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[L4D/L4D2] Infected Bots Control (1.0.0)


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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 08-22-2009 , 17:32   Re: [L4D] VS Infected Bots (1.7.4)
Reply With Quote #141

Quote:
Originally Posted by mi123645 View Post
@Whosat
There is now a cvar in 1.7.5 to turn off the stat board. Also !js to join the survivors is in 1.7.5. I'm working on making a silent command for admins now.
sm_ji in the console already works, and is silent. Just isn't a chat trigger. Would /ji be silent? I always forget if ! or / is the silent one. !ji and /ji already both work, since any sm_COMMAND has a !COMMAND or /COMMAND chat trigger built in.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 08-22-2009 , 20:06   Re: [L4D] VS Infected Bots (1.7.4)
Reply With Quote #142

Quote:
Originally Posted by crazydog View Post
sm_ji in the console already works, and is silent. Just isn't a chat trigger. Would /ji be silent? I always forget if ! or / is the silent one. !ji and /ji already both work, since any sm_COMMAND has a !COMMAND or /COMMAND chat trigger built in.
lol, that confused me.
i think he means a way for admins to switch survivors to infected.

today i played with a friend and we didn't make it to the finale, but i dunno if the tank spaens get affected by another players, but what i do know is that the panic events didn't start earlier, in fact the bots have problems finding some of them, but nothing really serious.

Last edited by LTR.2; 08-22-2009 at 20:13.
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Whosat
Senior Member
Join Date: Nov 2007
Location: Singapore
Old 08-22-2009 , 21:43   Re: [L4D] VS Infected Bots (1.7.4)
Reply With Quote #143

Quote:
Originally Posted by crazydog View Post
sm_ji in the console already works, and is silent. Just isn't a chat trigger. Would /ji be silent? I always forget if ! or / is the silent one. !ji and /ji already both work, since any sm_COMMAND has a !COMMAND or /COMMAND chat trigger built in.
/ is the silent one, ! is the noisy one haha (doesn't block the word '!ji' appearing on players' chat)
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Kraizen
Member
Join Date: Aug 2009
Old 08-23-2009 , 03:08   Re: [L4D] VS Infected Bots (1.7.4)
Reply With Quote #144

God every time i get here theres a new version hehe

It works exceptionally well, but certain peculiarities of my server defeat it. I still havent figured out how to get a 6 infected vs 5 survivor superversus running with bots, upgrades and pillzaddiction.

This is not the fault of the plugin, its some stuff i need to tweak

Works fine for and standard size server though
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Dona_1942
Junior Member
Join Date: Aug 2009
Old 08-24-2009 , 10:14   Re: [L4D] VS Infected Bots (1.7.4)
Reply With Quote #145

Any idea when the 1.7.5 might come out?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 08-26-2009 , 14:30   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #146

Yaaay!
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Number Six
Senior Member
Join Date: Dec 2008
Old 08-26-2009 , 16:13   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #147

Finaly ............. A GREAT release !

A little suggest , possibly add message for players in next future version , advert players if 2 tanks or more cvar allowed , same AtomicStryker plugin double tank advert .
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 08-26-2009 , 16:44   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #148

I'm testing it now! Will let you know if I find any bugs.

Also for the next version, add a cvar to enable/disable the infected life stats.
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Blu3star
Member
Join Date: Jul 2009
Old 08-26-2009 , 16:47   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #149

Thank you. Been waiting for this release for a long time.
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 08-26-2009 , 16:51   Re: [L4D] Infected Bots (1.7.5)
Reply With Quote #150

Is this:
Quote:
Originally Posted by Crazydog
Would it be possible to catch when an SI is spawned by the director, block it, and have the plugin spawn it?
included in this version?

I ask because the spawn timer is still existent.

Last edited by crazydog; 08-26-2009 at 17:14.
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