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AMX Mod X 1.75 Released!


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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 07-02-2006 , 10:11   Re: AMX Mod X 1.75 Released!
#21

Quote:
Originally Posted by v3x
Man, I wish I had a broadband connection and a server, so I could make some uber plugins again; nevertheless, good job!!

v3x: always the humble one
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kobri
Senior Member
Join Date: Oct 2005
Location: Bulgaria
Old 07-02-2006 , 12:37   Re: AMX Mod X 1.75 Released!
#22

The Bulgarian translation is hilarious

If this kid's teachers played CS, they would kill themselves for sure.
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Dominion
Senior Member
Join Date: Jun 2006
Location: Cologne
Old 07-03-2006 , 05:36   Re: AMX Mod X 1.75 Released!
#23

nice, it works fine
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MbyteZ
Member
Join Date: Jan 2006
Location: Russia,Volgograd
Old 07-04-2006 , 11:42   Re: AMX Mod X 1.75 Released!
#24

Quote:
Originally Posted by Dominion
nice, it works fine
I support! Thanks for that that you is!
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Kensai
Veteran Member
Join Date: Aug 2005
Location: San Diego, California
Old 07-06-2006 , 17:15   Re: AMX Mod X 1.75 Released!
#25

Kick ass.
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SweatyBanana
BANNED
Join Date: Sep 2005
Location: LOL
Old 07-10-2006 , 01:31   Re: AMX Mod X 1.75 Released!
#26

oooo yummy yummy.
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 07-10-2006 , 15:05   Re: AMX Mod X 1.75 Released!
#27

Nice work guys. Auto detect modules, crazyness.
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TEG
Junior Member
Join Date: Jul 2006
Old 07-21-2006 , 06:16   Re: AMX Mod X 1.75 Released!
#28

Hi all.

I would like to upgrade from 1.71 to 1.75 and i have read this guide for the upgrade:

All Versions
For general upgrades, you should make sure you:
  • Replace all binaries.
    • dlls, modules / *.dll/*.so - This includes amxmodx_mm and all modules.
    • plugins/*.amxx - Any default plugins AMX Mod X comes with.
    • data/GeoIP.dat - If you use GeoIP, make sure you update the database.
  • Replace language files.
    • data/lang/*.txt - Important to make sure plugins are using the right language phrases.
  • Read the upgrade notes to see any other custom changes needed.
  • If you do scripting locally...
    • Replace all base include and source files (.inc, .sma).
    • Replace the compiler and its binaries (amxxpc, amxxpc32, amxxpc64).


[edit]
Upgrading to AMX Mod X 1.75

Instructions for upgrading to AMX Mod X 1.75 from older versions are below.
[edit]
From 1.71
  • Follow general upgrade instructions.
  • Make the following configuration changes:
    • Recommended: Open configs/sql.cfg. Add the new cvar:
      • amx_sql_type "mysql"
      • Note: Other option is "sqlite"
    • Optional: Open configs/modules.ini.
      • If you are using MySQL or SQLite, or any custom modules, write them down.
      • Replace your old modules.ini with 1.75's stock version.
      • Re-add your custom or SQL modules back in.
  • Optional: Recompile 3rd party plugins.
    • If you wish to take advantage of some automatic module loading features, plugins will need to be recompiled with the 1.75 compiler. However, all old plugins will work as is.
I am however still not 100% sure how to carry out the upgrade (am I the only one?). I take it that I would not need the AMX Mod X Full Installer, or would I? Would I also need all or part of the Counter-Strike Addon? Some of the files in both the AMX mod X installer and the addon appear to be files I already have installed in my 1.71 version, and I would expect that I would not need these, or........?

Furthermore, I have made various modifications to some files and I have installed a number of custom plugins that I use. Are there any way I can perform an upgrade without "messing up" the customisation of my 1.71 version, or do I have to go through every customised file individually? Would I have to re-install all my plugins?

You help is appreciated.

TEG
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chRm
Senior Member
Join Date: Sep 2005
Location: Cyprus
Old 07-21-2006 , 06:59   Re: AMX Mod X 1.75 Released!
#29

TEG, in order to upgrade to AMXX 1,75 you must overwrite all binaries with the new versions (.dll, .so) you must replace all your old 1.71 binaries with the binaries of 1.75. Also, you must upgrade all stock AMXX plugins with the new ones included in AMXX 1.75. Many files are the same in the AMXX installations (1.71 - 1.75), but every file is different (in contents) for each version.

You can make backups of certain files (plugins.ini, modules.ini) and after installing 1.75 you can copy-paste the required files (from the old ones) in the new ones.

In order for some custom plugins to function right you must re-compile them using the compiler, or webcompiler.

Also, you must replace all language files and scripting files (.sma's) and the compiler (amxxpc, amxxpc32, amxxpc64)
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s p l i t
Senior Member
Join Date: May 2006
Location: US, NC
Old 07-23-2006 , 18:16   Re: AMX Mod X 1.75 Released!
#30

Quote:
Originally Posted by chRm
TEG, in order to upgrade to AMXX 1,75 you must overwrite all binaries with the new versions (.dll, .so) you must replace all your old 1.71 binaries with the binaries of 1.75.
True. This is in the amxmodx/dlls folder and the amxmodx/modules folder.

Quote:
Originally Posted by chRm
Also, you must upgrade all stock AMXX plugins with the new ones included in AMXX 1.75.
Not True.

Quote:
Originally Posted by chRm
You can make backups of certain files (plugins.ini, modules.ini) and after installing 1.75 you can copy-paste the required files (from the old ones) in the new ones.
True. But you shouldn't have to do a complete re-install anyway, just replace the binaries.

Quote:
Originally Posted by chRm
In order for some custom plugins to function right you must re-compile them using the compiler, or webcompiler.
You probably wont have to do this.

Quote:
Originally Posted by chRm
Also, you must replace all language files and scripting files (.sma's) and the compiler (amxxpc, amxxpc32, amxxpc64)
Not True.
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