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[L4D] Vomit Extinguishing


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Number Six
Senior Member
Join Date: Dec 2008
Old 09-01-2009 , 21:22   Re: [L4D] Vomit Extinguishing
Reply With Quote #11

Quote:
Originally Posted by olj View Post
This plugin hasn't anything related to fire or explosion functions.

It only Extinguish Client if appropriate conditions are met. You can check the code.

Try to test it without all plugins except for base ones.
explosion or vomit = fired infected on the radius .
Possibly trouble :
-splash damages
-blind luck
-jerrith upgrades ??
-Others ??

Tested more tomorrow for you help .
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olj
Veteran Member
Join Date: Jun 2009
Old 09-02-2009 , 03:11   Re: [L4D] Vomit Extinguishing
Reply With Quote #12

I'm using both splash damage and blind luck. There is no problem with these.

And get KrX Upgrades. The new 1.1.5 version works like charm, really. Why you still using this one? Maybe thats the problem, i dont know.

Also post your SM version.
And the last one, you should type "sm plugins list" in console and COPY-PASTE result here. This will be more useful for plugin makers to tell what can cause problems.
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286
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Join Date: Aug 2009
Old 09-02-2009 , 03:12   Re: [L4D] Vomit Extinguishing
Reply With Quote #13

-jerrith upgrades ??

- Fixed bug with incendiary ammo that occured in most games. (Thanks for the log, Number Six)

maybe
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olj
Veteran Member
Join Date: Jun 2009
Old 09-02-2009 , 03:22   Re: [L4D] Vomit Extinguishing
Reply With Quote #14

Yeah, the jerrith upgrades has bugged incendiary ammo. I hope you know about "witch bug", do you? That was main reason why we all wanted KrX to rework it.
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bakentake
Junior Member
Join Date: Aug 2009
Old 09-02-2009 , 05:32   Re: [L4D] Vomit Extinguishing
Reply With Quote #15

So far it seems to work great, although to confirm it, its only if you boom not explode correct?
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D1maxa
Member
Join Date: Dec 2008
Old 09-02-2009 , 06:30   Re: [L4D] Vomit Extinguishing
Reply With Quote #16

Code:
if ((!IsValidClient(client))||(GetClientTeam(client)!=3))
        {
            VomitTimer[client] = INVALID_HANDLE;
            return Plugin_Stop;
        }
to remove errors from error logs.

will u add Extinguishing during boomer explosion? (detect boomer's death and distance from him to other infected players)
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 09-02-2009 , 06:46   Re: [L4D] Vomit Extinguishing
Reply With Quote #17

I'd decrease VomitTimerFunction's Interval. 0.1 seems a little heavy on netstats. I mean, look at Valves Puke, it has a Checking Interval of 1 Second or something.
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olj
Veteran Member
Join Date: Jun 2009
Old 09-02-2009 , 07:09   Re: [L4D] Vomit Extinguishing
Reply With Quote #18

Quote:
Originally Posted by D1maxa View Post
Code:
if ((!IsValidClient(client))||(GetClientTeam(client)!=3))
        {
            VomitTimer[client] = INVALID_HANDLE;
            return Plugin_Stop;
        }
to remove errors from error logs.

will u add Extinguishing during boomer explosion? (detect boomer's death and distance from him to other infected players)
I got these errors too. And thats exactly way of how this should be fixed, i wll add it soon. And yes its on "TO DO" list, just need to get home first.
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Last edited by olj; 09-02-2009 at 07:16.
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olj
Veteran Member
Join Date: Jun 2009
Old 09-02-2009 , 07:15   Re: [L4D] Vomit Extinguishing
Reply With Quote #19

Quote:
Originally Posted by AtomicStryker View Post
I'd decrease VomitTimerFunction's Interval. 0.1 seems a little heavy on netstats. I mean, look at Valves Puke, it has a Checking Interval of 1 Second or something.
If you're sure it will cause heavy loading, yes. But i rather add a convar, and set default value to 0.2 or 0.3.

This depends on puking time. If you puke for 1 second only, 1 sec timer will allow to extinguish only 1 special infected (if you aim him properly) , which is not good.

0.1 sec timer will allow you to extinguish 10 SI or try to extinguish one infected 10 times (considering your puking lasts 1 second.) A good idea would be to make it constant like "z_vomit_duration/5" or add a cvar for that.
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Dragonshadow
BANNED
Join Date: Jun 2008
Old 09-02-2009 , 10:45   Re: [L4D] Vomit Extinguishing
Reply With Quote #20

Soo... anyone know the radius of the boomer explosion?
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