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Sank Sounds (Luke Sankey) (v1.8.4)


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ChokoFanT
Junior Member
Join Date: Nov 2004
Old 11-17-2004 , 14:59  
Reply With Quote #101

Hm i have done both, added the sound in /misc and in .CFG file and used command in game.

About modules, i have ENGINE and Cstrike running, i dont know if that could cous any trouble.

Is it simply a question about Versions of amxX mod?

Can you test it on a 0.16 server??

or can we talk on #IRC?
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 11-17-2004 , 16:05  
Reply With Quote #102

its not a modul, i have engine fakemeta fun and on opfor cstrike and on NS ns module (0.2)

i tried with 0.16 (no modules cause with it crashed my server [didnt wanted to search for fix]) and it works perfect

i dont have irq but ICQ and MSN
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ChokoFanT
Junior Member
Join Date: Nov 2004
Old 11-18-2004 , 07:08  
Reply With Quote #103

Ok I put in some more sounds in .CFG checked that i had them in sound/misc. when i restarted server i looked in console and this message came:

L 11/18/2004 - 12:59:17: [AMXX] Invalid plugin (plugin "sank_sounds.amxx")

I havent notist this message before, so...
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karlos
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Join Date: Apr 2004
Location: Germany/Poland
Old 11-24-2004 , 16:49  
Reply With Quote #104

UPDATE (v 1.2) :
- added mp3 support (they have to be in <Mod-Dir>/sound too) (engine module needed therefore)
- changed the way of initializing each sound file (if bad file it wont be loaded and error msg will be printed) (this should prevent some errors)
especially the probs with spaces have GONE , u can use spaces where u want (if inside a wav make sure this wav has a space there )
- changed SND_KICK to SND_MAX
- increased default defines ( words: 40 - > 80 / each wavs: 10 -> 14 / file chars: 30 -> 60 )



PS:
Quote:
Originally Posted by karlos
when u add a sound ingame u cant use it as its not precached
that was wrong, u can use the sounds but other player who dont have this file (thats why it is precached) wont hear it
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Sam
Junior Member
Join Date: Sep 2004
Location: Germany
Old 11-25-2004 , 15:39  
Reply With Quote #105

It still doesn't work on my server.

- I installed amxmodx 1.0 (works fine)
- I pushed sank_sounds.amxx into the plugins-folder, snd-list.cfg into configs and the wav-files into sound/misc
- I added sank_sounds.amxx in plugins.ini

After rebooting the server, amx_plugins says "Sank Sounds Plugi 1.2 Luke Sankey, Hun sank_sounds.amx running"

amx_sound_help shows all keywords but if I write a keyword in the chat nothing happens.

This is my snd-list.cfg

Code:
# TimeStamp:		02:27 July 08, 2001
# File created by:	Admin
# Important parameters:
SND_MAX;		20
SND_WARN;		17
SND_JOIN;		
SND_EXIT;		misc/playerleft.wav
SND_DELAY;		0
SND_SPLIT;		0
EXACT_MATCH;		1
ADMINS_ONLY;		0


# Word/Wav combinations:
woohoo;		misc/woohoo.wav;misc/woohoo2.wav
crap;		misc/awwcrap.wav;misc/awwcrap2.wav;misc/awwman.wav
ha ha;		misc/haha.wav
doh; 		misc/doh.wav;misc/doh2.wav;misc/doh3.wav;misc/doh4.wav;misc/doh5.wav;misc/doh7.wav;@misc/dohoo.wav;@misc/dohnuts.wav
bud;		misc/bud.wav
weis;		misc/weis.wav
er;		misc/er.wav
ouch;		misc/ow.wav
we're doomed; 	misc/doomed.wav
hi;		misc/hi.wav
taliban;		misc/taliban.wav
ice;		misc/ice.wav
iceman;		misc/ice.wav
lol;		misc/nichtlachen.wav
aol;		misc/aol.wav
last round; 	misc/beback.wav
bye;		misc/bye_love.wav
come again; 	misc/comeagain.wav
goodbye; 		misc/goodbye.wav
got to go; 	misc/gtg.wav
hello; 		misc/hibabe.wav
hi man;  		misc/himan.wav
au; 		misc/ow.wav
i'm full of chocolate; 	misc/schoki.wav
tick tock; 		misc/tick_tock_1b.wav;misc/tick_tock_2b.wav;misc/tick_tock_3b.wav
Since my last post in this thread, i had installed adminmod and sank_sounds for that mod, and it worked fine. So I think I'm not to stupid to install mods and plugins
But in adminmod I had to write file_access_read 1 and file_access_write 1 to make sank_sounds working.
Do I have to do anything like this in amxmodx, too?
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 11-25-2004 , 17:06  
Reply With Quote #106

Quote:
Originally Posted by Sam
But in adminmod I had to write file_access_read 1 and file_access_write 1 to make sank_sounds working.
Do I have to do anything like this in amxmodx, too?
this was a adminmod specific thing
not used in amxX

1) have u checked console or logs for errors?

2) "doh; misc/doh.wav;misc/doh2.wav;misc/doh3.wav;misc/doh4.wav;misc/doh5.wav;misc/doh7.wav;@misc/dohoo.wav;@misc/dohnuts.wav"
the @ is only for words not for wavs

3) can u give me server ip so i could join and see it ?
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Sam
Junior Member
Join Date: Sep 2004
Location: Germany
Old 11-25-2004 , 17:12  
Reply With Quote #107

I deleted the @s and reloaded the snd-list.cfg. But nothing changes.

The IP is: 81.169.174.44:27015
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karlos
Veteran Member
Join Date: Apr 2004
Location: Germany/Poland
Old 11-25-2004 , 18:29  
Reply With Quote #108

UPDATE (hotfix) v1.2.1
fixes a bug where when mp3 support was enabled plug tried to play wav via mp3 command (cause of a dump mistake )

plz redownload to prevent wavs not being played
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Sam
Junior Member
Join Date: Sep 2004
Location: Germany
Old 11-25-2004 , 23:12  
Reply With Quote #109

Thx for this Update!

Now it works fine!
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jusltoco
Member
Join Date: Jul 2004
Old 12-04-2004 , 22:25  
Reply With Quote #110

hey how can i get more sounds to play i see default is 80 but i have about 600 anyways i changed what i needed too and it compiled but crashed my server this what my error log said

L 12/04/2004 - 20:06:52: [sank_sounds.amxx] Sank Sound Plugin >> Sound list truncated. Increase MAX KEYWORDS
L 12/04/2004 - 20:06:52: [sank_sounds.amxx] Sank Sound Plugin >> Stopped parsing addons/amxmodx/configs/SND-LIST.CFG file

L 12/04/2004 - 20:06:52: [sank_sounds.amxx] Sank Sound Plugin >> Sound quota set to 20

what do i need to change ??
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