the plugin.
Could you please correct these errors?

PHP Code:
// C:\Users\User\Desktop\addons\sourcemod\scripting\executes-ofir.sp(145) : warning 234: symbol "FindSendPropOffs" is marked as deprecated: Use FindSendPropInfo instead, or HasEntProp if you just want to check for existence.
//
//
// C:\Users\User\Desktop\addons\sourcemod\scripting\executes-ofir.sp(191) : warning 234: symbol "FindSendPropOffs" is marked as deprecated: Use FindSendPropInfo instead, or HasEntProp if you just want to check for existence.
//
//
// C:\Users\User\Desktop\addons\sourcemod\scripting\executes-ofir.sp(192) : warning 234: symbol "FindSendPropOffs" is marked as deprecated: Use FindSendPropInfo instead, or HasEntProp if you just want to check for existence. 
PHP Code:
L 05/18/2019 15:30:58: [SMBlamingexecutes-ofir.smx
L 05
/18/2019 15:30:58: [SMCall stack trace:
L 05/18/2019 15:30:58: [SM]   [0SetClientName
L 05
/18/2019 15:30:58: [SM]   [1Line 1991C:\Users\User\Desktop\addons\sourcemod\scripting\executes-ofir.sp::ThrowSmoke
L 05
/18/2019 15:30:58: [SM]   [2Line 539C:\Users\User\Desktop\addons\sourcemod\scripting\executes-ofir.sp::Event_OnFreezeTimeEnd
L 05
/18/2019 15:39:39Error log file session closed
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Last edited by alphaearth; 05-18-2019 at 11:55. Reason: errorlog add
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cactusel
New Member
Join Date: Aug 2019
Old 05-14-2020 , 09:01   need help with execute plugin
Reply With Quote #20

so I decided to open an execute server and I've set up everything to make the server work and it did work as good as it needs to be but the smokes bot takes a slot in the server so instead of 5V5 it will be 4v5 and the terror team will play with a bot...

I've talked to my developer and he tried to fix it but he didn't manage to fix it.

I'd like to get some help If anyone knows how to fix it, thank you anyway.

Last edited by cactusel; 05-14-2020 at 10:37.
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