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[L4D2]ThirdPerson_To_POV (1.5 - 19/12/2017)


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theproperson
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Join Date: Feb 2017
Old 08-11-2017 , 00:59   Re: [L4D2]ThirdPerson_To_POV (1.3.1 - 27/6/2017)
Reply With Quote #41

Quote:
Originally Posted by Lux View Post
If i do death cams, it would require LMC to be installed because that manages the deathmodels.

With infected they have no attachpoint for the head i think, atleast not all of them do.
I would need to attach another model to them and use the attachpoints from that.
It's not very practical, too many models will crash clients.
From using your LMC I see only the smoker, boomer and hunter can have models. Would that mean they already by default have a head attachment since their skin able? I assume due to the abnormal models of the charger, spitter and jockey they would be unable to pov and that's fine. but for the few that can that's good enough even if all of them can't be. I assumed anyway it would be difficult for jockey and charger in first person due to how their skills work. Spitter and boomer are already first person so yeah. Kind of feels like the smoker should of pulled people in first person by default. first person pounces too just seem pretty cool.

Last edited by theproperson; 08-11-2017 at 01:01. Reason: fixed a few typos
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mikaelangelis
Senior Member
Join Date: Oct 2017
Old 12-14-2017 , 10:48   Re: [L4D2]ThirdPerson_To_POV (1.3.1 - 27/6/2017)
Reply With Quote #42

excuse me what is no cookie applied?
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mikaelangelis
Senior Member
Join Date: Oct 2017
Old 12-14-2017 , 11:13   Re: [L4D2]ThirdPerson_To_POV (1.3.1 - 27/6/2017)
Reply With Quote #43

it often happens that when hunter pounces, I crash to desktop :<
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 12-19-2017 , 08:13   Re: [L4D2]ThirdPerson_To_POV (1.3.1 - 27/6/2017)
Reply With Quote #44

Quote:
Originally Posted by mikaelangelis View Post
excuse me what is no cookie applied?
no cookie option applied is when a client has never used cmds !povoff or !povon on server

Quote:
Originally Posted by mikaelangelis View Post
it often happens that when hunter pounces, I crash to desktop :<
Never happened to me sorry can't really halp.
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mikaelangelis
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Join Date: Oct 2017
Old 01-01-2018 , 06:07   Re: [L4D2]ThirdPerson_To_POV (1.5 - 19/12/2017)
Reply With Quote #45

Thanks for the update. tho the camera bug sometimes still happens and did not crash for me anymore
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 01-01-2018 , 13:54   Re: [L4D2]ThirdPerson_To_POV (1.3.1 - 27/6/2017)
Reply With Quote #46

Quote:
Originally Posted by theproperson View Post
From using your LMC I see only the smoker, boomer and hunter can have models. Would that mean they already by default have a head attachment since their skin able? I assume due to the abnormal models of the charger, spitter and jockey they would be unable to pov and that's fine. but for the few that can that's good enough even if all of them can't be. I assumed anyway it would be difficult for jockey and charger in first person due to how their skills work. Spitter and boomer are already first person so yeah. Kind of feels like the smoker should of pulled people in first person by default. first person pounces too just seem pretty cool.
The hunter does not have head attachments so i would have to attach a model like i do with lmc and use the attachpoints from the overlay model

Quote:
Originally Posted by mikaelangelis View Post
Thanks for the update. tho the camera bug sometimes still happens and did not crash for me anymore
NP what bug?
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Last edited by Lux; 01-01-2018 at 13:55.
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mikaelangelis
Senior Member
Join Date: Oct 2017
Old 01-03-2018 , 05:23   Re: [L4D2]ThirdPerson_To_POV (1.3.1 - 27/6/2017)
Reply With Quote #47

Quote:
Originally Posted by Lux View Post
The hunter does not have head attachments so i would have to attach a model like i do with lmc and use the attachpoints from the overlay model



NP what bug?
sometimes when I'm still alive as survivor, the camera suddenly flashes to zombie fps in a minor milisecond, but that's ok. And when died (transition to spectator mode) it still changes view to zombie fps but rarely than before update.
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Mozilla_Firefox
Junior Member
Join Date: Jan 2018
Old 02-07-2018 , 09:51   Re: [L4D2]ThirdPerson_To_POV (1.3.1 - 27/6/2017)
Reply With Quote #48

Its very bad working. I have restore raggdolls plugin and my camera flying in zombie legs always.
Sry for bad english
In addition, after completing the animation, the camera appears behind the character's head.
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Mozilla_Firefox
Junior Member
Join Date: Jan 2018
Old 02-22-2018 , 08:24   Re: [L4D2]ThirdPerson_To_POV (1.5 - 19/12/2017)
Reply With Quote #49

if l4d1 is supported - it would be great!
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Phoenix Rose
Junior Member
Join Date: Nov 2016
Old 07-18-2018 , 05:24   Re: [L4D2]ThirdPerson_To_POV (1.5 - 19/12/2017)
Reply With Quote #50

literally the only thing you need to add, is First Person for when you fill up the Stock Car in Dead Center... i think that is the only third person event you missed, unless thats' not possible..?
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