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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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versatile_bfg
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Join Date: Feb 2012
Old 02-10-2014 , 19:46   Re: [CS:GO] WarMod [BFG] <Beta v0.2.2, 01-Feb-2014>
Reply With Quote #151

Quote:
Originally Posted by jermin View Post
Has anyone encountered a console name change?

Whether I type a say command through rcon or in the server console, the console/server name in the say message are neither "console" nor my server name. It's the name of some other servers on the Internet. And it is changing all the time.
Not sure on this one. Never seen that happen before.
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bethunej
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Join Date: Dec 2013
Old 02-13-2014 , 00:55   Re: [CS:GO] WarMod [BFG] <Beta v0.2.2, 01-Feb-2014>
Reply With Quote #152

Quote:
Originally Posted by jermin View Post
Has anyone encountered a console name change?

Whether I type a say command through rcon or in the server console, the console/server name in the say message are neither "console" nor my server name. It's the name of some other servers on the Internet. And it is changing all the time.
delete chi/warmod.pxxxx.hxxx.txt
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bethunej
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Old 02-13-2014 , 00:56   Re: [CS:GO] WarMod [BFG] <Beta v0.2.2, 01-Feb-2014>
Reply With Quote #153

Quote:
Originally Posted by versatile_bfg View Post
Not sure on this one. Never seen that happen before.
my mistakes,update translation later,sorry..
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bethunej
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Old 02-13-2014 , 02:04   Re: [CS:GO] WarMod [BFG] <Beta v0.2.2, 01-Feb-2014>
Reply With Quote #154

Quote:
Originally Posted by versatile_bfg View Post
Not sure on this one. Never seen that happen before.
sry for last time,
update this
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File Type: txt warmod.phrases.txt (5.6 KB, 193 views)
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okgo12121
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Join Date: Feb 2014
Old 02-13-2014 , 06:16   Re: [CS:GO] WarMod [BFG] <Beta v0.2.2, 01-Feb-2014>
Reply With Quote #155

When I start a 5V5 game, why the new player can join the Match, 6V5 7V5.......Please tell me what to do..thx~
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API
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Join Date: May 2006
Old 02-13-2014 , 11:35   Re: [CS:GO] WarMod [BFG] <Beta v0.2.2, 01-Feb-2014>
Reply With Quote #156

Is there a way to configure respawning whenever the match is not live?
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versatile_bfg
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Join Date: Feb 2012
Old 02-13-2014 , 18:44   Re: [CS:GO] WarMod [BFG] <Beta v0.2.2, 01-Feb-2014>
Reply With Quote #157

Quote:
Originally Posted by bethunej View Post
sry for last time,
update this
Added to the update server. Cheers =D

Quote:
Originally Posted by okgo12121 View Post
When I start a 5V5 game, why the new player can join the Match, 6V5 7V5.......Please tell me what to do..thx~
Make sure wm_max_players is set to 10. This should stop the 6v5 & 7v5.

Quote:
Originally Posted by pimpinjuice View Post
Is there a way to configure respawning whenever the match is not live?
Put this command into the ruleset_warmup.cfg. Make sure it is below the exec warmod/ruleset_global.cfg command as well.

wm_warmup_respawn "1"
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Last edited by versatile_bfg; 02-13-2014 at 18:45.
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versatile_bfg
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Join Date: Feb 2012
Old 02-18-2014 , 18:03   Re: [CS:GO] WarMod [BFG] <Beta v0.2.31, 15-Feb-2014>
Reply With Quote #158

Beta v0.2.31 15-Feb-2014
- Log update for new pistol
- Added 2 new cvar for log entries into on_map_load.cfg:
- wm_competition "WarMod BFG"
- wm_event "Scrims"

Finally got around to updating this page for it. Sorry about the wait for some.
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MOTHER
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Join Date: Jun 2012
Old 02-22-2014 , 06:47   Re: [CS:GO] WarMod [BFG] <Beta v0.2.31, 15-Feb-2014>
Reply With Quote #159

where is the beta v0.2.31? your landing page shows stable versions.
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versatile_bfg
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Join Date: Feb 2012
Old 02-22-2014 , 09:46   Re: [CS:GO] WarMod [BFG] <Beta v0.2.31, 15-Feb-2014>
Reply With Quote #160

Quote:
Originally Posted by MOTHER View Post
where is the beta v0.2.31? your landing page shows stable versions.
0.3.31 = 0.3.3a if that is what you are referring to?
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