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[L4D2] Finding crash reason with accelerator


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eyal282
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Join Date: Aug 2011
Old 02-07-2018 , 15:01   [L4D2] Finding crash reason with accelerator
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https://crash.limetech.org/

Uploaded crash dump: Crash ID: YZEZ-A6GI-JZ32
Uploaded crash dump: Crash ID: FFKG-NC2G-FCVT
Uploaded crash dump: Crash ID: 3FAX-A6QT-4JQL

All these last crashes share the same crash signature. Any clue about what it is and how to fix it?
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asherkin
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Old 02-07-2018 , 17:52   Re: [L4D2] Finding crash reason with accelerator
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Did you read the text in the yellow box?

Looks like you have a plugin changing (possibly special infected) models, but it is trying to use the mission-specific uncommon infected models on maps they're not automatically precached on (without precaching them first).
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eyal282
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Old 02-08-2018 , 03:06   Re: [L4D2] Finding crash reason with accelerator
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Quote:
Originally Posted by asherkin View Post
Did you read the text in the yellow box?

Looks like you have a plugin changing (possibly special infected) models, but it is trying to use the mission-specific uncommon infected models on maps they're not automatically precached on (without precaching them first).
So to solve it, check all plugins that use models without preaching? Also what yellow box?
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asherkin
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Old 02-08-2018 , 03:09   Re: [L4D2] Finding crash reason with accelerator
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Quote:
Originally Posted by eyal282 View Post
Also what yellow box?
As the blue banner at the top says, you need to be logged in as the owner to see all information.
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eyal282
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Old 02-08-2018 , 03:21   Re: [L4D2] Finding crash reason with accelerator
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Quote:
Originally Posted by asherkin View Post
As the blue banner at the top says, you need to be logged in as the owner to see all information.
39/ - infected: UTIL_SetModel: not precached: models/infected/common_male_riot.mdl
39/ - infected: UTIL_SetModel: not precached: models/infected/common_male_mud.mdl

Any chance the well known !buy causes it? It uses both mud and riot. I took a look at Atomic's spawner and he used a boolean that means whether or not the models are preached. Should I try doing that on buy system.

Also, any clue about this one? https://crash.limetech.org/rmcixoa63ren

The last signature has no yellow box.
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Last edited by eyal282; 02-08-2018 at 08:39.
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cravenge
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Old 02-08-2018 , 08:41   Re: [L4D2] Finding crash reason with accelerator
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Manually edit your "!buy" plugin to precache those models in OnMapStart() and you're good to go.
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eyal282
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Old 02-08-2018 , 08:57   Re: [L4D2] Finding crash reason with accelerator
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Quote:
Originally Posted by cravenge View Post
Manually edit your "!buy" plugin to precache those models in OnMapStart() and you're good to go.
Fixed, did it according to Atomic's plugin. What about this weird crash issue? No yellow box.

https://crash.limetech.org/rmcixoa63ren
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asherkin
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Old 02-08-2018 , 18:04   Re: [L4D2] Finding crash reason with accelerator
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https://crash.limetech.org/stats/ser...GetInterface()

Looks like a bug in the game. Probably workaroundable, but not really worth it given the volume.
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Last edited by asherkin; 02-08-2018 at 18:05.
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eyal282
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Old 02-09-2018 , 11:47   Re: [L4D2] Finding crash reason with accelerator
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Quote:
Originally Posted by asherkin View Post
https://crash.limetech.org/stats/ser...GetInterface()

Looks like a bug in the game. Probably workaroundable, but not really worth it given the volume.
Please workaround it

Also what does this cause? I can't figure out the meaning of these crashes... No yellow writing.

https://crash.limetech.org/y6ix6zxxhddi
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Last edited by eyal282; 02-09-2018 at 11:50.
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