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Entity Resources Replacement[ V 1.4 ]


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gabuch2
AlliedModders Donor
Join Date: Mar 2011
Location: Chile
Old 05-26-2016 , 10:05   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #161

Hello, I want to know if I can replace content on the go. (dinamically replace content WHILE on game).

Example: I have this 1 speech sound which is triggered with a key, but I want to use the plugin to replace this sound and dinamically pick between 2 sound files.
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Last edited by gabuch2; 05-26-2016 at 10:06.
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Old 06-03-2016, 23:05
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 06-29-2016 , 06:23   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #162

Updated a bit, fixed a wrong name and a wrong check inside native. If you don't use API you should not need to update the plugin.

You can change sounds on the fly, but no with this plugin because it gets the sounds from configuration file. I can add this, but it will painful to configure(like, how you decide when and how the sounds will be changed).
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chaves
Senior Member
Join Date: Oct 2011
Old 08-31-2016 , 15:28   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #163

great idea because it did not for non steam?
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 09-01-2016 , 09:49   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #164

I'm not sure to understand your question. Are you asking if it works on non steam servers? It may work(if signature is found and even if it's found certain features won't work - like model replacement by steam id).

Anyway, as you should know, we don't support non steam servers.
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Last edited by HamletEagle; 09-01-2016 at 09:50.
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chaves
Senior Member
Join Date: Oct 2011
Old 09-15-2016 , 12:31   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #165

Quote:
Originally Posted by HamletEagle View Post
I'm not sure to understand your question. Are you asking if it works on non steam servers? It may work(if signature is found and even if it's found certain features won't work - like model replacement by steam id).

Anyway, as you should know, we don't support non steam servers.

Yes exactly, I need for a server does not steam up because nowadays most servers cs 1.6 that keeps you alive is not steam, I wore old plugin which I thought your post with this link, the former is not replacing the sounds only models , oseu is more complete so interested me too, with it can change adm models, weapons, sounds and sprites, I would like to understand how to do that only members with flag configured to use editions, thanks to attention.

sorry English is because use translator
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 09-15-2016 , 13:24   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #166

Open dynamic replacement file and add whatever you want. To restrict for certain flags, use Flag_your_desired_flags. There are examples, just read the ini file.
Also remove dproto, here we don't support non steam servers.
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Last edited by HamletEagle; 09-15-2016 at 13:25.
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chaves
Senior Member
Join Date: Oct 2011
Old 09-15-2016 , 13:57   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #167

Quote:
Originally Posted by HamletEagle View Post
Open dynamic replacement file and add whatever you want. To restrict for certain flags, use Flag_your_desired_flags. There are examples, just read the ini file.
Also remove dproto, here we don't support non steam servers.
I would like to replace the old with the new set by flag, you can post to min? if an example

flag_a "models / v_ak47.mdl" "models / skins_csgo / v_ak47_go.mdl"
flag_a "models / p_ak47.mdl" "models / skins_csgo / p_ak47_go.mdl"
flag_a "models / w_ak47.mdl" "models / skins_csgo / w_ak47_go.mdl"

It would be like this ?
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chaves
Senior Member
Join Date: Oct 2011
Old 09-15-2016 , 14:20   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #168

also like to know how to replace:

Model + sound set by flag, you can set v_ only to administrators and p and w_ released to all?

inserting one o'clock CT model and another TR configured to administrators only?

ADMIN like a model for CT and another TR, there other plugins that do but from what I understand yours is complete.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 09-15-2016 , 14:32   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #169

You don't need to use "". Also, it's Flag_, not flag_.
For the second question, yes, you can. In order to set only v_ model, use NULL for p_ and w_.

If you want different models for admins depending on team, you can combine flags. TEAM_CT+Flag_a or TEAM_TERRORIST+Flag_a

Basically, you can do almost any combination, just read the configuration file.
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chaves
Senior Member
Join Date: Oct 2011
Old 09-15-2016 , 14:37   Re: Entity Resources Replacement[ V 1.4 ]
Reply With Quote #170

I'm reading but I can not understand in fact, may be misplaced translation, which actually put the directories to change to occur? already tried in two .ini files and nothing happened
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