Senior Member
|
11-27-2015
, 13:27
Re: How to Code Shotgun Reload for CS
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#14
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hey guys. sorry i took so long. i didn't want to post after i've actually done something, and i'm currently busy with my new job. anyway.
so here's the problem: i took SkumTomteN's posted code and put it on my code. BUT i removed these two things:
Code:
//RegisterHam(Ham_Weapon_Reload, weapon_supershorty, "fw_Weapon_Reload")
//RegisterHam(Ham_Weapon_Reload, weapon_supershorty, "fw_Weapon_Reload_Post", 1)
which i think would conflict with the copied code. but when I do that, the plugin compiles but i can't enter the command to get the gun, as if the plugin does not exist. I've checked "plugins.ini" and it is listed there. I can't even test the gun.
Can someone check the whole code i uploaded and see what's the problem? Why removing those 2 renders the plugin useless?...
Here's what I got so far:
Code:
#include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
// #include <orpheu>
#define PLUGIN "Serbu Super Shorty"
#define VERSION "1.0"
#define AUTHOR "Sneaky.amxx, MeRcyLeZZ, Arkshine"
#define V_MODEL "models/v_supershorty.mdl"
#define P_MODEL "models/p_supershorty.mdl"
#define W_MODEL "models/w_supershorty.mdl"
#define CSW_SUPERSHORTY CSW_M3
#define weapon_supershorty "weapon_m3"
#define m_pPlayer 41
#define m_flNextPrimaryAttack 46
#define m_flTimeWeaponIdle 48
#define m_fInSpecialReload 55
#define m_rgPlayerAmmoSlot 376
#define m_flNextAttack 83
#define DAMAGE 25
#define CLIP 3
#define BPAMMO 32
#define RATEOFIRE 0.9
#define RECOIL 1.3
#define RELOAD_TIME 1.75
#define TEAM 2 // 1-T, 2-CT, 0-Both
#define WALKSPEED 5
#define PRICE 2200
#define SHOOT_ANIM random_num(1, 2)
#define DRAW_ANIM 6
#define RELOAD_START 5
#define RELOAD_INSERT 3
#define RELOAD_END 4
#define BODY_NUM 0
#define WEAPON_SECRETCODE 852345
#define WEAPON_EVENT "events/m3.sc"
#define OLD_W_MODEL "models/w_m3.mdl"
#define FIRE_SOUND "weapons/supershorty-1.wav"
new MsgIndexWeaponList, g_allowedteam
new g_hasYourvariable[33], g_Had_Weapon, g_Old_Weapon[33], Float:g_Recoil[33][3], g_Clip[33]
new g_weapon_event, g_ShellId, g_SmokePuff_SprId
new g_HamBot, g_Msg_CurWeapon, g_msgMoney, g_msgBlinkAcct
const PLAYER_IN_BUYZONE = (1<<0)
const OFFSET_CSMONEY = 115
const OFFSET_MAPZONE = 235
const OFFSET_CSTEAMS = 114
// MACROS
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
#define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_CmdStart, "fw_CmdStart")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_World")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_supershorty, "fw_Weapon_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_supershorty, "fw_Weapon_PrimaryAttack_Post", 1)
RegisterHam(Ham_Item_AddToPlayer, weapon_supershorty, "fw_Item_AddToPlayer_Post", 1)
RegisterHam(Ham_Weapon_Reload, "weapon_supershorty", "OnWeaponReload");
RegisterHam(Ham_Weapon_WeaponIdle, "weapon_supershorty", "OnWeaponIdle");
//RegisterHam(Ham_Weapon_Reload, weapon_supershorty, "fw_Weapon_Reload")
//RegisterHam(Ham_Weapon_Reload, weapon_supershorty, "fw_Weapon_Reload_Post", 1)
RegisterHam(Ham_Item_PostFrame, weapon_supershorty, "fw_Item_PostFrame")
MsgIndexWeaponList = get_user_msgid("WeaponList");
g_Msg_CurWeapon = get_user_msgid("CurWeapon")
g_msgMoney = get_user_msgid("Money")
g_msgBlinkAcct = get_user_msgid("BlinkAcct")
register_clcmd("weapon_supershorty", "ClientCommand_SelectWeapon");
register_concmd("supershorty", "Get_Weapon")
register_clcmd("say /supershorty", "Get_Weapon")
}
public plugin_precache()
{
precache_generic("sprites/weapon_supershorty.txt");
precache_generic("sprites/640hudap02.spr");
precache_generic("sprites/640hudap02_s.spr");
precache_generic("sprites/ap-rounds01.spr");
engfunc(EngFunc_PrecacheModel, V_MODEL)
engfunc(EngFunc_PrecacheModel, P_MODEL)
engfunc(EngFunc_PrecacheModel, W_MODEL)
engfunc(EngFunc_PrecacheSound, FIRE_SOUND)
g_SmokePuff_SprId = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr")
g_ShellId = engfunc(EngFunc_PrecacheModel, "models/rshell.mdl")
register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
}
public fw_PrecacheEvent_Post(type, const name[])
{
if(equal(WEAPON_EVENT, name))
g_weapon_event = get_orig_retval()
}
public client_putinserver(id)
{
if(!g_HamBot && is_user_bot(id))
{
g_HamBot = 1
set_task(0.1, "Do_RegisterHam", id)
}
}
public Do_RegisterHam(id)
{
RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack_Player")
}
public Get_Weapon(id)
{
if(!is_user_alive(id)) return
if (!fm_get_user_buyzone(id)) return
// Check if the player is on a restricted team
g_allowedteam = TEAM
if (g_allowedteam > 0 && g_allowedteam != fm_get_user_team(id))
{
return
}
// Check that player has the money
if (fm_get_user_money(id) < PRICE)
{
client_print(id, print_center, "#Cstrike_TitlesTXT_Not_Enough_Money")
// Blink money
message_begin(MSG_ONE_UNRELIABLE, g_msgBlinkAcct, _, id)
write_byte(2) // times
message_end()
return
}
// Player tries to buy the same gun
if(get_user_weapon(id) == CSW_SUPERSHORTY)
{
client_print(id, print_center, "#Cstrike_Already_Own_Weapon")
return
}
// Drop Other Weapons on Purchase
if(get_user_weapon(id) != CSW_SUPERSHORTY)
{
if (user_has_weapon(id, CSW_XM1014)) client_cmd(id, "drop weapon_xm1014"); else
if (user_has_weapon(id, CSW_TMP)) client_cmd(id, "drop weapon_tmp"); else
if (user_has_weapon(id, CSW_MAC10)) client_cmd(id, "drop weapon_mac10"); else
if (user_has_weapon(id, CSW_MP5NAVY)) client_cmd(id, "drop weapon_mp5navy"); else
if (user_has_weapon(id, CSW_UMP45)) client_cmd(id, "drop weapon_ump45"); else
if (user_has_weapon(id, CSW_P90)) client_cmd(id, "drop weapon_p90"); else
if (user_has_weapon(id, CSW_GALIL)) client_cmd(id, "drop weapon_galil"); else
if (user_has_weapon(id, CSW_FAMAS)) client_cmd(id, "drop weapon_famas"); else
if (user_has_weapon(id, CSW_AK47)) client_cmd(id, "drop weapon_ak47"); else
if (user_has_weapon(id, CSW_M4A1)) client_cmd(id, "drop weapon_m4a1"); else
if (user_has_weapon(id, CSW_AUG)) client_cmd(id, "drop weapon_aug"); else
if (user_has_weapon(id, CSW_SG552)) client_cmd(id, "drop weapon_sg552"); else
if (user_has_weapon(id, CSW_SCOUT)) client_cmd(id, "drop weapon_scout"); else
if (user_has_weapon(id, CSW_AWP)) client_cmd(id, "drop weapon_awp"); else
if (user_has_weapon(id, CSW_SG550)) client_cmd(id, "drop weapon_sg550"); else
if (user_has_weapon(id, CSW_G3SG1)) client_cmd(id, "drop weapon_g3sg1"); else
if (user_has_weapon(id, CSW_M249)) client_cmd(id, "drop weapon_m249"); else
client_cmd(id, "drop weapon_shield");
}
Set_BitVar(g_Had_Weapon, id)
fm_give_item(id, weapon_supershorty)
// Set Ammo
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_SUPERSHORTY)
if(pev_valid(Ent)) cs_set_weapon_ammo(Ent, CLIP)
engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, g_Msg_CurWeapon, {0, 0, 0}, id)
write_byte(1)
write_byte(CSW_SUPERSHORTY)
write_byte(CLIP)
message_end()
// Calculate new money amount
static newmoney
newmoney = fm_get_user_money(id) - PRICE
// Update money offset
fm_set_user_money(id, newmoney)
// Update money on HUD
message_begin(MSG_ONE, g_msgMoney, _, id)
write_long(newmoney) // amount
write_byte(1) // flash
message_end()
}
public Remove_Weapon(id)
{
UnSet_BitVar(g_Had_Weapon, id)
}
public ClientCommand_SelectWeapon(id)
{
engclient_cmd(id, weapon_supershorty);
return PLUGIN_HANDLED
}
public Event_CurWeapon(id)
{
if(!is_user_alive(id))
return
static CSWID; CSWID = read_data(2)
if((CSWID == CSW_SUPERSHORTY && g_Old_Weapon[id] != CSW_SUPERSHORTY) && Get_BitVar(g_Had_Weapon, id))
{
set_pev(id, pev_viewmodel2, V_MODEL)
set_pev(id, pev_weaponmodel2, "")
set_weapon_anim(id, DRAW_ANIM)
Draw_NewWeapon(id, CSWID)
set_user_maxspeed(id, get_user_maxspeed(id)-WALKSPEED);
} else if((CSWID == CSW_SUPERSHORTY && g_Old_Weapon[id] == CSW_SUPERSHORTY) && Get_BitVar(g_Had_Weapon, id)) {
static Ent; Ent = fm_get_user_weapon_entity(id, CSW_SUPERSHORTY)
if(!pev_valid(Ent))
{
g_Old_Weapon[id] = get_user_weapon(id)
return
}
set_pdata_float(Ent, 46, get_pdata_float(Ent, 46, 4) * RATEOFIRE, 4)
} else if(CSWID != CSW_SUPERSHORTY && g_Old_Weapon[id] == CSW_SUPERSHORTY) Draw_NewWeapon(id, CSWID)
g_Old_Weapon[id] = get_user_weapon(id)
}
public Draw_NewWeapon(id, CSW_ID)
{
if(CSW_ID == CSW_SUPERSHORTY)
{
static ent
ent = fm_get_user_weapon_entity(id, CSW_SUPERSHORTY)
if(pev_valid(ent) && Get_BitVar(g_Had_Weapon, id))
{
set_pev(ent, pev_effects, pev(ent, pev_effects) &~ EF_NODRAW)
engfunc(EngFunc_SetModel, ent, P_MODEL)
set_pev(ent, pev_body, BODY_NUM)
}
} else {
static ent
ent = fm_get_user_weapon_entity(id, CSW_SUPERSHORTY)
if(pev_valid(ent)) set_pev(ent, pev_effects, pev(ent, pev_effects) | EF_NODRAW)
}
}
public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
if(!is_user_alive(id))
return FMRES_IGNORED
if(get_user_weapon(id) == CSW_SUPERSHORTY && Get_BitVar(g_Had_Weapon, id))
set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
return FMRES_HANDLED
}
public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
if (!is_user_connected(invoker))
return FMRES_IGNORED
if(get_user_weapon(invoker) != CSW_SUPERSHORTY || !Get_BitVar(g_Had_Weapon, invoker))
return FMRES_IGNORED
if(eventid != g_weapon_event)
return FMRES_IGNORED
engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
set_weapon_anim(invoker, SHOOT_ANIM)
emit_sound(invoker, CHAN_WEAPON, FIRE_SOUND, VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
Eject_Shell(invoker, g_ShellId, 0.0)
return FMRES_SUPERCEDE
}
public fw_SetModel(entity, model[])
{
if(!pev_valid(entity))
return FMRES_IGNORED
static Classname[32]
pev(entity, pev_classname, Classname, sizeof(Classname))
if(!equal(Classname, "weaponbox"))
return FMRES_IGNORED
static iOwner
iOwner = pev(entity, pev_owner)
if(equal(model, OLD_W_MODEL))
{
static weapon; weapon = fm_find_ent_by_owner(-1, weapon_supershorty, entity)
if(!pev_valid(weapon))
return FMRES_IGNORED;
if(Get_BitVar(g_Had_Weapon, iOwner))
{
Remove_Weapon(iOwner)
set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
engfunc(EngFunc_SetModel, entity, W_MODEL)
set_pev(entity, pev_body, BODY_NUM)
return FMRES_SUPERCEDE
}
}
return FMRES_IGNORED;
}
public fw_CmdStart(id, uc_handle, seed)
{
if(!is_user_alive(id))
return
if(!Get_BitVar(g_Had_Weapon, id) || get_user_weapon(id) != CSW_SUPERSHORTY)
return
}
public fw_TraceAttack_World(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
if(!is_user_connected(Attacker))
return HAM_IGNORED
if(get_user_weapon(Attacker) != CSW_SUPERSHORTY || !Get_BitVar(g_Had_Weapon, Attacker))
return HAM_IGNORED
static Float:flEnd[3], Float:vecPlane[3]
get_tr2(Ptr, TR_vecEndPos, flEnd)
get_tr2(Ptr, TR_vecPlaneNormal, vecPlane)
Make_BulletHole(Attacker, flEnd, Damage)
Make_BulletSmoke(Attacker, Ptr)
SetHamParamFloat(3, float(DAMAGE))
return HAM_IGNORED
}
public fw_TraceAttack_Player(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
if(!is_user_connected(Attacker))
return HAM_IGNORED
if(get_user_weapon(Attacker) != CSW_SUPERSHORTY || !Get_BitVar(g_Had_Weapon, Attacker))
return HAM_IGNORED
SetHamParamFloat(3, float(DAMAGE))
return HAM_IGNORED
}
public fw_Weapon_PrimaryAttack(Ent)
{
static id; id = pev(Ent, pev_owner)
pev(id, pev_punchangle, g_Recoil[id])
return HAM_IGNORED
}
public fw_Weapon_PrimaryAttack_Post(Ent)
{
static id; id = pev(Ent, pev_owner)
if(Get_BitVar(g_Had_Weapon, id))
{
static Float:Push[3]
pev(id, pev_punchangle, Push)
xs_vec_sub(Push, g_Recoil[id], Push)
xs_vec_mul_scalar(Push, RECOIL, Push)
xs_vec_add(Push, g_Recoil[id], Push)
set_pev(id, pev_punchangle, Push)
}
}
public fw_Item_AddToPlayer_Post(ent, id)
{
if(!pev_valid(ent))
return HAM_IGNORED
if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
{
Set_BitVar(g_Had_Weapon, id)
set_pev(ent, pev_impulse, 0)
}
message_begin( MSG_ONE, MsgIndexWeaponList, .player = id);
write_string(g_Had_Weapon ? "weapon_supershorty" : "weapon_m3"); // WeaponName
write_byte(5); // PrimaryAmmoID
write_byte(BPAMMO); // PrimaryAmmoMaxAmount
write_byte(-1); // SecondaryAmmoID
write_byte(-1); // SecondaryAmmoMaxAmount
write_byte(0); // SlotID (0...N)
write_byte(5); // NumberInSlot (1...N)
write_byte(g_Had_Weapon ? CSW_SUPERSHORTY : CSW_M3); // WeaponID
write_byte(0); // Flags
message_end();
return HAM_HANDLED
}
public fw_Item_PostFrame(ent)
{
if(!pev_valid(ent))
return HAM_IGNORED
static id
id = pev(ent, pev_owner)
if(is_user_alive(id) && Get_BitVar(g_Had_Weapon, id))
{
static Float:flNextAttack; flNextAttack = get_pdata_float(id, 83, 5)
static bpammo; bpammo = cs_get_user_bpammo(id, CSW_SUPERSHORTY)
static iClip; iClip = get_pdata_int(ent, 51, 4)
static fInReload; fInReload = get_pdata_int(ent, 54, 4)
if(fInReload && flNextAttack <= 0.0)
{
static temp1; temp1 = min(CLIP - iClip, bpammo)
set_pdata_int(ent, 51, iClip + temp1, 4)
cs_set_user_bpammo(id, CSW_SUPERSHORTY, bpammo - temp1)
set_pdata_int(ent, 54, 0, 4)
fInReload = 0
}
}
return HAM_IGNORED
}
public OnWeaponReload(pWeapon)
{
new pPlayer = get_pdata_cbase(pWeapon, m_pPlayer, 4);
if (!g_hasYourvariable[pPlayer])
return HAM_IGNORED;
new iClip = cs_get_weapon_ammo(pWeapon);
if (iClip >= CLIP)
return HAM_SUPERCEDE;
new iAmmoIndex = ExecuteHamB(Ham_Item_PrimaryAmmoIndex, pWeapon);
new rgAmmo = get_pdata_int(pPlayer, m_rgPlayerAmmoSlot + iAmmoIndex);
if (rgAmmo <= 0)
return HAM_SUPERCEDE;
if (get_pdata_float(pWeapon, m_flNextPrimaryAttack, 4) > 0.0)
return HAM_SUPERCEDE;
switch (get_pdata_int(pWeapon, m_fInSpecialReload, 4))
{
case 0:
{
set_weapon_anim(pPlayer, RELOAD_START);
set_pdata_int(pWeapon, m_fInSpecialReload, 1, 4);
set_pdata_float(pPlayer, m_flNextAttack, 0.6); //this control reload speed
set_pdata_float(pWeapon, m_flTimeWeaponIdle, 0.6, 4); //this one too
set_pdata_float(pWeapon, m_flNextPrimaryAttack, 1.0, 4);
return HAM_SUPERCEDE;
}
case 1:
{
if (get_pdata_float(pWeapon, m_flTimeWeaponIdle, 4) > 0.0)
return HAM_SUPERCEDE;
set_pdata_int(pWeapon, m_fInSpecialReload, 2, 4);
//Play "shell insert" sound here if you want
set_weapon_anim(pPlayer, RELOAD_INSERT);
set_pdata_float(pWeapon, m_flTimeWeaponIdle, 0.5, 4);
}
case 2:
{
cs_set_weapon_ammo(pWeapon, ++iClip);
set_pdata_int(pPlayer, m_rgPlayerAmmoSlot + iAmmoIndex, --rgAmmo);
set_pdata_int(pWeapon, m_fInSpecialReload, 1, 4);
}
}
return HAM_SUPERCEDE;
}
public OnWeaponIdle(pWeapon)
{
if (get_pdata_float(pWeapon, m_flTimeWeaponIdle, 4) > 0.0)
return HAM_IGNORED;
new pPlayer = get_pdata_cbase(pWeapon, m_pPlayer, 4);
if (!g_hasYourvariable[pPlayer])
return HAM_IGNORED;
new iClip = cs_get_weapon_ammo(pWeapon);
new fInSpecialReload = get_pdata_int(pWeapon, m_fInSpecialReload, 4);
new rgAmmo = get_pdata_int(pPlayer, m_rgPlayerAmmoSlot +
ExecuteHamB(Ham_Item_PrimaryAmmoIndex, pWeapon));
if (iClip == 0 && fInSpecialReload == 0 && rgAmmo > 0)
{
OnWeaponReload(pWeapon);
return HAM_SUPERCEDE;
}
else if (fInSpecialReload != 0)
{
if (iClip != CLIP && rgAmmo > 0)
{
OnWeaponReload(pWeapon);
}
else
{
set_weapon_anim(pPlayer, RELOAD_END);
//play reload end sound here if you need
set_pdata_int(pWeapon, m_fInSpecialReload, 0, 4);
set_pdata_float(pWeapon, m_flTimeWeaponIdle, 1.5, 4);
}
return HAM_SUPERCEDE;
}
return HAM_IGNORED;
}
stock Make_BulletHole(id, Float:Origin[3], Float:Damage)
{
// Find target
static Decal; Decal = random_num(41, 45)
static LoopTime;
if(Damage > 100.0) LoopTime = 2
else LoopTime = 1
for(new i = 0; i < LoopTime; i++)
{
// Put decal on "world" (a wall)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_WORLDDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_byte(Decal)
message_end()
// Show sparcles
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_GUNSHOTDECAL)
engfunc(EngFunc_WriteCoord, Origin[0])
engfunc(EngFunc_WriteCoord, Origin[1])
engfunc(EngFunc_WriteCoord, Origin[2])
write_short(id)
write_byte(Decal)
message_end()
}
}
public Make_BulletSmoke(id, TrResult)
{
static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
get_weapon_attachment(id, vecSrc)
global_get(glb_v_forward, vecEnd)
xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
get_tr2(TrResult, TR_vecEndPos, vecSrc)
get_tr2(TrResult, TR_vecPlaneNormal, vecEnd)
xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
xs_vec_add(vecSrc, vecEnd, vecEnd)
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
TE_FLAG |= TE_EXPLFLAG_NOSOUND
TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoord, vecEnd[0])
engfunc(EngFunc_WriteCoord, vecEnd[1])
engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
write_short(g_SmokePuff_SprId)
write_byte(2)
write_byte(50)
write_byte(TE_FLAG)
message_end()
}
stock hook_ent2(ent, Float:VicOrigin[3], Float:speed, Float:multi, type)
{
static Float:fl_Velocity[3]
static Float:EntOrigin[3]
static Float:EntVelocity[3]
pev(ent, pev_velocity, EntVelocity)
pev(ent, pev_origin, EntOrigin)
static Float:distance_f
distance_f = get_distance_f(EntOrigin, VicOrigin)
static Float:fl_Time; fl_Time = distance_f / speed
static Float:fl_Time2; fl_Time2 = distance_f / (speed * multi)
if(type == 1)
{
fl_Velocity[0] = ((VicOrigin[0] - EntOrigin[0]) / fl_Time2) * 1.5
fl_Velocity[1] = ((VicOrigin[1] - EntOrigin[1]) / fl_Time2) * 1.5
fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
} else if(type == 2) {
fl_Velocity[0] = ((EntOrigin[0] - VicOrigin[0]) / fl_Time2) * 1.5
fl_Velocity[1] = ((EntOrigin[1] - VicOrigin[1]) / fl_Time2) * 1.5
fl_Velocity[2] = (EntOrigin[2] - VicOrigin[2]) / fl_Time
}
xs_vec_add(EntVelocity, fl_Velocity, fl_Velocity)
set_pev(ent, pev_velocity, fl_Velocity)
}
stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{
static Float:vfEnd[3], viEnd[3]
get_user_origin(id, viEnd, 3)
IVecFVec(viEnd, vfEnd)
static Float:fOrigin[3], Float:fAngle[3]
pev(id, pev_origin, fOrigin)
pev(id, pev_view_ofs, fAngle)
xs_vec_add(fOrigin, fAngle, fOrigin)
static Float:fAttack[3]
xs_vec_sub(vfEnd, fOrigin, fAttack)
xs_vec_sub(vfEnd, fOrigin, fAttack)
static Float:fRate
fRate = fDis / vector_length(fAttack)
xs_vec_mul_scalar(fAttack, fRate, fAttack)
xs_vec_add(fOrigin, fAttack, output)
}
stock Eject_Shell(id, Shell_ModelIndex, Float:Time) // By Dias
{
static Ent; Ent = get_pdata_cbase(id, 373, 5)
if(!pev_valid(Ent))
return
set_pdata_int(Ent, 57, Shell_ModelIndex, 4)
set_pdata_float(id, 111, get_gametime() + Time)
}
stock set_weapon_anim(id, anim)
{
if(!is_user_alive(id))
return
set_pev(id, pev_weaponanim, anim)
message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
write_byte(anim)
write_byte(pev(id, pev_body))
message_end()
}
// Get User Money
stock fm_get_user_money(id)
{
return get_pdata_int(id, OFFSET_CSMONEY);
}
// Set User Money
stock fm_set_user_money(id, amount)
{
set_pdata_int(id, OFFSET_CSMONEY, amount);
}
// Returns whether user is in a buyzone
stock fm_get_user_buyzone(id)
{
if (get_pdata_int(id, OFFSET_MAPZONE) & PLAYER_IN_BUYZONE)
return 1;
return 0;
}
// Get User Team
stock fm_get_user_team(id)
{
return get_pdata_int(id, OFFSET_CSTEAMS);
}
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