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[L4D2] Incapped Magnum 1.4


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SilentBr
Veteran Member
Join Date: Jan 2009
Old 06-20-2010 , 18:34   Re: [L4D2] Incapped Magnum 1.4
Reply With Quote #71

Quote:
Originally Posted by Oshroth View Post
Ok, I'm back everyone. And I got a new bug to fix for Incap Magnum.
You don't get your old weapon back if you get defibbed after you get incapped and died. I'll probably add translations and some of the other requested features.
Thanks. I'm waiting the new version
SilentBr is offline
Matthias Vance
Senior Member
Join Date: Jan 2009
Old 08-20-2010 , 15:28   Re: [L4D2] Incapped Magnum 1.4
Reply With Quote #72

I approved your plugin for now, but I do expect that you fix the defibrillator bug!
Matthias Vance is offline
The Fub4r
Junior Member
Join Date: Sep 2010
Location: In Poland?
Old 09-25-2010 , 11:08   Re: [L4D2] Incapped Magnum 1.4
Reply With Quote #73

Very nice plugin Hope you fix minor bugs...
And is there any posibillity to use a primary weapon when incapped?
Or Even melee and pushing back zombies... It would be great!
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The Fub4r is offline
SilentBr
Veteran Member
Join Date: Jan 2009
Old 11-20-2010 , 12:49   Re: [L4D2] Incapped Magnum 1.4
Reply With Quote #74

This plugin is great, I would like get in my server but there is a serious issue: I run superversus and defib fix, if I enable this plugin so defib fix stop working correctly.

Can you fix this please?
SilentBr is offline
Gato333
Junior Member
Join Date: Aug 2019
Old 08-22-2019 , 00:09   Re: [L4D2] Incapped Magnum 1.4
Reply With Quote #75

Quote:
Originally Posted by Oshroth View Post
The plugin replaces the weapon survivors use when they become incapped. Default behaviour is to replace melee/chainsaw with a magnum.

Cvars:
sm_incapmagnum_version - Plugin Version.
sm_incapmagnum_mode - Mode for incapped weapon replacement. 0 disables plugin, 1 replaces melee with magnum, 2 replaces melee with dual pistols, 3 replaces pistols and melee with magnum, 4 replaces pistols and melee with dual pistols.

Changelog:
1.0 - 158 views
- Initial version
1.1 - 78 views
- Added check for melee so only melee users get pistol replaced
- Added cvar choice between dual pistols and magnum
- Fixed tanks dropping magnums on death
- Fixed pistols getting dropped on the ground when a player gets incapped
1.2 - 210 views
- Added modes 3 & 4 which replaces all secondary weapons with magnum or dual pistols while incapped
- Added team check on incap
1.3 - 340 views
- Added some misc. checks
- Attempted to fix civilian bug
1.4
- Fixed ledge hang bug

Install
Place l4d2_incap_magnum.smx in sourcemod/plugins.
Delete old plugin.l4d2_incap_magnum.cfg in cfg/sourcemod.
I have sourcemod 1.10 and it doesn't work :īc
Gato333 is offline
Gato333
Junior Member
Join Date: Aug 2019
Old 08-22-2019 , 01:40   Re: [L4D2] Incapped Magnum 1.4
Reply With Quote #76

I have sourcemod 1.10 and it doesn't work :īc
Gato333 is offline
BloodyBlade
Senior Member
Join Date: Feb 2018
Old 09-17-2019 , 18:33   Re: [L4D2] Incapped Magnum 1.4
Reply With Quote #77

Maybe because sm 1.10 is not stable, and almost no one writes plugins under 1.10?
BloodyBlade is offline
BloodyBlade
Senior Member
Join Date: Feb 2018
Old 09-17-2019 , 18:34   Re: [L4D2] Incapped Magnum 1.4
Reply With Quote #78

Quote:
Originally Posted by Gato333 View Post
I have sourcemod 1.10 and it doesn't work :īc
Maybe because sm 1.10 is not stable, and almost no one writes plugins under sm 1.10?
I do not see any reason to switch to sm 1.10 this stage of development.

Last edited by BloodyBlade; 09-17-2019 at 18:40.
BloodyBlade is offline
BloodyBlade
Senior Member
Join Date: Feb 2018
Old 09-17-2019 , 18:46   Re: [L4D2] Incapped Magnum 1.4
Reply With Quote #79

* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_incap_magnum.sp - 670 views - 5.5 KB)
BloodyBlade is offline
ChadMaestro
Junior Member
Join Date: Dec 2009
Old 01-03-2022 , 04:42   Re: [L4D2] Incapped Magnum 1.4
Reply With Quote #80

Quote:
Originally Posted by BloodyBlade View Post
* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.

Hey, do you know if this is working to-date?
ChadMaestro is offline
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