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Subplugin Submission [ZP 4.3 + 5.0] Zombie Class: Charger


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Kiske
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Join Date: May 2009
Old 09-13-2014 , 20:45   [ZP 4.3 + 5.0] Zombie Class: Charger
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Zombie Class: Charger
by KISKE


You need:

CVAR's
Rant:
  • zp_charger_respawn_sound 1
    • Makes a sound when a Charger appears.
    • 0 = Off | 1 = On

  • zp_charger_alert_sound 1
    • Makes a sound around 8-10 seconds.
    • 0 = Off | 1 = On

  • zp_charger_hits_sound 1
    • Custom sound when Charger hits walls.
    • 0 = Off | 1 = On

  • zp_charger_cooldown 15
    • Cooldown in seconds.

  • zp_charger_colors "R G B"
    • Color trail.
    • R = Red | G = Green | B = Blue
    • Default: "255 0 0"

  • zp_charger_charge_infect 0
    • When a Charger strikes a human with his ability, infect him?
    • 0 = Off | 1 = On

  • zp_charger_charge_damage 100
    • When a Charger strikes a human with his ability, how much damage him receive?
    • This CVAR is disabled if zp_charger_charge_infect is enabled.

https://www.youtube.com/watch?v=PL-ApjvCFZ8


If you see any bug, please, report in this thread, I will try to fix it as soon as possible.
If you have any suggestion/idea, please, write it in this thread.
Attached Files
File Type: zip resources.zip (1.73 MB, 677 views)
File Type: sma Get Plugin or Get Source (zp43_zclass_charger.sma - 1343 views - 17.4 KB)
File Type: sma Get Plugin or Get Source (zp50_zclass_charger.sma - 1224 views - 17.8 KB)
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Last edited by Kiske; 09-13-2014 at 21:07.
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wicho
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Old 09-13-2014 , 21:07   Re: [ZP 4.3 + 5.0] Zombie Class: Charger
Reply With Quote #2

Wow gj i will test later, well maybe a suggestion it would give glow with cvar to turn off/on and colors..

P.S: Nice thread Design..

Last edited by wicho; 09-13-2014 at 21:19.
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zmd94
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Location: Malaysia (9w2zow).
Old 09-14-2014 , 03:46   Re: [ZP 4.3 + 5.0] Zombie Class: Charger
Reply With Quote #3

Nice zombie. ;)

I love it.
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yokomo
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Old 09-14-2014 , 04:22   Re: [ZP 4.3 + 5.0] Zombie Class: Charger
Reply With Quote #4

LOL i like this bowling zombie. But in L4D there is no trail when it charge. But its ok. It still charger.
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Krtola
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Location: Serbia
Old 09-16-2014 , 17:38   Re: [ZP 4.3 + 5.0] Zombie Class: Charger
Reply With Quote #5

looks interesting.Is there any chance to make a version that does not require Orpheu?
Nice map.
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Kiske
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Old 09-16-2014 , 18:21   Re: [ZP 4.3 + 5.0] Zombie Class: Charger
Reply With Quote #6

Thanks for the comments!

Quote:
Originally Posted by Krtola View Post
looks interesting.Is there any chance to make a version that does not require Orpheu?
I don't think so, Orpheu work in this plugin for the charger can't crouch/jump while charging.
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Krtola
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Old 09-16-2014 , 19:45   Re: [ZP 4.3 + 5.0] Zombie Class: Charger
Reply With Quote #7

Instead of blocking the jump,maybe we can set gravity (1500) and disable slow down after jumping that the player would not stop (entity_set_float(id, EV_FL_fuser2, 0.0) - - - while charging.
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Kiske
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Old 09-16-2014 , 21:52   Re: [ZP 4.3 + 5.0] Zombie Class: Charger
Reply With Quote #8

Quote:
Originally Posted by Krtola View Post
Instead of blocking the jump,maybe we can set gravity (1500) and disable slow down after jumping that the player would not stop (entity_set_float(id, EV_FL_fuser2, 0.0) - - - while charging.
Right, but the crouch/scroll mouse wheel ?
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Last edited by Kiske; 09-16-2014 at 21:52.
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Krtola
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Old 09-17-2014 , 05:16   Re: [ZP 4.3 + 5.0] Zombie Class: Charger
Reply With Quote #9

Quote:
Originally Posted by Kiske View Post
Right, but the crouch/scroll mouse wheel ?
I do not know
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yokomo
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Old 09-17-2014 , 06:02   Re: [ZP 4.3 + 5.0] Zombie Class: Charger
Reply With Quote #10

Lol set higher gravity will make you lost much hp when you fall. There is no need to remove orpheu. Let it stay like that.
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