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[L4D2] Nauseating Boomer


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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 03-31-2019 , 19:47   Re: [L4D2] Nauseating Boomer
Reply With Quote #51

Quote:
Exception reported: Client x is not in game
Blaming: L4D2 Nauseating Boomer.smx
Call stack trace:
[0] SDKCall
[1] Line 891, L4D2 Nauseating Boomer.sp::Timer_FlatulenceCloud
Quick fix. (v1.2a)
  • Added client index and client in game check to the Timer_FlatulenceCloud.
  • Updated deprecated functions. (FloatMul => * / FloatAdd => +)
  • Created translation file (en/es/pt) for hint texts. (L4D2 Nauseating Boomer.phrases.txt)

Note: you must put the new file "L4D2 Nauseating Boomer.phrases.txt" in your "\addons\sourcemod\translations\" folder to the plugin work.

Based on this one (Crasher_3637).
Attached Files
File Type: txt l4d2_viciousplugins.txt (23.8 KB, 458 views)
File Type: txt L4D2 Nauseating Boomer.phrases.txt (693 Bytes, 527 views)
File Type: sp Get Plugin or Get Source (L4D2 Nauseating Boomer.sp - 887 views - 41.0 KB)
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Last edited by Marttt; 09-29-2019 at 18:15.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 04-01-2019 , 22:17   Re: [L4D2] Nauseating Boomer
Reply With Quote #52

Great job Marttt , thanks for this
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https://steamcommunity.com/groups/micuramodzombie

Last edited by Mi.Cura; 04-01-2019 at 22:17.
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 04-05-2019 , 17:23   Re: [L4D2] Nauseating Boomer
Reply With Quote #53

Wow~~~~
Marttt.
thank you.
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I like this BBS sharing of spirit

I come from China, my English is poor

Last edited by phoenix0001; 04-05-2019 at 17:23.
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sonic155
Senior Member
Join Date: Mar 2019
Old 11-13-2019 , 21:02   Re: [L4D2] Nauseating Boomer
Reply With Quote #54

checked the file got this
~~~~
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// L4D2 Nauseating Boomer.sp
//
// L4D2 Nauseating Boomer.sp(204) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// L4D2 Nauseating Boomer.sp(276) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// L4D2 Nauseating Boomer.sp(277) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// L4D2 Nauseating Boomer.sp(27 : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// L4D2 Nauseating Boomer.sp(279) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// L4D2 Nauseating Boomer.sp(280) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// L4D2 Nauseating Boomer.sp(281) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// L4D2 Nauseating Boomer.sp(282) : warning 234: symbol "FCVAR_PLUGIN" is marked as deprecated: No logic using this flag ever existed in a released game. It only ever appeared in the first hl2sdk.
//
//
// L4D2 Nauseating Boomer.sp(591) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// L4D2 Nauseating Boomer.sp(592) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// L4D2 Nauseating Boomer.sp(59 : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// L4D2 Nauseating Boomer.sp(599) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// L4D2 Nauseating Boomer.sp(615) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// L4D2 Nauseating Boomer.sp(616) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// L4D2 Nauseating Boomer.sp(622) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// L4D2 Nauseating Boomer.sp(623) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// L4D2 Nauseating Boomer.sp(1064) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// L4D2 Nauseating Boomer.sp(1065) : warning 234: symbol "FloatMul" is marked as deprecated: This native is internal implementation. For multiplication use the '*' operator.
//
//
// L4D2 Nauseating Boomer.sp(1071) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// L4D2 Nauseating Boomer.sp(1072) : warning 234: symbol "FloatAdd" is marked as deprecated: This native is internal implementation. For addition use the '+' operator.
//
//
// Code size: 26912 bytes
// Data size: 10912 bytes
// Stack/heap size: 16384 bytes
// Total requirements: 54208 bytes
//
// 20 Warnings.
//
// Compilation Time: 0.52 sec
// ----------------------------------------

~~~~
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 11-14-2019 , 02:09   Re: [L4D2] Nauseating Boomer
Reply With Quote #55

3 posts above yours, there is a quick fix I made to remove these warnings.

By the way, these are just compile warnings, so you don't have to worry as they shouldn't stop the plug-in from working.

You will find this in many forum plugins because when they were posted SM did not have these types of validations / warnings and most authors are no longer present in the forum.
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sonic155
Senior Member
Join Date: Mar 2019
Old 11-14-2019 , 04:37   Re: [L4D2] Nauseating Boomer
Reply With Quote #56

ok I added that one =o
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Kleiner
Member
Join Date: Dec 2017
Location: Russia, Chelyabinsk
Old 12-23-2020 , 07:01   Re: [L4D2] Nauseating Boomer
Reply With Quote #57

will you make translation support?
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weakestL4D2enjoyer
Junior Member
Join Date: May 2022
Old 05-25-2022 , 12:20   Re: [L4D2] Nauseating Boomer
Reply With Quote #58

Is it just me or blast damage and hide HUD doesn't work?
Acid effect and blast power,range, etc look fine.
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sonic155
Senior Member
Join Date: Mar 2019
Old 05-25-2022 , 20:03   Re: [L4D2] Nauseating Boomer
Reply With Quote #59

may need to update the gamedata some maps such as the {Dead Center}-{mall} and {Passing} boomers who are bombs do not blow up anymore they become god like and just keep slapping survivors lol
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sonic155
Senior Member
Join Date: Mar 2019
Old 07-06-2022 , 03:05   Re: [L4D2] Nauseating Boomer
Reply With Quote #60

If this plugin is used with { [L4D2] Leaker Boomer Enable v1.3.4 } ~ https://forums.alliedmods.net/showthread.php?p=2768061 ~ it will crash with this code


L 07/05/2022 - 23:58:01: [SM] Blaming: L4D2 Nauseating Boomer.smx
L 07/05/2022 - 23:58:01: [SM] Call stack trace:
L 07/05/2022 - 23:58:01: [SM] [0] AcceptEntityInput
L 07/05/2022 - 23:58:01: [SM] [1] Line 934, L4D2 Nauseating Boomer.sp:amageHook
L 07/05/2022 - 23:58:01: [SM] [2] Line 595, L4D2 Nauseating Boomer.sp::BoomerAbility_BileBlast
L 07/05/2022 - 23:58:01: [SM] [3] Line 456, L4D2 Nauseating Boomer.sp::Event_PlayerDeath
L 07/05/2022 - 23:58:01: [SM] [5] Event.Fire
L 07/05/2022 - 23:58:01: [SM] [6] Line 226, l4d2_leaker_boomer.sp::OnTakeDamage
L 07/05/2022 - 23:58:01: [SM] [8] AcceptEntityInput
L 07/05/2022 - 23:58:01: [SM] [9] Line 934, L4D2 Nauseating Boomer.sp:amageHook
L 07/05/2022 - 23:58:01: [SM] [10] Line 595, L4D2 Nauseating Boomer.sp::BoomerAbility_BileBlast
L 07/05/2022 - 23:58:01: [SM] [11] Line 456, L4D2 Nauseating Boomer.sp::Event_PlayerDeath
L 07/05/2022 - 23:58:01: [SM] [13] Event.Fire
L 07/05/2022 - 23:58:01: [SM] [14] Line 226, l4d2_leaker_boomer.sp::OnTakeDamage
L 07/05/2022 - 23:58:01: [SM] [16] AcceptEntityInput
L 07/05/2022 - 23:58:01: [SM] [17] Line 934, L4D2 Nauseating Boomer.sp:amageHook
L 07/05/2022 - 23:58:01: [SM] [18] Line 595, L4D2 Nauseating Boomer.sp::BoomerAbility_BileBlast
L 07/05/2022 - 23:58:01: [SM] [19] Line 456, L4D2 Nauseating Boomer.sp::Event_PlayerDeath
L 07/05/2022 - 23:58:01: [SM] [21] Event.Fire
L 07/05/2022 - 23:58:01: [SM] [22] Line 226, l4d2_leaker_boomer.sp::OnTakeDamage
L 07/05/2022 - 23:58:01: [SM] [24] AcceptEntityInput
L 07/05/2022 - 23:58:01: [SM] [25] Line 934, L4D2 Nauseating Boomer.sp:amageHook
L 07/05/2022 - 23:58:01: [SM] [26] Line 595, L4D2 Nauseating Boomer.sp::BoomerAbility_BileBlast
L 07/05/2022 - 23:58:01: [SM] [27] Line 456, L4D2 Nauseating Boomer.sp::Event_PlayerDeath
L 07/05/2022 - 23:58:01: [SM] [29] Event.Fire
L 07/05/2022 - 23:58:01: [SM] [30] Line 226, l4d2_leaker_boomer.sp::OnTakeDamage
L 07/05/2022 - 23:58:01: [SM] [32] AcceptEntityInput
L 07/05/2022 - 23:58:01: [SM] [33] Line 934, L4D2 Nauseating Boomer.sp:amageHook
L 07/05/2022 - 23:58:01: [SM] [34] Line 595, L4D2 Nauseating Boomer.sp::BoomerAbility_BileBlast
L 07/05/2022 - 23:58:01: [SM] [35] Line 456, L4D2 Nauseating Boomer.sp::Event_PlayerDeath
L 07/05/2022 - 23:58:01: [SM] [37] Event.Fire
L 07/05/2022 - 23:58:01: [SM] [38] Line 226, l4d2_leaker_boomer.sp::OnTakeDamage
L 07/05/2022 - 23:58:01: [SM] [40] AcceptEntityInput
L 07/05/2022 - 23:58:01: [SM] [41] Line 934, L4D2 Nauseating Boomer.sp:amageHook
L 07/05/2022 - 23:58:01: [SM] [42] Line 595, L4D2 Nauseating Boomer.sp::BoomerAbility_BileBlast
L 07/05/2022 - 23:58:01: [SM] [43] Line 456, L4D2 Nauseating Boomer.sp::Event_PlayerDeath
L 07/05/2022 - 23:58:01: [SM] [45] Event.Fire
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